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Virtual Dictionary

CI

A conversational Interface or CI, is also sometimes termed a conversational user interface, or CUI. It is essentially complete voice controlled access to computer systems, not to dissimilar in theory at least, to that portrayed on shows such as Star Trek. A natural language understanding, interface modality, that utilises human spoken language in place of typed commands or mouse clicks.

Of course, a conversational interface?s greatest weakness lays with individuals who cannot use a spoken voice to interface with a computer system.

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for CI:

3D accelerator

3d Architectural Program

3D Mouse

3D Participation

3D Participation Tool

A-Life

Acoustic Ecology

Acoustic radiation pressure

Acoustic Shock

Acquisition Time

Active Impostor Acceptance

Active Remote Sensing

Active Vision

Activity Dependent Plasticity

Adaptive Architecture

Adaptive Skin

ADS-B

Agent

Aggro

AGI

AI

AIML

Alife

Alpha Blending

Alpha-Beta Search

Alt

Alternate Life

Ambient Occlusion

Ambient Occlusion Map

Android

Animat

Animat Approach

Animated Pedagogical Agent

Animation system

Anisotropic Shading

ANN

ANSI Lumen

Anti Bioism

Anticipatory Medical Device

Area

ARML

Artificial Consciousness

Artificial Ecology

Artificial General Intelligence

Artificial Human Companion

Artificial Intelligence

Artificial Life

Artificial Mind

Artificial Neural Network

Artificial Silicon Retina

Artilect

ASL

ASR

Asthenopia

Attenuation Coefficient

Auditory Display

Auditory Localization

Augmented

Augmented Reality Markup Language

Augmented Virtuality

Automatic Control

Automaton

Autonomous Device

Autonomous Knowledge Acquisition

Autonomous Underwater Vehicle

Autonomous Vehicle

Autopotent Entities

AUV

Axon

Axon Tip

B2B

Back-Face Culling

Backface Removal

Backwards Raytracing

Base Mesh

BCI

Beamforming

Beauty Pass

BeiDou Navigation Satellite System

Bezier curve

Beziergon

BFC

Binary Space Partitioning

Binaural Sound Synthesis

Binocular Overlap

Bio Punk

Bio-Fusion

Bio-port

Biocybernetic

Biocybernetics

Biodegradable Electronics

Biohack

Biohacking

Bioism

Biomaterial Evolution

Biometric

Biometric Interface

Biometrics

Biomimetic Locomotion

Biomimetics

Bionic Limb

Biophotonics

Biopunk

Biosensors

Blade Server

Bone Level Of Detail

Bone Weighting

Botting

Bounding Cylinder

Brain Centeredness

Brain Computer Interface

Brain Fingerprint

Brain Fingerprinting

Brain Implant

Brain in the Bottle

Brain Machine Interface

Brain Mapping

Brain Stimulated Environments

Brain-Body Interface

Brain-Computer Interface

Brain-Machine Interface

Breast Specific Gamma Imaging

BSE

BSGI

BSP

Builder

Building Automation

C-Wall

C1

C6

CAD

CASE

Cast Shadow

Casual Player

CATE

Caustic Lighting

Caustic Network

Caustic Shading

Caustics

CDI

Central Nervous System

CFD

Character Engine

CI

Ciliary Muscles

Client Prediction

Clue Conflict

CNS

Codebase

Cognition Engine

Cognitive AI

Cognitive Artificial Intelligence

Cognitive Enhancer

Cognitive Radio

Cognitive robot

Cognitive Robotics

Coherent Diffraction Imaging

Coincident Edge

Collective Artificial Intelligence

Collision Detection System

Colour Filter

Colour Pass

Complete simulation

Computational Fluid Dynamics

Computational Linguistics

Computational Neuroscience

Computer Aided Design

Computer Aided Software Engineering

Computer Vision

Computer-Aided Tissue Engineering

Computer-Generated Forces

Computer-Supported Co-operative Play

Computer-Supported Collaborative Learning

Conformal Computing

Consensual Reality

Consensus Reality

Context Aware Computing

Context Aware Service

Context-Aware Pervasive System

Continuous Artificial Intelligence

Control Theory

Conversational Interface

Conversational User Interface

Creative Destruction

CSCL

CUI

Cyberforensics

Cyberformance

Cybernetics

Cybernics

Cyberpsychology

Cyberpunk

Cyberspace Playhouse

Cyborg

Cyclorama

D-MRI

Daemon

Data Mining

DBS

DBT

Declarative Graphics System

Deep Brain Stimulator

Deep learning

