Virtual Voice: Artificial Larynx
The larynx, or voicebox is the organ responsible for much of the production of soundwaves that become speech. Sound itself is generated in the larynx, and the pitch and volume of the resultant sounds are controlled there. In addition, the force the air is expelled from the lungs, adds to volume. Without a larynx, any form of speech is not possible.
The longer the vocal cords themselves, the deeper the sound produced, as with any string instrument.
After the larynx proper, the vocal tract heads on up to the head, where it opens out into the oral cavity (mouth). The oral cavity is the most important component of the vocal tract because its size and shape can be varied by adjusting the relative positions of the palate, the tongue, the lips, and the teeth.
In other words, the movement of the roof of the mouth, the tongue, the lips, and the teeth all contribute to the final phonetic shape of the sounds coming out.
Any one of these issues leaves the person either temporarily, or permanently, without a voice to truly call their own.
Creating an Artificial Larynx
To create an artificial larynx, you must model all the variable elements of a larynx system:
Only when you have all these elements, can an artificial larynx be modelled. It is not really possible to create one without all elements, as a voice is a result of modulations in airflow, and it is the airflow itself you seek to recreate with the artificial larynx. In order to model the airflow correctly, you require all elements which would act on that airflow.
The algorithms created from this arrangement are required far more than visualisation when it comes to creating a virtual model of the larynx. A visual, VR recreation of the larynx and trachea, fully animated, anatomically correct with lifelike textures may look really accurate, but it won't model the airflow accurately, unless each element is also modelled mathematically.
A visual artificial larynx oral cavity is a nice idea, but not if it slows the processing system down sufficiently to distort the actual speech output.
To model every flap of tissue, every muscle, bone, and potential variable in the speech system, is difficult, being computationally expensive. However, we are just now, at the time of writing, entering into the technical capability to perform such.
To give an idea of how close we are getting, even on what is currently considered low end equipment, Animated Speech Corporation, an educational company operating out of San Francisco in the US, produce a complete model of the organic speech production system in visualised segments to help children with speech difficulties.
Whilst this system is purely visual and does not accurately model actual airflow, irt does show an easily visible hint at what a more powerful model running on an embedded system is capable of.
Accurate Tissue Recreation
The Dextroscope is a holographic imaging system, dedicated to the accurate recreation of bodily tissues, at functional precision. The current workstations are five feet tall, a little too bulky to be used as an artificial larynx on the move, and a tad oversized for the avarage home setup, to give a 'natural' voice over the phone or online. However, it is also a considerable degree of overkill for the requirements - actually too powerful.
However, its existence, now, does domonstrate with crystal clarity how technically ready we are, to create an artificial larynx system.
An artificial larynx - and entire vocal system has the potential to give voice to the voiceless, and a much more natural and maintainable voice than esophageal speech methods used to produce tinny, and artificial voices for people without a functional larynx.
It opens up the possibility of normal interaction with others, whether you have had your larynx removed, you have a really bad cold, or your own voice is just way too high to make a convincing mountain troll.
Wikipedia entry on the Larynx, 18th May 2007
Stanford Universtity article on Speech Production, 18th May 2007
Wikipedia entry on Speech, 18th May 2007
Animated Speech Corporation
The Dextroscope (local)