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Site Shop > Timing for Animation

Timing for Animation by this pair of authors, is back in print. This book, over 20 years old, was and still is the definitive tome for animation. Whether drawn sculpted or CGI, making something move realistically is all about timing. Timing first, second, and last. When to move, when not to move, what to move, and how much to move.

Whether animating for CG passives or for interactive VR sequences, these fundamentals are equally as essential. The book explains simply and clearly how to time a walk or a run; how to give your character a sense of weight; how force is transmitted; the effects of friction; spacing -and on and on and on.

Basically, if you are dealing with any animation method ? even eding MoCap files, this book is the one to get.

It will not lead you wrong.


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