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Virtual Dictionary

SI

1. Synthetic intelligence or SI is an alternate term for artificial intelligence, with a slightly different meaning. The word artificial has implications that perhaps the intelligence created is not as good in some way, as a natural intelligence. Thus the term synthetic intelligence was coined, to signify a different way of thinking about artificial intelligence.

2. SI or swarm intelligence is a sub-field of AI, that deals with a large number of often relatively stupid elements that together behave as a cohesive intelligence. This is used in robotics to control several robotic waldoes from a central point or allow several separate robots to work as one. It is used in virtual environments to predict crowd movements or control animal flocks.

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for SI:

1080i

2-Manifold

2D Haptic Device

3 DOF

3D Game Engine

3D Haptic Device

3D Mouse

3D Multiview Video

3D Participation

3D Participation Tool

3D Pointer

3D projection

3D Spaceball

3D Texture

3D Tracker

3DML

6 DOF

6DOF

720p

A*

Acoustic Ecology

Acoustic radiation pressure

Acoustic Shock

Acquisition Time

Action Potential

Active Haptic Exploration

Active Impostor Acceptance

Active marker MoCap

Active Remote Sensing

Active Simulant

Active Vision

Activity Dependent Plasticity

Actuator

Adaptive Geometry Scaling

Adaptive Refinement

Adaptive Skin

Adaptive Skinning

Adjustable Camera

Admin

Administrator

ADS-B

Afferent Neuron

Affine

AFK

Agent

Aggro

AGI

Agro Range

AI

AIML

Alife

Allocentric

Allusion to Galatea

Alpha Blending

Alpha Channels

Alpha Compositing

Alpha Mapped Texture

Alpha Mapping

Alpha Translucency

Alpha Transparency

Alpha Wave

Alpha-Beta Search

Alternate Life

Alternate World Disorder

Ambient Intelligence

Ambient Media

Ambient Occlusion

Ambient Occlusion Map

Anaglyph Stereoscopy

Anagraph

Anagraph Glasses

Anagraph Stereoscopy

Animat

Animat Approach

Animation Blending

Animation Languages

Animation Scripting Language

Animation system

Anisotropic filtering

Anisotropic Shading

ANN

ANSI Lumen

Ant Colony Optimisation

Ant Colony Optimisation Algorithms

Anthropometric

Anti Bioism

Antialiasing

Anticipatory Medical Device

Approximeeting

AR

Area

Artificial Ecology

Artificial General Intelligence

Artificial Intelligence

Artificial Life

Artificial Mind

Artificial Neural Network

Artificial Reality

Artificial Silicon Retina

ASL

ASR

Asthenopia

Attached Shadow

Attenuation Coefficient

Attenuation Map

Attribute

Auditory Display

Auditory Localization

Augmented

Augmented Reality

Augmented Virtuality

Auto Action

Automaton

Automatonophile

Autonomous Device

Autonomous Knowledge Acquisition

Autonomous Underwater Vehicle

Autonomous Vehicle

Autostereoscopic

AUV

AWD

Axon

Axon Tip

B-Rep

B2B

Baby Duck Syndrome

Backlight

Backward Chaining

Baking

Balance

Balance Immersive Interface

BAN

Bank Sitter

Barf Zone

Base Mesh

BAT CAVE

Battlespace

BCI

BCT

Beamforming

Beauty Pass

Behaviometric

Behaviometrics

Behaviour Capture and Test

Behavioural Animation

BeiDou Navigation Satellite System

Beta Testing

Beta Wave

Bezier curve

Bi-Directional Reflectance Distribution Function

Bilinear Filtering

Bilinear Interpolation

Binary Space Partitioning

Binaural

Binaural Sound

Binaural Sound Synthesis

Bind-on-equip

Bind-on-Pickup

Bind-on-Use

Binocular Display

Binocular Fusion

Binocular HMD

Binocular Omni Orientation Monitor

Binocular Overlap

Binocular Parallax

Bio Punk

Bio-Fusion

Bio-Hacker

Bio-port

Biocybernetic

Biocybernetics

Biodegradable Electronics

Biohack

Biohacking

Bioinspired Robotics

Bioism

Biologically Realistic Model

Biomaterial

Biomechatronic

Biometric

Biometric characteristic

Biometric Interface

Biometrics

Biomimetic Locomotion

