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VWN World Review: Adventure Quest
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World Review: Adventure Quest
Main Review

Compatible with Operating Systems:
All

World Status: Operational


World Purpose: Gameworld

Age Suitability: Anyone


World-Type

A flash-based, 2D world, with some pseudo-3D elements, Adventure Quest is a semi-persistent, non-collaborative world, although it is making great strides towards collaboration

Nominally free to play, the registration costs of $14USD open up huge swathes of new areas and abilities making it almost feel mandatory. However, it is perfectly possible to continue without registration.

The World in Brief

Adventure Quest is a Hack and Slash, graphical style MUD. The premise is extremely simple. You are a resident of the town of Battleon, and an evil army of untold proportions is marching upon your town. You take up arms to defend it.

Yes, the plot is Clich?, but that is deliberate. In fact, everything about Adventure Quest is deliberately clich?. The entire world is dedicated to quick, but satisfying fun.

Adventure Quest is a gameworld, first and foremost, with every effort put in to making it fun. The interface is simple and streamlined, with the options available at any given time, minimal yet without the feeling of being restricted. Boasting 300 separate species of enemy, AQ has more monsters than most video games do. Each is lovingly crafted with unique attacks, means of defence, animation frames, statistics and behaviours. So much so, that each new encounter is a challenge in its own right.

 

Sub Reviews

Here at Virtual Worldlets, we look at all worlds, whether for entertainment, training, medicare, industry or military use. Thus, we have the situation where different uses judge by different criteria. Below are a series of sub-reviews, each tailored to a different aspect of the world.

Explorers
For some, its the thrill of discovery, the freedom to strike out, to pioneer. Whether its mapping new lands, or exploring unknown fields of endeavour, to be first, to boldly go, this is what explorers live for.


Never mess with a Lady of Darkness!

Adventure Quest has a massive world. From random adventures, where you fight a random enemy proportionate to your level ? to miles of landscape to explore, just travelling around, to literally dozens of dozens of quests.

With droves of new content added every week, new areas being opened, dark, dank dungeons to explore, and literally hundreds of shields, armours, weapons, and combat moves to play with, all highly detailed and behaving in completely different ways, there is enough content to keep a participant happy for a year or more.

PCG ? Procedural Content Generation ? is used on a massive scale, but instead of making areas feel bland, thanks to a huge collection of backdrop terrain for fight scenes, and swarms of totally different monsters, each native to only two or three terrain, it does not have the artificial feel of most PCG systems.

Whilst combat is always 2D, some newer areas at time of writing, are experimenting with pseudo-3D exploration ? you can wander in any direction, but your avatar still looks 2D, and your viewpoint does not change.

 

Socialisers
The social life is the life for you. To chat, to roam, to gossip all day, and chatter all night. You are the heart of the party, and you are the soul. The drive to chatter, the need to gossip, stretching out, making connections, mind against mind, heart against heart. It keeps you going, it keeps you sane.

Inside the world, the range of communication options is limited, as you cannot ?yet- talk to other players within the gameworld. However, the NPCs are many, and each has a good quantity of dialogue to interact with, although some of it can be simple one-path storytelling. If you can bear to spend the first week getting to grips with the controls (it will take about an hour to understand most of it, a day for the odds and ends) and be admitted into the forums, you will find a breathtakingly busy, and amazingly supportive community, many of which are fanatically devoted to the world.

Within those forums, there are a good number of purely IC forums and several purely OOC too. Sensibly, the roleplay forums are divided into general roleplay, and advanced, for those who really like to get into character. The lore forums are used to craft the increasing back-story for Adventure Quest, much of which crops up in world as a result of this.

It may only be in beta, but this community certainly feels like it is developing into a greater world at a swift clip.

 

Achievers
Work, work work. Everybody... You have this burning desire to succeed, to achieve renown, to be the best in whatever field you set your sights to. No matter what, you must be the best... What will you be? A powerful warlord? The leader of a town? You're ambitious, and crave power? This section is for you.

Six statistics ? Strength, dexterity, intelligence, endurance, charisma, luck. Each of them starts out at zero, and you train to bring them up. You know the drill. Except you do not drill in Adventure Quest. This world has the novel, and very refreshing idea that the trainers for your stats are better than you ? and you have to defeat them in battle before you can learn from them.

This subtle twist makes for a great experience, as each statistic really affects your abilities and the abilities of those around you. Levelling to a maximum ceiling of 150 each, and starting out at 0, this gives you a great range of free expression.

There are 99 levels in Adventure Quest, the usual experience treadmill grind. However, each level gives you hit points, mana points, and enough stat points to level one statistic five points ? after training. This means that no one can ever max out in all six statistics ? so pick your path carefully young achiever, and decide what you would like to be.

Guilds

Adventure Quest has guilds, but they function a little differently. New ones keep appearing, and you have to hunt around to find some of the old. All of them give you specific quests to join or to advance to the next level within them ? no experience treadmill within guilds, so you spend the experience you gain questing on general levelling.

You can join as many guilds as you like. Mage, rogue, fighter, vampire slayer, dragonslayer, to name but a few. Each offers you special abilities ? but demands prowess in a different combination of statistics to be successful.

Stand-alone Quests

Like the guild quests, except found randomly, or started by NPC conversations, stand alone quests require you to journey into deep catacombs, or high towers, rescue farming villages, or protect shipping lanes from sea squids. Almost anything you could imagine, and more are still coming. Each offers special rewards ? new weapons, armour, spells, vast sums of gold. Expect to morph into fierce creatures, battle mosquitoes the size of hills, tread on Lilliputian villages, and so very much more.


A dragonslayer in full armour, attacking a Slaxe ? shadow lord

 

Killers
You get your fun through fighting, killing, pillaging and pilfering. From despicable thieves, through sneaky assassins, great military generals, and noble knights, you love to kill, you live to kill.

Player killing is not yet an option in Adventure Quest; however, all advancement in this world is through monster killing. Lots and lots of monster killing. With three hundred plus completely different monsters, with different strengths, weaknesses, and totally unique styles of attack, along with your vast array of weapons ? you can carry eight at a time, spells ? you can also only carry a limited number at a time, armour, and shields, each with totally different effects, along with eight elemental forces to choose from, you are not going to get bored any time soon.

 

 

Overall
Adventure Quest is a fairly immersive system, less so since you never see through your character?s eyes. But it is extremely addictive. You will spend hour upon hour here if you let yourself.

The largest real disadvantage is server capacity. With 5,000 slots available for free players, you often have trouble squeezing in, as the server never seems to drop below 4,200 users logged in. Paid subscribers of course, have no log-in problems.

Still, this is a dynamic, swiftly advancing little world that offers you so much, and asks for little save your time in return. Recommended for everyone.

 

Rating 82.5 / 100
Newbie Friendliness
14.5
/ 15
Community Values
14.5
/ 15
Believability
14.0
/ 15
Immersion
8.0
/ 15
Administration
9.5
/ 10
Automated help
5.0
/ 10
Code Integrity
7.0
/ 10
Entertainment
10.0
/ 10

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