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Virtual Dictionary

OST

An optical see through system or OST, is a type of augmented reality display in which the virtual display unit is transparent, letting in an unfiltered physical world. This type of display offers a zero-latency approach over natural sight. The downside however, is that there is very little time to properly calculate the placement of virtual effects onto the physical.

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for OST:

3D Participation

720p

Acoustic radiation pressure

Active Impostor Acceptance

Activity Dependent Plasticity

Afferent Nerve

AGI

Alternate Life

Ambient Occlusion Map

Anagraph Glasses

Anagraph Stereoscopy

Anisotropic filtering

Anti Bioism

Artificial General Intelligence

Artificial Life

Artificial Mind

Artificial Silicon Retina

ASL

ASR

Auditory Display

Augmented

Automatonophobia

Autopotent Entities

Autostereoscopic

Axon

Axon Tip

B2B

Backwards Raytracing

BAN

BCI

Behaviometric

Behaviometrics

Beta Testing

Beta Wave

Binocular Overlap

Binocular Parallax

Bio Punk

Bio-Fusion

Bio-Hacker

Biocybernetics

Biodegradable Electronics

Biohack

Biohacking

Bioism

Biomaterial

Biomechatronic

Biometric

Biometric Interface

Biomimetics

Bionic

Bionic Limb

Biopotential

Biopunk

Bishop Berkeley in a Cybermall

BMI

Body Area Network

Body Hacker

Body Image

Bone Inverse Kinematics

Bone Weighting

Botting

Brain Computer Interface

Brain Implant

Brain Mapping

Brain To Brain

Brain-Computer Interface

Brainstem Implant

Brainwave Baseline

Breast Specific Gamma Imaging

BSGI

C5

C6

CAD

CATE

CAVE

Central Nervous System

Central Vision

CG

Client Prediction

Closed-Loop Process

Codebase

Cognitive Architecture

Cognitive Enhancer

Computer Aided Design

Computer Stress Syndrome

Computer-Aided Tissue Engineering

Computer-Supported Collaborative Learning

Context Aware Service

Cross Talk

Crosstalk

CSCL

Cybercartography

Cyberforensics

Cybernetics

Cyberphile

Cyberphilia

Cyberpunk

Cybersickness

Cyberspace Playhouse

D-MRI

Dark Mapping

DBS

Deep Brain Stimulation

Deep Brain Stimulator

Dendrite

Depth Map

Depth Pass

Diamond Square Algorithm

Diffusion MRI

Distributed Dynamic Environment

Distributed Intelligence System

Distributed Raytracing

Distributed Synthetic Environment

Dynamic Terrain

EA

Eccentric projection

EEG biofeedback

EGNOS

Emigration Simulation

Entry VR

EPE

EROS

Event Related Optical Signal

Event Related Potential

Evolutionary Algorithm

EVR

Exp

Exploratory Learning

Facet

False Match Rate

False Non-Match Rate

False Reject Rate

FES

Field Sequential 3D Video

FMR

FNMR

Foglet

Force Plate

Force Platform

Format Frequency Synthesis

Forward Raytracing

FRR

Functional Electrical Stimulation

Fuzzy Search

Gait Analysis

Game Widow

Gaze-Direction

Gesture Control

Gesture Tracker

Gesture Tracking

Ghosting

Graphics pipeline

Grinder

Grunge Map

Hack & Slash

Haptic

Haptic Bladder

Haptics

HCI

Health Information Technology

Heart Rate Variability

Height Mapped Terrain

High Fidelity Facial Motion Capture

Highlight Pass

HIT

Hofstadter-Turing Test

Horizontal Field of View

Hotboot

Hotspot

HRV

Human Computer Interaction

Human Computer Interface

Human Enhancement

Human Exceptionalism

Hypostereo

Implanted Pulse Generator

Individual Vertex Bone Weighting

Interactive Synthetic Environment

Interactive Virtual Environment

Interactive Voice Response

Interval Mapping

Invasive BCI

Invasive BMI

Inverse Problem

Isotropic Shading

IVR

Joystick

Kinematic Chain

Kinematic Motion Estimation

Kinematic Pair

Kinetic Organic Interface

KOI

Landform

LARP

Layer Fogging

Learning By Imitation

Lifelog

Lifelogging

Lighting Pass

Limb Kinematics

Linked Constant Light Output

LIS

Locked In Syndrome

Loebner Prize