Biomimetic Microsystem

Biomimetics

Bionic

Biophotonics

Biopotential

Biopunk

Biosensor

Biosensors

Bishop Berkeley in a Cybermall

Bladder

Blade Server

Blob Detection

Blow-Suck Tube

BMI

Body Area Network

Body Hacker

Body Image

Body Scan

Body Suit

BoE

Bone Inverse Kinematics

Bone Level Of Detail

Bone Weighting

Boom

BoP

Bot

Botting

BoU

Boundary Representation

Bounding Box

Bounding Cylinder

Bounding Ellipsoid

Bounding Sphere

Bounding Swept Sphere

Bounding Volume

Brain Centeredness

Brain Computer Interface

Brain Fingerprint

Brain Fingerprinting

Brain Implant

Brain in a Vat

Brain in the Bottle

Brain Machine Interface

Brain Mapping

Brain Stimulated Environments

Brain To Brain

Brain Waves

Brain-Body Interface

Brain-Computer Interface

Brain-Machine Interface

Brainstem Implant

Brainwave Baseline

BRDF

BREP

Brightness

Bring Your Own Group

BSE

BSP

Buff

Builder

Building Automation

Bump Mapping

Bundle Adjustment

Butler

BVR

BYOG

C-Wall

C1

C2

C3

C4

C5

Cache Thrash

CAD

Camera Matrix

Camera Vergence

Camera Version

CAPTCHA

Captology

Cartesian

Cartesian Space

CASE

Cast Shadow

Casual Player

CAT

CATE

Cathode Ray Tube

Caustic Lighting

Caustic Network

Caustic Shading

Caustics

CAVE

CAVERN

Central Nervous System

Central Vision

CER

CFD

CG

CGI

Character Engine

Chat Bot

Chatbot

Chatterbot

Chromatic Dispersion

CI

Ciliary Muscles

Clinical Tablet

Clip Space

Clipping

Closed-Loop Process

Cloth modelling

Clue Conflict

CNS

Co-Browsing

Cobot

Cochlear nerve

Cognition Engine

Cognitive AI

Cognitive Artificial Intelligence

Cognitive Enhancer

Cognitive Psychology

Cognitive Radio

Cognitive robot

Cognitive Robotics

Coincident Edge

Collective Artificial Intelligence

Collision Detection

Collision Detection System

Colocated AR

Colocated Augmented Reality

Colour Graduated Surfaces

Colour Pass

Colour Ramp

Complete simulation

Computational Fluid Dynamics

Computational Linguistics

Computed Tomography

Computer Aided Design

Computer Aided Software Engineering

Computer Aided Tomography

Computer Stress Syndrome

Computer Vision

Computer Vision Syndrome

Computer-Aided Tissue Engineering

Computer-Assisted Virtual Environment Research Network

Computer-Generated Forces

Computer-Mediated Reality

Computer-Supported Collaborative Learning

Cone Tree

Conformal Computing

Consensual Reality

Context Aware Computing

Context Aware Service

Context-Aware Pervasive System

Continuous Artificial Intelligence

Control Sensitivity

Control Theory

Convergence

Conversational Interface

Conversational User Interface

Convolve

Cooldown

Coplanar Technique

Core Player

Corpse

CPS

Creative Destruction

Critter

Crossover Error Rate

Crosstalk

Crowd Simulation

CRT

CSCL

CT

Cue conflict

CUI

Cutter Path

CVS

Cyber-Physical System

Cybercartography

Cyberdildonics

Cyberforensics

Cyberformance

Cyberloafing

Cybernetic Simulation

Cybernetics

Cybernics

Cyberphile

Cyberphilia

Cyberphobia

Cyberpsychology

Cyberpunk

Cybersickness

Cyberspace Playhouse

Cybersteria

Cyborg

Cyclorama

D-MRI

Daemon

Dark Mapping

DART

Data Glove

Data Gloves

DataSuit

DBS

DBT

De-Buff

Dead Finger

Decal

Deck

Declarative Graphics System

Deep Brain Stimulation

Deep Brain Stimulator

Deep learning

Deep Learning Software

Deep TMS

Deep Transcranial Magnetic Stimulation

DEF

Deform on Touch

Deformable Body

DEI

DEM

Dendrite

Depth Blur

Depth Buffering

Depth Cues

Depth Cuing

Depth Fog

Depth Map

Depth of Field

Depth Pass

Depth Perception

Detail Texture

Developmental Robotics

DGPS

Diamond Square Algorithm

DICOM

Differential GPS

Diffraction-Enhanced Imaging

Diffuse Interreflection

Diffuse Pass

Diffuse Reflection

Diffuse Reflective Coefficient

Diffusion

Diffusion Map

Diffusion MRI

Digital Breast Tomosynthesis

Digital Elevation Model