Deep Learning Software

Deep TMS

Deep Transcranial Magnetic Stimulation

Dendrite

Depth Cues

Depth Cuing

Depth Map

Depth Pass

Developmental Robotics

Diamond Square Algorithm

DICOM

Diffuse Interreflection

Diffuse Pass

Diffuse Reflection

Diffuse Reflective Coefficient

Diffusion Map

Diffusion MRI

Digital Breast Tomosynthesis

Digital Imaging and Communications in Medicine

Diopter

Diphthong

Direct Light

Direct Neural Interface

Direct Retinal Display

Discrete Artificial Intelligence

Distant Focus

Distributed Intelligence System

Distributed Interactive Virtual Environment

Distributed Raytracing

Distributed Synthetic Environment

DIVE

Drone

Dual-Boxing

Duke immersive Virtual Environment

Dynamic Difficulty Adjustment

Dynamic Response

E-therapy

EA

EANN

Early Ray Termination

Edge Blending

EDR

EEG

EEG Artefact

EEG biofeedback

Effectors

EGNOS

Eigenface

Eigenface Method

Electrodermal Response

Electroencephalography

Electrophoretic Display

Eliza Effect

Embodiment

Emigration Simulation

Emote

EPE

Epic

Epipolar Geometry

ERP

eSports

Event Related Potential

Event-Related Potential

Everyware

Evolutionary Algorithm

Evolving Artificial Neural Network

EWK

Exergaming

Exertainment

Expert System

Expert-level Decision System

Exploratory Learning

Extent of World Knowledge

Facial Action Coding System

Facial MoCap

Facial motion capture

FACS

False Non-Match Rate

False Reject Rate

Fat Fingers

FES

Fiduciary

Fiduciary Marker

Flat Chat

Fluid animation for Client Prediction

FNMR

Foci of Fidelity

Foglet

Foglet Swarm

Force Plate

Force Platform

Force Sensing Resistor

Force Sensitive Resistor

Forward mapping

Forward Raytracing

Four-Boxing

Fourier transform

FPS

Fractal

Fractal Landscape

Fractal Noise

Frames Per Second

Freeform Surface Modelling

Freeform Surfacing

Friendly AI

FRR

FSR

Full Sensory Stimulation

Function Representation

Functional Electrical Stimulation

Future Casting

Gait Analysis

Galileo

Galvanic Skin Response

Game Widow

Gamma Wave

Gaze-Direction

Gender HCI

Geolocation

Geometrical optics

Geomorphology

Geoprocessing

Geospatial

Geospatial Amalysis

Gesture Sequence Navigation

Global Navigation Satellite System

Global Positioning System

GLONASS

GNSS

Goblin Tactics

Gold Farming

GPS

GPU

Grabbing the air

Graphics pipeline

Grid Illusion

Griefer

Grinder

Groupware

GSR

HCI

HDI

HDRI

Heart Rate Variability

Height Map

Height Mapped Terrain

Hidden Surface Determination

Hierarchical Radiosity

Hierarchical Radiosity Algorithm

Hierarchical Skeletal Modelling System

High Dynamic Range Imaging

High Fidelity Facial Motion Capture

Highlight Pass

Highly-parallel Integrated Virtual Environment

HIVE

Hofstadter-Turing Test

Home Automation

Homo Cyber Sapiens

Hotboot

HRA

HRI

HRV

HUD

Huge Immersive Virtual Environment

Human Computer Interaction

Human Enhancement

Human Exceptionalism

Human-Equivalent AI

Human-Robot Interaction

Hybrid intelligent system

Hyper Real

Hyperreality

IAD

Immersive Design

Implicit Primitive

Indirect Light

Inertial MoCap

Infinite Object Interactivity

Intelligent Assist Device

Intelligent Speech Understanding

Intelligent Speed Adaption

Intelligent Transportation System

Intelligent Tutoring System

Interactive Dynamic Response

Interactive Synthetic Environment

Interactive Voice Response

Interactive WhiteBoard

Interface Device

Interferometric Synthetic Aperture Microscopy

Intermingled Simulation

Interreality Physics

Invasive BCI

Invasive BMI

Inverse Problem

ISA

ISAM

ITS

IVR

IWB

Jack

Java Virtual Environment Device Interface

JVEDI

Kansei

Kansei Engineering

Kinaesthesis

Kinematic Motion Estimation

Kinesthesis

Knowbot

LAAS

Landform

Language Acquisition

Laparoscopic Surgery

Latency

Layered Construction

LBE

LBS

Learning By Imitation

Lighting Pass

Limb Kinematics

Linguistic User Interface

Link-Dead

LIS

Live, Virtual, and Constructive Simulation

Local Area Augmentation Systems

Location Aware

Location Based Entertainment

Location Based Service

Location Based Services

Locator

Locked In Syndrome

LOD Geometry

Logizomechanophobia

