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 Intel salivates over virtual-world processing demands

This story is from the category Total Immersion
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Date posted: 27/09/2007

Intel Chief Technology Officer Justin Rattner has unveiled statistics that indicated a PC's processor bumps up to 20 percent utilisation while browsing the Web, while its graphics processor doesn't even break above 1 percent.

But running Second Life--even with today's coarse graphics--pushes those to 70 percent for the main processor and 35 to 70 percent for the graphics processor, he said. The Google Maps Web site and Google Earth software pose intermediate demands.

Running a virtual world server is vastly more computationally challenging, though, when compared with 2D Web sites and even massively multiplayer online games such as Eve Online. An Eve Online server can handle 34,420 users at a time, but Second Life maxes a server out with just 160 users. Network capacity also is much more heavily used.

In addition, virtual worlds exercise parts of a processor such as math calculation engines that are idle when handling Web sites.

Rattner said virtual worlds will stress out servers as well as PCs.

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