Digital Eye Fatigue

Digital Imaging and Communications in Medicine

Digital Materiality

Digital Physics

Digital Tomosynthesis

Digital Vocal Tract Modelling

Diopter

Diphthong

Direct Light

Direct Manipulation

Direct Neural Interface

Direct Retinal Display

Dirt Map

Discrete Artificial Intelligence

Disorientation

Distant Focus

Distributed Dynamic Environment

Distributed Intelligence System

Distributed Interactive Virtual Environment

Distributed Raytracing

Distributed Synthetic Environment

Distributed Virtual Environment

DIVE

Domotics

Doppler Effect

DoT

Dry Net

Dual-Boxing

Duke immersive Virtual Environment

Dummy Head

Dupe

Dupe Item

DWG

DWL

Dynamic Terrain

Dynamics

E-professional

E-therapy

EA

EANN

Early Ray Termination

Eccentric projection

ECoG

Edge Blending

EDR

EEG

EEG Artefact

EEG biofeedback

EER

Efferent Neuron

EGNOS

Egocentre

Egocentric Viewpoint

Eigenface

Eigenface Method

Electrocorticography

Electrodermal Response

Electroencephalography

Electromagnetic Tracker

Electromyography

Electronic perception technology

Electronic Transcendence

Electrooculography

Electrophoretic Display

Embodiment

EMG

Emigration Simulation

Emote

Empty Space Skipping

Endoscopic

Entry VR

Environment

Environment Map

Environmental Entity

EOG

EPE

Epic

Epipolar Geometry

Equal Error Rate

EROS

ERP

Escorting

eSports

Estimated Position Error

Eutelic Organism Emulation

Event Related Optical Signal

Event Related Potential

Event-Related Potential

Everyware

Evolutionary Algorithm

Evolutionary Robotics

Evolving Artificial Neural Network

EVR

EWK

Exergaming

Exertainment

Exocentric Viewpoint

Exoskeleton

Experience

Experience Treadmill

Expert System

Expert-level Decision System

Exploratory Learning

Extended Identity

Extent of World Knowledge

External Light Block

Extrusion

Eye Guiding

Eye tracking

Eyeball in the Hand

Face shading

Face Validation

Facer

Facet

Facial Action Coding System

Facial MoCap

Facial motion capture

FACS

False Accept Rate

False Match Rate

False Non-Match Rate

False Reject Rate

FAR

Fat Fingers

FC

Feature analysis

Feedback Channel

Fembot

FES

FFA

FFB

Fidelity

Field of View

Finger Vein Authentication

Finite element modelling

First Person

First Person Perspective

Fish Tank VR

Fishbowl VR

FK

Flat Polygon Lighting

Flat Shading

Flat Shading Lighting

Flexible Object

Flexible Object Animation

Fluid animation for Client Prediction

FMR

fMRI

fNIR

FNMR

Foci of Fidelity

Focus Blur

Fog Gradient

Fog Map

Foglet

Foglet Swarm

Force Ball

Force Feedback

Force Plate

Force Platform

Force Sensing Resistor

Force Sensitive Resistor

Format Frequency Synthesis

Forward Chaining

Forward Kinematics

Forward mapping

Forward Raytracing

Four-Boxing

Fourier transform

FoV

Fovea

FPS

Fractal

Fractal Landscape

Frame Grabber

Frames Per Second

Free For All

Free Viewpoint Video

Freeform Surface Modelling

Freeform Surfacing

Friendly AI

FRR

Frustum of Vision

FSAA

FSR

Full Force Feedback

Full Scene Anti-Aliasing

Full Screen Anti Aliasing

Full Sensory Stimulation

Full Tactile Feedback

Function Representation

Functional Electrical Stimulation

Functional Magnetic Resonance Imaging

Functional Near-Infrared Imaging

Future Casting

Fuzzy Logic

Fuzzy Search

FVV

FWL

Gait Analysis

Galileo

Galvanic Skin Response

Galvanic Vestibular Stimulation

Game Widow

Gaming Widow

Gamma Wave

Gaussian Blur

Gaze Control

Gaze Tracker

Gaze Tracking

Gaze-Directed Steering

Gaze-Direction

Geodata

Geographic Information Systems

Geographic Visualization

Geolocation

Geometrical optics

Geomorphology

Geomorphometrics

Geoprocessing

Geospatial

Geospatial Amalysis

Geovisualization

Gesture Control

Gesture Recognition

Gesture Sequence

Gesture Sequence Navigation

Gesture Tracker

Gesture Tracking

GIS

Global Illumination

