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Virtual Dictionary

Passive Impostor Acceptance

When dealing with biometric data for identification purposes rather than purely for control purposes, there is always a risk that the system will identify the wrong person positively. That risk is made as small as possible for obvious reasons, but sometimes there are individuals actively trying to be misidentified in order to gain access under false pretences. With a control-based biometric system too, there are times when some individuals will wish to utterly fool the interface into believing they are a different user – and thus having it vouch for their identity in interaction with other processes.

Passive Imposter Acceptance refers to one of these eventualities. More specifically, it refers to a person gaining control of an identity already on the system, by modifying their own biometric data (or falsifying biometric data) to match one of the identity templates already on the system, and thus take over that user's identity from the computer's point of view.

See Also: Biometric, Behaviometric, Active Impostor Acceptance

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for Passive Impostor Acceptance:


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Resources in our database matching the Term Passive Impostor Acceptance:

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Locally Hosted resource
Large Image Display: Animatrix: Final Flight of the Osiris: Facial Detail
This frame is from the widescreen version of ?Final Flight of the Osiris?, one of the Animatrix animated shorts. It has been considerably scaled back from the original material. Still, it exists to showcase the state of CG faces back in 2003. At least the CG possible when interactive VR techniques are applied to a passive VR production. In the years since this animation short came out, normal passive CG specialists have caught up. The question we ask here is, how come it took four years for them to catch up?



Locally Hosted resource
Business Integration for games: An introduction to online games and e-business infrastructure
This article is a mark of the acceptance of virtual worlds as the future of the interactive entertainment industry. Written by IBM, to promote their new range of dedicated services, it looks at the new business models required by this industry, the massive hurdles to overcome, and suggests ways of minimising them with minimal extra work by you.







Linked resource
Q&A: Internet Protocol TV
What is IPTV? How does it benefit people? Bidding farewell to the days of mass entertainment being passive, as opposed to interactive, this FAQ attempts to explain to the layperson, a few home truths about the technology.



Locally Hosted resource
The Adventures of Andre and Wally B
In 1984, there was a passive CG short film, created by the Lucasfilm Computer Graphics Project, which some years later became Pixar. It was one of the very first CG presentations ever made, and used a borrowed supercomputer - the Cray - to render.



Locally Hosted resource
Podcast: Presence: Being Alive on the Network
This podcast comes from the second PICNIC conference in Amsterdam in 2007. It deals with display technology. New technologies in display and interaction to improve nominally passive VR experiences - cinema.



Locally Hosted resource
Stereoscopic Broadcasting Begins
With the hubbub surrounding cinema 3.0, and 3D stereoscopy in the cinemas, it seemed only a matter of time before stereoscopy as the next great buzzword of the passive entertainment industry (broadcast networks) started to filter into broadcasting.



Locally Hosted resource
Robot unravels mystery of walking
A look at the first passive walking robot that walks like a human, rather than stomping around like a robot. Can prosthesis and avatars also benefit from this concept?



Locally Hosted resource
Book Quotes: Apparent Sensory Perception
Apparent Sensory Perception, later known as SimStim, is the logic endpoint of passive entertainment, in all forms.



 

Industry News containing the Term Passive Impostor Acceptance:

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(13/01/2009)
July 6 ? 8, 2009
Banff, Alberta, Canada

The 20th IASTED International Conference on Modelling and Simulation (MS 2009) will be a major forum for international researchers and practitioners interested in all areas of mo...


(16/06/2009)
A robot designed to work in space should ideally be a Jack of all trades, with the ability to perform a wide variety of tasks by itself. By having one robot that can handle many jobs, astronauts can cut down on weight in order to reduce lau...


(18/07/2013)
University of Leicester study shows insects can move without muscles using ‘clever biomechanical tricks’

Neurobiologists from the University of Leicester have shown that insect limbs can move without muscles – a finding that...


(28/10/2008)
MicroCHIPS is a US firm dedicated to biochip usage, not just by dropping blood on a biochip in a doctor's office, but implanted into your skin both for drug delivery via a slowly degrading biological matrix, and to continuously monitor you...


(28/10/2008)
FitBit is a simple motion activated device that tracks the movement of the wearer and provides feedback about physical activity, calories expanded, and how much sleep was obtained by the user. Small enough to be strapped to one's underwear...