There is no point in having the most technologically advanced, persistent virtual environment, with full sensory immersion?if you have no content to fill it with.
Builders, the creators of a living, breathing world. For you, we offer an unparalleled selection of bakground, and research sources, constantly growing, and expanding.
In addition to that, we offer a growing selection of codebase-specific templates, tutorials, how-tos, and much, much more!
Methods for building 2D and 3D environments already used by worlds out there.
Like most edited collections of articles from authors of mixed backgrounds, what we get is something of a mixed bag. From the Half Life 2 review that feels a burning need to instruct the reader in the definition of a seesaw and how they operate in the playground, through to down to earth reviews of playing experiences such as World of Goo.
Beyond starts out displaying a green and black abstract overview of a city - the machines' version of a map. A box starts flashing, highlighting a single neighbourhood and the display zooms in. Something is not right there. In fact, something is very, very wrong. The display turns sideways on, and fades out as the Matrix at that location, fades in.
Building Worlds in Otherland
A look at how worlds are built in the book Otherland, and a question as to why we don't build them this way, when it is extremely plausible how it is done.
Large Image Display: Animatrix: A Detective Story: The Red Queen
As 'Find the Red Queen' shows, a world with a palette leaning towards the dark and depressive, does not have to be entirely gray scale. A little splash of colour, can have impact without seeming too out of place, providing it is grainy, dirty, and somewhat washed out, just like the rest of the world.
Large Image Display: Animatrix: Beyond: A Broken, Glowing Light
n a broken part of the ruin of an area of heavy file corruption, a light flickers. Upon closer inspection, it's a broken light bulb, hanging from a rusty chain. Yet every so often, the ghost of an intact bulb, shinning brightly, overlays the broken one perfectly.
Large Image Display: Animatrix: Beyond: Arriving On Scene
Whilst it is true that an administration vehicle in a heavily natural laws based VR would have to obey those physical laws or risk damage to the simulation wherever it traveled, it is also true that it can bend the rules to a degree. An invincible construction material is impossible within those laws, but a fantastic material that can absorb almost every blow, and can smash through a wall at 70mph, without taking a dent, is theoretically not impossible. That's good enough to avoid breaking the rules.
Large Image Display: Animatrix: Beyond: Fixing a Problem (2)
Continuing on from Large Image Display: Fixing a Problem, we see the same truck as evidenced in that frame, heading further into the city. This is a definite problem with every world that is heavily based on the recreation of natural laws. If you desire to do something that breaks those laws, you cannot. Not without breaking those laws, and as everything is interconnected, setting up a ripple effect that damages the simulation around the 'physical' area where you teleport.
There are countless examples in books, film, and single-player gaming of fictional virtual environments, created for reasons ranging from the sublime to the ridiculous. Many of these are humourless jokes of worlds, but many others, may actually have something to teach us, when it comes to creating real synthetic worlds.
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