World Review: Hrielith
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The world is viewed from a text-only perspective. This is far from boring, however. Colour is used to assist you by colour-coding different events to catch your eye, and, as with any good novel, the very textual nature is a boon to the imagination. You'll quickly find a good textual world an absorbing and rewarding experience - this one is no exception.
This is a roleplay-enforced world, so don't create a character with every intention of having a good natter about your real-life problems, doing so will get you nowhere fast (repeated non-roleplay behaviour will, in fact see you progressing in a backwards direction). On the other hand, however, continual roleplay will earn you 'role-play bonuses' over time, enhancing your character's standing within the world.
There are a wide variety of primary careers to choose from, including Alchemist, Assassin, Bard, Druid, Mage, Monk, Paladin, Thief, Warrior, et cetra. However, this world utilises a somewhat unique classless system - you don't have to choose a coded profession for your character if you don't want to, and in fact your character has to experience the world for a while before they can enter a profession - by proving themselves worthy of entrance into training by passing a challenge.
Hrielith is very much an In-Character world. This means that the world has form and substance far beyond a collection of locations, and characters. The whole of it is plot-driven, with events unfolding around you all the time. One of the best features of these plots, is your ability to change them, and thus affect everyone else's experiences from that point on.
For some, its the thrill of discovery, the freedom to strike out, to pioneer. Whether its mapping new lands, or exploring unknown fields of endeavour, to be first, to boldly go, this is what explorers live for.
The easily-findable part of the world is fairly compact, covering only a few hundred rooms. However with practice, experience, and a little lateral thinking, it soon becomes clear that all is not how it seems, with hidden, secret, and semi-secret areas abound. Building is still continuing in earnest, with new areas added in frequently, though not always obviously, so there is no feeling of constriction.
The social life is the life for you. To chat, to roam, to gossip all day, and chatter all night. You are the heart of the party, and you are the soul. The drive to chatter, the need to gossip, stretching out, making connections, mind against mind, heart against heart. It keeps you going, it keeps you sane.
Overall, the atmosphere is relaxed, with most players willing to chat, in-character to other player's characters. Not just to their character's friends, either, newbies are welcomed, and encouraged, with as much kindness, and openness, as the established characters.
Work, work work. Everybody... You have this burning desire to succeed, to achieve renown, to be the best in whatever field you set your sights to. No matter what, you must be the best... What will you be? A powerful warlord? The leader of a town? You're ambitious, and crave power? This section is for you.
There are many different ways to advance within Hrielith, to begin with, after choosing your character's name, race, vital statistics, initial alignment, etc, the character starts out as a commoner, with a trial period of a number of experience levels to get used to the world, and their character, before choosing a guild - if you want your character to go with a guild. You don't have to, and several noted characters have not.
You get your fun through fighting, killing, pillaging and pilfering. From despicable thieves, through sneaky assassins, great military generals, and noble knights, you love to kill, you live to kill.
It is possible to kill any player character, or non-player character within the world. However, doing so always carries repercussions.If you're defending yourself, or your home settlement from attack, those repercussions might involve death, but little else. If you take a fight to another community, and do enough damage, they may respond by attacking your home village, or city. Thus dragging other characters into the fight.
Likewise, killing innocent citizens is obviously frowned upon. There is an imprisonment system in-progress, for those who are caught 'in the act'. But, by the same token, an attack doesn't have to end in a kill, and the ability to retaliate at the being who just picked your pockets can be very satisfying indeed.
At it's core, Hrielith is an exciting, dynamic world. The quality of the writing is very high, and the administration are open to suggestions. The community is very friendly, with many bending over backwards to help you. There are many ways to advance, above and beyond just killing things, as far too many worldlets seem to do. Add to that the constant expansion of the world, in areas, challenges, plots, ideas and code, and you come up with the seedling of one hell of a world.
Newbies will find this an excellent world to serve as your first foray into virtual worlds.
Experienced players will be rewarded by a rich, detailed, and intricate experience, filled with challenges and hidden surprises.
Note: All images were taken with the MUDClient GMUD. Results may differ, when using other clients.
Rating 43 / 100
Client OS:Win 2K, Win 98, Win 2K, Win 2K