Loot Whore

Lower Extremity Functional Electrical Stimulation

LUI

Lumen

Lurker

Luster

Machine Consciousness

Machine Learning

Machine Vision

Machinima

Magic Symbol

Magnetic Field Sensor

Magnetic Resonance Imaging

Magnetic Resonance Tomography

Magnetoencephalography

Magnetometer

Magnetricity

Magnetronics

Manifold Model

Marker-based Facial motion capture

Markerless Facial motion capture

Mass Player Kill

Massively Multiplayer Online Erotic Game

Massively Open Online Course

Matrioshka

MBAN

Mechanical MoCap

Mechanoreceptor

Medical Body Area Network

Medical Implant Communication Service

MEG

Memetic Engineering

Memory Transfer

Mesh Based Animation System

Metaball

Metallic Distortion

MICS

Midpoint Displacement Algorithm

Min-Max search

Mind Download

Mind Downloading

Mind Emulator

Mind Upload

Mind Uploading

Mismatch Negativity

MMMPG

MMN

MMO

MMOEG

MOBA

Mobot

Mobprog

MoCap

Model Space

Monoscopic Mode

MOOC

Motion Capture

Motion-Captured Animation

Motional Input Device

MPK

MRI

MRT

MSAS

MUCI

Multi-boxing

Multi-Touch

Multi-User Shared Environment

Multiboxing

Multimodal Interaction

Multimodal Sequence

Multimodal Sequence Navigation

Multiperson Space

Multiplayer Online Battle Arena

Munchkin

Muscle Computer Interface

Muscle-Computer Interface

MUSE

MUSH

Myelin

Myelin Sheath

Natural Language Answering

Natural Language Query

Natural User Interface

Naturoid

NDT

Near Field Communication

Nerf

Net Death

Netizen

Network Based Humanoid

Network Intrusion Detection System

Networked Synthetic Environment

Neural Coding

Neural Computation

Neural Engineering

Neural Feedback

Neural Implant

Neural Integration

Neural Interface

Neural Network

Neural Oscillation

Neural Prostheses

Neural Prosthetic

Neuro-Fuzzy

Neurobiofeedback

Neurocomputation

Neurocomputational View

Neurocybernetics

Neuroelectronically

Neurofeedback

Neurogaming

Neuroimaging

Neuromodulation

Neuromorphic

Neuromorphic Engineering

Neuromorphing

Neuromusclar Electrical Stimulation

Neuromuscular Incapacitation

Neuron

Neurophysiology

Neuroprosthetic

Neuroscience

Neurotechnology

Newbie Welcome Wagon

NFB

NFC

NIDs

Ninja Looter

NMES

NMI

Nociception

Nociceptor

Node

Nomadic Computing

Non-invasive BCI

Non-invasive BMI

Non-invasive Neuroprosthetic

Noob

Noosphere

NUI

Nuke

NWW

Object Recognition

Occipital Cortex

OCT

OFDI

Offset Mapping

OLC

Omnidirectional Treadmill

On Line Creation

Opacity

Open-Loop Process

Operant Conditioning

Operate-Then-Select Paradigm

Optical Coherence Tomography

Optical Frequency-Domain Imaging

Optogenetic Microdevice

Optogenetic Neuromodulation

Optogenetics

Orthographic Projection

Overlapping Action

Overlapping Faces

P-zed

P-zombie

PACS

Parallax Mapping

Partially-invasive BCI

Partially-invasive BMI

Participatory Panopticon

Particle Swarm Optimisation

Passive Impostor Acceptance

Passive Marker MoCap

Passive Remote Sensing

Path Tracing

Pay No Attention to the Man Behind the Curtain

PBR

PDR

Pedestrian Dead Reckoning

Per-Pixel Shading

Perceptualization

Performance Capture

Peristalsis

Persistent

Perspective Correct Smooth-Shadow

Perspective Wall

Pervasive Computing

PGR

Philosophical Zombie

Phonology

Photo Realism

Photoacoustic Imaging

Photon Mapped Caustics

Physically Based Rendering

Pick Device

Picture Archiving and Communications System

Piezo Phototronics

Piezoelectric

Piezoelectricity

Pinna Notch

Pixel Aspect Ratio

Pixel Graphics

Pixel Shaders

PKK

Plasmodium Robot

Platonic Realism

Player versus Monster

Playful Learning

PNAMBIC

Pointing

Polarized Glasses

Post-Scarcity Economy

Post-WIMP interface

Posture Recognition

Posturography

Powergamer

Powergaming

Powerlevel

Precomputed Radiance Transfer

Presence

Prim

Prioproception

Procedural Texture

Programmed Mind

Progressive Radiosity

Projected Consciousness

Projected Reality

Proprioception

Prosthetic

PRT

PSO

Psychogalvanic Reflex

Psychosurgery

Push Page

PvE

PvM

QEEG

QTVR

Quantified Self

Quantitative Electroencephalography

Quest

QuickTime Virtual Reality

R3V

Ray Optics

Ray Tracing