Logizomechanophobia

Lower Extremity Functional Electrical Stimulation

Lumen

Machinima

Magnetic MoCap

Magnetoencephalography

Mana sink

Marker-based Facial motion capture

Markerless Facial motion capture

Mass Player Kill

Massively Open Online Course

Mechanoreceptor

Media Oriented Systems Transport

MEG

Meme

Mesh

Metaball Modelling

Midpoint Displacement Algorithm

Mind Hacking

MOBA

MoCap

MOOC

MOST

MOST-EEG

Motion Capture

Motion parallax

MPK

MSAS

Multi-Service Access Everywhere

Multiplayer Online Battle Arena

Multiple Origin Spatio-Temporal EEG

Multiple Video + Depth

Munchkin

MUSE

MVD

Myelin

Myelin Sheath

Nano Air Vehicle

Natural Language Answering

NAV

NDT

Nerf

Networked Dynamic Environment

Networked Synthetic Environment

Neural Feedback

Neural Prostheses

Neural Prosthetic

Neurobiofeedback

Neurocybernetics

Neuroenhancement

Neurofeedback

Neuroimaging

Neuromodulation

Neuromusclar Electrical Stimulation

Neuromuscular Incapacitation

Neuron

Neuroprosthetic

Neurostimulator

Neurotechnology

NFB

NMES

NMI

No Clipping

Non-invasive BCI

Non-invasive BMI

Non-invasive Neuroprosthetic

Omnidirectional Treadmill

Operant Conditioning

Optical See-Through System

Optical Tomography

Optogenetic Microdevice

Optogenetics

Osseointegration

OST

Parallel Rendering

Partially-invasive BCI

Partially-invasive BMI

Passive Impostor Acceptance

Passive Marker MoCap

PCS

Performance Capture

Peristalsis

Perspective Correct Smooth-Shadow

Pervasive Healthcare

Photoacoustic Imaging

Pick Device

Piezo Phototronics

Piezoelectricity

Post-Concussion Syndrome

Post-Scarcity Economy

Post-WIMP interface

Posture Recognition

Posturography

Pre-Integrated Volume Rendering

Precomputed Radiance Transfer

Prim

Primitive

Primitives

Prioproception

Procedural Animation

Progressive Scan Format

Progressive Scanning

Proprioception

Prosthetic

PRT

Psychosurgery

QEEG

Quantified Self

Quantitative Electroencephalography

Ragdoll physics

Ray Tracing

Repop

Resurrect

Rezz

Robotic Limb

Robotics

Role Play

Role-Play

Roleplay

ROM

RP

Second Person VR

Sensorized Biomechatronics

Sensory Reference

SfM

Shadow People

Shadow-People

Shared Synthetic Environment

Simulation Sickness

Single Photon Emission Computed Tomography

Smart Material

Smart Prosthetic

SMAUG

Smooth Shadow

Snoop

Soft Shadow

Soundscape

Spatial AR

Spatial Augmented Reality

Spatial Display

Spawn Point

SPECT

Specular Pass

Speech Synthesis

SPET

SSVEP

Stanford Research Institute Problem Solver

Steady-State Visually Evoked Potential

Stereo Vision

Stereoscopic

Stereoscopy

Stochastic Raytracing

STRIPS

Structure From Motion

Substrate-Independence

Synapse

Synchronous Dynamic Environment

Synchronous Synthetic Environment

Synthetic Economy

Synthetic Environment

Synthetic Voice

Tactile Sensor

Targeted Muscle Re-Innervation

tDCS

Technophobia

Telehaptic

Telehaptics

Telemanipulator

Telerehabilitation

Telesurgical Unit

telnet

The Bazaar Model

The Fresnel Effect

The Simulation Argument

Thin Data Stream

Three-Boxing

Time modulated active marker MoCap

TMR

Tomography

Transcranial Direct Current Stimulation

Trepanning

Trephination

Troll Test

True Impostors

Twist

UAT

UDP

User Acceptance Testing

Vertical Field of View

VHD

Vibratory Feedback

Virtual

Virtual Animation

Virtual Colonography

Virtual Economy

Virtual Reality

Virtual Reality Tele-therapy

Virtual Voice

Viseme

Visual Prosthesis

Visual Simulation

Visualisation

Visuo Haptic Augmented Reality

Visuo-Haptic Mixed Reality

vnum

Volumetric Haptic Display

Volumetric Shadow

Volumetric Smooth-Shadow

VR-tele-therapy

WAAS

WBE

wearable computers

Wearable Device

Whole Brain Emulation

Wide Area Augmentation System

WTB

WTS

Z-Depth









 

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