Global Navigation Satellite System

Global Positioning System

GLONASS

Glossiness

Gnomon

GNSS

Go-Go Arm

Goblin Tactics

Gold Farming

GPGPU

GPS

GPU

Grab Handles

Grabbing the air

Graphical MUD

Graphics pipeline

Grid Illusion

Griefer

Grinder

Ground truth model

Groupware

Grunge Map

GSR

GVS

Hand-Made Animation

Handwriting Recognition

Haptic

Haptic Bladder

Haptic Immersive Interface

Haptic Interface

Haptics

Hard Shadow

Hard Simulation

HARDI

HCI

HDI

HDRI

Head Coupled

Head Mounted Display

Head Tracking

Head-Related Transfer Function

Health Information Technology

Hearing Immersive Interface

Heart Rate Variability

Height Map

Height Mapped Terrain

Hemispherium

Hidden Line Removal

Hidden Surface Determination

Hider Algorithm

Hierarchical Model

Hierarchical Radiosity

Hierarchical Radiosity Algorithm

Hierarchical Skeletal Modelling System

HIFU

High Angular Resolution Diffusion weighted MRI

High Dynamic Range Imaging

High Fidelity Facial Motion Capture

High Level Interaction

High Pass Filter

High-Intensity Focused Ultrasound

High-Resolution Antialiasing

Higher-Order Surfaces

Highlight Pass

Highway In The Sky

HIT

HITS

HIVE

HMD

Holophonic Audio

Home Automation

Homo Cyber Sapiens

Horizontal Field of View

Hotspot

HRA

HRAA

HRI

HRTF

HRV

HUD

Huge Immersive Virtual Environment

Human Computer Interaction

Human Computer Interface

Human-Robot Interaction

Hybrid Simulation

Hyper Real

Hyper-SAGE

Hyperreality

Hyperstereo

Hysteresis

IAD

ICA=ICC

ICE

IK

Image Based Virtual Reality

Image Registration

Imm

Immersion

Immersive Design

Immersive interface

Immersive Internet

Immersive Projection technology

Immersive Simulation

Immersive VR

Implanted Pulse Generator

Implicit Primitive

IMU

in-world

Inconsistent Kinesthetic Feedback

Indirect Light

Individual Bone Constraints

Inertial Measurement Unit

Inertial MoCap

Inertial Tracker

Infinite Object Interactivity

Information Theoretic Death

Infrared Tracker

Input Glove

Integrated Clinical Environment

Intelligent Assist Device

Intelligent Speech Understanding

Intelligent Transportation System

Intelligent Tutoring System

Interactive Dynamic Environment

Interactive Synthetic Environment

Interactive Virtual Environment

Interactive Visualisation

Interactive WhiteBoard

Interaural Amplitude

Interferometric Synthetic Aperture Microscopy

Interferometry

Interlaced Picture

Intermingled Simulation

Internal Faces

Internet of Things

Interocular Differences

Interoperable Telesurgical Protocol

Interpupilary Distance

Interreality Physics

Interreality System

Intimate Technology

Invasive BCI

Invasive BMI

Inverse Kinematics

Inverse Problem

Invisible Computing

IPD

IPT

IPTV

Irregular Z-buffer

ISAM

Isochronous

Isolation tank

Isotropic Shading

Iterative Reconstruction

ITS

IWB

JAGE

Joystick

JPS

Kansei

Kansei Engineering

Kill-spawning

Kinaesthesis

Kinaesthesis Immersion Interface

Kinematic Chain

Kinematic Diagram

Kinematic Motion Estimation

Kinematic Pair

Kinematics

Kinesthesia

Kinesthesis

Kinesthetic Feedback

Kinetic Depth Effect

Kinetic Organic Interface

Knowbot

KOI

LAAS

Lab On a Chip

Landform

Language Acquisition

Laparoscopic Surgery

LARP

Latency

Law of Accelerating Change

Layered Construction

LBE

LBS

LCD

Learning By Imitation

Lens Blur

Level Of Detail

LIDAR

Lifelogger

Light Detection and Ranging

Light Mapping

Lighting Pass

Limb Kinematics

Linear Perspective

Linguistic User Interface

Link-Dead

Linked Constant Light Output

Liquid Crystal Display

LIS

Live, Virtual, and Constructive Simulation

LOC

Local Area Augmentation Systems

Local Site

Location Aware

Location Based Entertainment

Location Based Service

Location Based Services

Location Based System

Locator

Locked In Syndrome

LOD

LOD Geometry System

Loebner Prize

Logizomechanophobia

Loot Whore