Raycast World

Raycasting

Raytracing

RB2

Real-Time Rendering

Reality Enforcement

Realm versus Realm

Recursive Simulation

Reflection Pass

Reflectivity

Region Rendering

Render Layer

Render Pass

Rendering

Respec

Retinotopic

Retinotopy

Reverse Painter's Algorithm

Robosexual

Robot

Robotic Limb

Robotic Reconnaissance Vehicle

Rotation

RRV

Rubber Hand Illusion

RvR

SAFOR

Scanline Rendering

Scent Feedback

Scent Immersive Interface

Scientific Visualisation

Scintillation

SCR

Second Person VR

See-And-Point Interface

Self-Quantifier

Semi-Automated Forces

Semi-immersive

Semi-intelligent agent

Sensopac

Sensor Lagtime

Sensor Web

Sensory Substitution Device

Sensory Synesthesia

Sentiment Analysis

Server

Shadow Pass

Shadow People

Shadow Volume

Shadow-People

Shard

Shards

Shared Dynamic Environment

Shared Synthetic Environment

Shutter Glasses

SI

SimStim

Simulacra

Simulacrum

Simulated Sex

Simulation

Simulation Brain Interface

Situatedness

Skin Conductance Response

Smart Appliance

Smart Appliances

Smart Device

Smart Prosthetic

Snapping

SNN

Social Simulation

Social Virtual Environment

Soft Body Dynamics

Soft Robotics

Solid State Compass

Solipsistic Simulation

Somatosensory Pathway

Somatosensory System

Somatotopy

Sonification

Soundscape

Spamming

Spatial Augmented Reality

Spatial Data

Spatial Transformation

Spatialized Sound

Spawn Point

Specular Coefficient

Specular Highlight

Specular Pass

Specular Reflection

Specularity

Specularity Map

Spiking Neural Network

Spiking Neuron

Spod

Spoken Language Interface

Sprite

SSD

Stereo 3D Display

Stereopsis

Stereoscopy

Stochastic Algorithm

Stochastic Raytracing

Strong AI

Structure From Motion Computation

Substrate-Independence

SVS

Swarming

Synapse

Synchronous Synthetic Environment

Synergy

Synthespian

Synthetic Consciousness

Synthetic Environment

Synthetic Environment Technology

Synthetic intelligence

Synthetic Vision System

Synthetic Voice

Tabletop Display

Tactile Sensor

Tangent Space

Targeted Muscle Re-Innervation

TCP

tDCS

Technological Singularity

Technology Transfer

Technophilia

Tele-immersion

Teleconcussion

Telehealth

Telemanipulation

Telemedicine

Telepointer

Teleradiology

Telerounding

Telestroke

telnet

Temporal Aliasing

Terramechanics

Texture Gradient

The Bazaar Model

The Cathedral Model

The Chinese Room Paradox

The Fresnel Effect

The Simulation Argument

The Stroboscopic Effect

Theory of Mind

Theta Wave

Third Person

Third Person Perspective

Thought Transfer

Three-Boxing

Tick

TMR

TMS

ToM

Tomograph

Tomography

Touch Sequence

Touch Sequence Navigation

Transcranial Direct Current Stimulation

Transcranial Magnetic Stimulation

Translation

Transparency

Trepanning

Trephination

Trigger

Troll Test

True Impostors

Turing Test

Two Handed Input

Two-Boxing

UAV

Uber guild

Ubiquitous Computing

UDP

UGV

Unintentional Gesture

Unmanned Aerial Vehicle

Unmanned Ground Vehicle

Utility Fog

VAD

VBM

Vehicle Telematics

Vertex Lighting

VHD

Vibratory Feedback

Viewer

Viewpoint

Viewpoints

Virtopsy

Virtual Autopsy

Virtual Clay

Virtual Crime Investigation Unit

Virtual Displacement Mapping

Virtual Embodiment

Virtual Observatory

Virtual PA

Virtual People

Virtual Person

Virtual Personal Assistant

Virtual Prototype

Virtual Reality

Virtual Reality Application

Virtual Reality Tele-therapy

Virtual Retinal Display

Virtual Robot Simulation

Virtual Voice

Viseme

Visible Surface Determination

Visual Searching

Visual Simulation

Voice Activity Detection

Voice Recognition

Voice User Interface

Volume Rendering

Volumetric Haptic Display

Volumetric Model

Voxel-Based Morphometry

VR Application

VR Course

VR System

VR-tele-therapy

VRD

VSD

VUI

WAAS

Wallerstein Brain

Wand

WBE

Weak AI

wearable computers

Wearable Device

Whole Body Simulation

Whole Brain Emulation

Wide Area Augmentation System

Wide area ground Reference Station

Widget

Window

WRS

WTB

WTS

X3D

Z-buffering

Z-Depth

Z-fighting

Z-Sorting

Zerg

Zerging

Zergling

Zombie









 

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