Lower Extremity Functional Electrical Stimulation

Ludoliteracy

LUI

Lumen

Lumi-Volume

Luminance Clipping

Lurker

M-Commerce

Machine Consciousness

Machine Vision

Magic Symbol

Magic Wand

Magnetic Field Sensor

Magnetic MoCap

Magnetic Resonance Imaging

Magnetic Resonance Tomography

Magnetoencephalography

Magnetometer

Malleable Object Animation

Mana sink

Manifold Model

Map Based Travel

Massively Multiplayer Online Erotic Game

Massively Open Online Course

Matrioshka

MBAN

MCA

Meatspace

Mechanical MoCap

Mechanical Tracker

Mechanically Accurate Model

Mechanoreceptor

Media Oriented Systems Transport

Medical Body Area Network

Medical Clinical Assistant

Medical Implant Communication Service

MEG

Meme

Memetic Engineering

Memory Transfer

Mesh

Mesh Level Of Detail

Mesh LOD

Metaball

Metaball Modelling

Metadata

Metallic Distortion

Metaverse

mHealth

Micro-ECoG

Microelectrode array

MICS

Midpoint Displacement Algorithm

Min-Max search

Min-Maxing

Mind Download

Mind Emulator

Mind Hacking

Mind Upload

Mind Uploading

Minimally Invasive Education

MiniMax

Minimum Bounding

Mipmapping

Mirror World

Mismatch Negativity

Mixed Reality

MMMPG

MMN

MMO

MMOEG

MMORPG

MMP

MOBA

Mobot

Mobprog

MoCap

Model Space

MOG

Moire pattern

Molecular Assembler

Monocular Movement Parallax

Monoscopic

Monoscopic Display

Monoscopic Mode

MOOC

Morphometrics

MOST

MOST-EEG

Motion Capture

Motion parallax

Motion Platform

Motion-Captured Animation

Motional Input Device

Mouthstick

MRI

MRT

MSAS

MUCI

MUD

Multi-boxing

Multi-Service Access Everywhere

Multi-Touch

Multi-User Shared Environment

Multiboxing

Multimodal Interaction

Multimodal Sequence

Multimodal Sequence Navigation

Multiplayer Online Battle Arena

Multiple Origin Spatio-Temporal EEG

Multiple Textures

Multiple Video + Depth

Multiplexing Receiver

Munchkin

Muscle Computer Interface

Muscle-Computer Interface

Muscle-Machine Interface

MUSE

MUSH

MVD

MVV

Myelin

Myelin Sheath

Naive realism

Nano Air Vehicle

Natural Language Answering

Natural Language Interface

Natural User Interface

Natural-Vision Technology

Naturoid

NAV

NAVA

Navier-Stokes equations

NDT

Negative extrusion

Negative Obstacle

Nerf

Nested Simulation

Net Death

Net.Sleazing

Netizen

Network Intrusion Detection System

Networked Dynamic Environment

Networked Synthetic Environment

Networked Virtual Environment

Neural Coding

Neural Computation

Neural Engineering

Neural Feedback

Neural Implant

Neural Integration

Neural Interface Device

Neural Network

Neural Oscillation

Neural Prostheses

Neural Prosthetic

Neurally Adjusted Ventilatory Assist

Neuro-Fuzzy

Neurobiofeedback

Neurocomputation

Neurocybernetics

Neurofeedback

Neurogaming

Neurogenesis

Neuroimaging

Neurolinguistics

Neuromarketing

Neuromodulation

Neuromorphic

Neuromorphic Engineering

Neuromorphing

Neuromusclar Electrical Stimulation

Neuromuscular Incapacitation

Neuron

Neurophysiology

Neuroprosthetic

Neuroscience

Neurostimulator

Neurotechnology

New Bedouins

Newbie Welcome Wagon

NFB

NID

NIDs

Ninja Looter

NMES

NMI

No Clipping

Nociception

Nociceptor

Non Linguistic Sound

Non Real-Time Rendering

Non-Immersive Simulation

Non-Immersive VR

Non-invasive BCI

Non-invasive BMI

Non-invasive Neuroprosthetic

Non-Linguistic Sound

Non-Manifold Model

Non-Photorealistic Rendering

NPR

NUI

Nuker

NWW

Object Recognition

Occlusion Culling

OCT

OFDI

OFF

Offset Mapping

Olfactory Interface

Olfactory Sensor

Omnidirectional Treadmill

OOC

Opacity

Open Face

Open File Format

Open-Loop Process

Operant Conditioning

Operate-Then-Select Paradigm

Optical Coherence Tomography

Optical Frequency-Domain Imaging

Optical See-Through System

Optical Tomography

Optogenetics

Organism Simulation

Orthographic Projection

Osseointegration

OST

Overlapping Action

P-zed

P-zombie

PACS

Painter's Algorithm

Pan

Pan Shot

Parallax

Parallax Distortion

Parallax Mapping

Parallax Mapping with Offset Limiting

Parallax Occlusion Mapping

Parallel Rendering

Parametric Surface

Partial simulation

Partially-invasive BCI

Partially-invasive BMI

Participatory Panopticon

Particle Swarm

Particle Swarm Optimisation

Passive Haptic Exploration

Passive Impostor Acceptance

Passive Marker MoCap

Passive Polarised 3D glasses

Passive Remote Sensing

Passive Simulant

Passive VR

Patches

Path In The Sky

Path Tracing

Pay No Attention to the Man Behind the Curtain

PBBG

PBR

PCG

PCS

PDCAS

PDR

PDS

Pedestrian Dead Reckoning

Pen-Based Interface

Per-Pixel Shading

Perceptual User Interface

Perceptualization

Performance Capture

Peripheral Nervous System

Peripheral vision

Periphonic

Peristalsis

Perlin Noise

Persistence of Vision

Persistent

Persistent Browser-Based Game

Persona Play

Personal Display System

Perspective

Perspective Correct Smooth-Shadow

Perspective projection

Persuasive Computing

Persuasive Games

Pervasive Computing

Pervasive Healthcare

PET

PGR

Phase Lag

Philosophical Zombie

Phoneme

Phonetic Search

Phong shading

Photo Realism

Photoacoustic Imaging

Photogrammetry

Photomultiplier

Photomultiplier Tube

Photon Mapped Caustics

Photon Mapping

Photorealism

Photorealistic Texturing

Physical intelligence

Physical Simulation

Physically Based Rendering

Physics Processing Unit

PI

Pick Device

Pictorial Format Avionics

Picture Archiving and Communications System

Piezo Phototronics

Piezoelectric

Piezoelectricity

Pinna

Pinna Filtering

Pinna Notch

Pixel

Pixel Aspect Ratio

Pixel shader

Pixelation

Pixels Per Second

PKK

Planar Map

Planar mapping

Platform

Platonic Realism

Player versus Player

Player-Driver Class Alliance System

Playful Learning

Plot

PNAMBIC

PNS

Point Light Source

Polarized Glasses

Polygon

Polygon Count Issue

Polygon shading

Polygonal Modeller

Polypaint

Polypainted

Polypainting

Polytomography

Portal

Position Sensor

Position Tracker

Position trigger

Positive Extrusion

Positron Emission Tomography

Post-Concussion Syndrome

Post-WIMP interface

Posture Recognition

Posturography

Power Clique

Powergamer

Powergaming

Powerleveling

PPU

Pre-Integrated Volume Rendering

Pre-rendering

Precomputed Radiance Transfer

Prim

Primitive

Primitives

Prioproception

Priority Fill

Procedual Content Generation

Procedural Animation

Procedural Modelling

Programmed Mind

Progressive Radiosity

Progressive Scan Format

Progressive Scanning

Projected Consciousness

Projected Reality

Projection Matrix

Proprioception

Proprioceptive Immersive Interface

Proprioceptor

Prosthetic

PRT

PSO

Psychogalvanic Reflex

Psychomotor

Psychomotor Response

Puffy Cloud

PUI

Push Page

PvP

QEEG

QTVR

Quantified Self

Quantitative Electroencephalography

QuickTime Virtual Reality

R3V

Radical Luddism

Ragdoll physics

Raster

Ray Optics

Ray Tracing

Raycast World

Raycasting

Raytracing

RB2

RCW

Re-topology

Real Time

Real Time Imaging

Real Time Radiography

Real-time

Real-Time Image Processing

Real-Time Rendering

Reality Enforcement

Reality Enforcer

Reality-Virtuality Continuum

Realm versus Realm

Recursive Simulation

Reflection mapping

Reflection Pass

Refresh Rate

Region Rendering

Registration Error

Registration Problem

Rehabitainment

Relief Mapping

Relief Texture Mapping

Remote Controlled Weapon

Remote Sensing

Remote Site

Render Layer

Render Once

Render Pass

Repetitive Strain

Repetitive Strain Injury

Representative realism

Reproduction Fidelity

Reprojection Error

Resonance

Resting State Functional Connectivity

Retessellation

Retinal Binocular Disparity

Retinal Image Size

Retinotopic

Retinotopy

Retopology

Reverse Modelling

Reverse Painter's Algorithm

Right Handed Co-Ordinate System

Rigid Body Dynamics

Rigid Body Transformation

Rigid Object Animation

RIMVS

Robot

Robot Ethics

Robotic Limb

Robotic Reconnaissance Vehicle

ROFL

ROFLMAO

Role Play

Role-Play

Roleplay

ROM

Room

Rotation

RP

RPI

RRV

RSI

RTR

Rubber Hand Illusion

Rubberbanding

Rumble Feedback

RvR

Satellite-Based Augmentation System

SBAS

Scalable Medical Alert and Response Technology

Scaled World Grab

Scaling

Scanline Rendering

Scene View

Scenes View

Scent Feedback

Scent Immersive Interface

Scintillation

SCR

Screen Space

Scripting System

Seat

Second Person Perspective

Second Person VR

See Through Display

See-And-Point Interface

Select-Then-Operate Paradigm

Self-Occlusion

Self-Quantifier

Semi-immersive

Semi-intelligent agent

Semiautomated

Semiocclusion

Sensopac

Sensor Fusion

Sensor Lagtime

Sensor Web

Sensorized Biomechatronics

Sensory Immersion

Sensory Modality

Sensory Reference

Sensory Reference Frame

Sensory Substitution

Sensory Substitution Device

Sensory Synesthesia

Sentiment Analysis

Server

Sexting

SfM

Shadow Mapping

Shadow Pass

Shadow People

Shadow Volume

Shadow-People

Shard

Shards

Shared Synthetic Environment

Shared Virtual Environment

Shelfware

Shutter Glasses

SI

SID

Simplex Noise

SimStim

Simulacra

Simulacrum

Simulated reality

Simulated Sex

Simulated Universe

Simulation

Simulation Brain Interface

Simulation Sickness

Simulator Sickness

Simultaneous Localisation And Mapping

Single Photon Emission Computed Tomography

Situatedness

Six Degrees Of Freedom

Skeletal Animation System

Skeletal Modelling System

Skin Conductance Response

Skybox

Skydome

SkySphere

SLAM

SMART

Smart Appliance

Smart Appliances

Smart Device

Smart Material

Smart Prosthetic

SMAUG

SMAV

SMIL

Smooth Shadow

SNN

Snoop

Social Simulation

Social Virtual Environment

Soft Body Dynamics

Soft Body Dynamics Engine

Soft Robotics

Soft Shadow

Soft Simulation

Solid Modelling

Solid State Compass

Solid State Photomultiplier

Solipsistic Simulation

Somatosensory System

Sonic Feedback

Sonification

Soundscape

Spatial AR

Spatial Augmented Reality

Spatial Data

Spatial Display

Spatial ETL

Spatial Extract, Transform, Load

Spatial Filter

Spatial navigation

Spatial superposition

Spatial Transformation

Spatialized Sound

Spatially adaptive AR

Spatially Adaptive Augmented Reality

Spatially Immersive Display

Spawn Point

SPECT

Specular Coefficient

Specular Pass

Speech Synthesis

SPET

Spiking Neural Network

Spiking Neuron

Spod

Spoken Language Interface

Spot Light Source

Sprite

SSD

SSS

SSVEP

Stanford Research Institute Problem Solver

Steady-State Visually Evoked Potential

Stereo 3D Display

Stereo Vision

Stereohaptic

Stereokinetic Phenomenon

Stereophotogrammetry

Stereopsis

Stereoscopic

Stereoscopic Distortion

Stereoscopy

Stereotaxy

Stochastic Raytracing

STRIPS

Strong AI

Structure From Motion

Structure From Motion Computation

Substrate Independence

Substrate-Independence

Subsurface scattering

Surface Modelling

Surface Rendering

Surge

SVS

Swarm Intelligence

Swarming

Swarming Micro Air Vehicle

Sweeping

Switchable Body Parts

Sword of Damocles

Synaesthesia

Synapse

Synchronized Multimedia Integration Language

Synchronous Synthetic Environment

Synesthesia

Synthespian

Synthetic Consciousness

Synthetic Economy

Synthetic Environment

Synthetic Environment Technology

Synthetic intelligence

Synthetic Reality

Synthetic Vision System

Synthetic Voice

Tabletop Display

Tactile

Tactile Sensor

Tactition

Tangent Space

Tangible User Interface

Target Selection

Targeted Muscle Re-Innervation

Taste Immersive Interface

TCP

tDCS

Technological Bedouins

Technological Nomad

Technological Singularity

Technophilia

Technophobia

Technosexuality

Technsplanation

Techsplanation

TEEVE

Tele-Embodiment

Tele-Existence

Tele-immersion

Teleamore

Telecommuting

Teleconcussion

Teledildonics

Telehaptic

Telehaptic Sex

Telehaptics

Telemanipulation

Telematics

Telemetry

Teleoperation

Telepistemology

Telepointer

Teleport

Teleportation

Telepresence

Teleradiology

Telerehabilitation

Telerobotics

Telerounding

Telestroke

Telesurgeon

Telesurgery

Telesurgical Unit

Temporal Aliasing

Terrain

Terramechanics

Texel

Texture Compression

The Bazaar Model

The Cathedral Model

The Chinese Room Paradox

The Fresnel Effect

The Sensor Web

The Simulation Argument

The Stroboscopic Effect

Theory of Mind

Thin Data Stream

Third Person Perspective

Thought Transfer

Three Degrees Of Freedom

Three-Boxing

Time modulated active marker MoCap

TMR

TMS

ToM

Tomogram

Tomograph

Tomography

Tone Mapping

Touch Sequence

Touch Sequence Navigation

Track

Tracker

Tracking Device

Transcranial Direct Current Stimulation

Transcranial Magnetic Stimulation

Translucency

Translucency Map

Transparency

Trepanning

Trephination

Triangles Per Second

Trigger

Troll Test

Trompe l'Oeil

True Impostors

TUI

Turing Test

Twist

Two Handed Input

Two-Boxing

UAT

UAV

Uber

Uber guild

Ubiquitous Computing

UDP

UGV

Ultrasonic Trackers

Uncanny Valley

Unencumbered Virtual Reality

Unintentional Gesture

Universe

Unmanned Aerial Vehicle

Unmanned Ground Vehicle

Unmediated Reality

Update Rate

User Acceptance Testing

User-Extensible System

User-Extensible Systems

Utility Fog

UV Axis

UV Map

UV mapping

UVW Axis

Vactor

VAD

VBM

Vector

VERT

Vertex

Vertex shader

Vertical Field of View

Vertice

VGA

VHAR

VHD

VHMR

Vibration Response Imaging

Vibratory Feedback

Video Eyewear

View Distance Fogging

View Frustum

View Space

Viewing Angle

Viewpoints

Virtopsy

Virtual

Virtual Actor

Virtual Animation

Virtual Autopsy

Virtual Cadaver

Virtual Camera

Virtual Clay

Virtual Colonography

Virtual Displacement Mapping

Virtual Economy

Virtual Environment

Virtual Environment For Radiotherapy Training

Virtual Hand

Virtual Mapping

Virtual MIS

Virtual Model Display

Virtual Observatory

Virtual PA

Virtual Patient

Virtual People

Virtual Person

Virtual Personal Assistant

Virtual Prototype

Virtual Prototyping

Virtual Reality

Virtual Reality Application

Virtual Reality Exposure Therapy

Virtual Reality Tele-therapy

Virtual Reality Therapy

Virtual Retinal Display

Virtual Robot Simulation

Virtual Studio

Virtual Tactile Environment

Virtual Voice

Virtuality Continuum

Viseme

Visible Surface Determination

Visual Database

Visual Field

Visual Immersive Interface

Visual Prosthesis

Visual Searching

Visual Simulation

Visualisation

Visuo Haptic Augmented Reality

Visuo-Haptic Mixed Reality

VMD

Vocal Font

Voice Activity Detection

Voice Changer

Voice Control

Voice Mask

Voice Recognition

Voice User Interface

VoIP

Volume Caustics

Volume Raycasting

Volume Rendering

Volume Segmentation

Volumetric Caustics

Volumetric Display

Volumetric Fogging

Volumetric Haptic Display

Volumetric Model

Volumetric Modelling

Volumetric Shadow

Volumetric Smooth-Shadow

Voxel

Voxel Sculpting

Voxel Sculpture

Voxel-Based Morphometry

VR Application

VR Course

VR System

VR-GIS

VR-tele-therapy

VR-therapy

VRD

VRET

VRI

VSD

VTE

VUI

WAAS

Waldo

Wallerstein Brain

Wand

WBE

Weak AI

Wearable Computer

Wearable Computing

Wearable Device

Wearable Display

What You See Is What I See

White Finger

Whole Body Emulation

Whole Body Simulation

Whole Brain Emulation

Wide Area Augmentation System

Wide area ground Reference Station

Wide area Master Station

Widget

Wii-itis

WIM

Wire Frame Outline

Wired Glove

Wireframe

Wireframe Model

WMS

World In Miniature

World Space

Worldlet

WRS

WTB

WTS

WYSIWIS

Z-buffering

Z-culling

Z-Depth

Z-fighting

Z-Sorting

Zerg Guild

Zerging

Zooming User Interface

ZUI









 

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