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Virtual Dictionary

EA

An evolutionary algorithm or EA is part of artificial intelligence heuristics, or self learning systems, in which the evolutionary process is mimicked in order to refine results over successive generations. There is no one single EA; it is rather an umbrella term for a type of heuristic.

EAs typically produce parent/child relationships, merging and mutating datasets, then choosing the children with the most desirable attributes for the task at hand. Those child datasets are then merged with their siblings or mutated again, and the new generation compared. This process continues until a time allotment is used, or further generations do not produced marked improvements for the task parameters.

See Also: Artificial Neural Network, Evolutionary Artificial Neural Network, Artificial Intelligence, Artificial General Intelligence

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for EA:

1080i

2-Manifold

3 DOF

3d Architectural Program

3D Game Engine

3D Multiview Video

3D Participation

3D Participation Tool

3D projection

3D Stereo

3D Texture

3DML

6 DOF

6DOF

720p

A*

A-Life

Accelerometer

Acoustic Ecology

Acoustic radiation pressure

Acoustic Shock

Acquisition Time

Action Potential

Active Haptic Exploration

Active Impostor Acceptance

Active marker MoCap

Active Remote Sensing

Active Vision

Activity Dependent Plasticity

Acuity

Adaptive Architecture

Adaptive Geometry Scaling

Adaptive Refinement

Adaptive Resolution

Adaptive Skin

Adaptive Skinning

Adjustable Camera

ADS-B

Adventure Mode

Aerial Perspective

Afferent Neuron

Affine

AFK

Aggro

AGI

AI

Alife

Allusion to Galatea

Alpha Blending

Alpha Channels

Alpha Compositing

Alpha Mapped Texture

Alpha Mapping

Alpha Transparency

Alpha Wave

Alpha-Beta Search

Alternate Life

Alternate World Disorder

Altitude

Ambient Intelligence

Ambient light

Ambient Media

Ambient Occlusion

Ambient Occlusion Map

Anaglyph

Anaglyph Stereoscopy

Anagraph

Anagraph Glasses

Anagraph Stereoscopy

Angle Overrides

Animat

Animated Pedagogical Agent

Animation Blending

Animation Languages

Animation Scripting Language

Anisotropic filtering

Anisotropic Optimisation

Anisotropic Shading

ANN

ANSI Lumen

Anthropomorphic

Anti Bioism

Anticipatory Medical Device

Approximeeting

AR

Area

ARML

Artificial Consciousness

Artificial Ecology

Artificial General Intelligence

Artificial Intelligence

Artificial Life

Artificial Mind

Artificial Neural Network

Artificial Reality

Artificial Silicon Retina

Artilect

ASL

ASR

Asthenopia

Attached Shadow

Attenuation Map

Attribute

Augmented

Augmented Reality

Augmented Reality Markup Language

Augmented Virtuality

Auto Action

Automatic Control

Automatonophile

Automatonophilia

Automatonophobia

Autonomous Knowledge Acquisition

Autonomous Vehicle

Autostereoscopic

Avatar

AWD

Axon

Axon Tip

B2B

Baby Duck Syndrome

Back Projection Screen

Backlight

Backward Chaining

Backwards Raytracing

Baking

Balance

Balance Immersive Interface

BAN

Bank Sitter

Barf Zone

Bat

BAT CAVE

BCI

BCT

Beamforming

Beauty Pass

Behaviometric

Behaviometrics

Behaviour Capture and Test

Behavioural Animation

BeiDou Navigation Satellite System

Beta Testing

Bezier curve

Bi-Directional Reflectance Distribution Function

Bi-ocular

Bilinear Filtering

Bilinear Interpolation

Binary Space Partitioning

Binaural

Binaural Sound

Binaural Sound Synthesis

Binocular

Binocular Disparity

Binocular Display

Binocular Fusion

Binocular HMD

Binocular Overlap

Binocular Parallax

Bio Punk

Bio-Fusion

Bio-Hacker

Biocybernetic

Biocybernetics

Biodegradable Electronics

Biohack

Biohacking

Bioinspired

Bioinspired Robotics

Bioism

Biologically Realistic Model

Biomaterial

Biometric

Biometric characteristic

Biometric Interface

Biometrics

Biomimetic Locomotion

Biomimetic Microsystem

Biomimetics

Bionic

Bionic Limb

Biophotonics

Biopunk

Bishop Berkeley in a Cybermall

Blade Server

Blob Detection

BMI

Body Area Network

Body Hacker

Body Image

Bone Inverse Kinematics

Bone Level Of Detail

Botting

Bounding Box

Bounding Cylinder

Bounding Ellipsoid

Bounding Sphere

Bounding Swept Sphere

Bounding Volume

Brain Centeredness

Brain Computer Interface

Brain Fingerprint

Brain in a Vat

Brain in the Bottle

Brain Machine Interface

Brain Mapping

Brain Stimulated Environments

Brain To Brain

Brain Waves

Brain-Computer Interface

Brain-Machine Interface

Brainstem Implant

Brainwave Baseline

BRB

BRDF

Breast Specific Gamma Imaging

Brightness

Bring Your Own Group

BSE

BSGI

BSP

Buff

Builder

Building Automation

Bump Mapping

Butler

BVR

BYOG

C-Wall

C1

C2

C3

C6

Cache Thrash

CAD

CAI

Camera Space

Camera Vergence

Camera Version

CAPTCHA

Carebear

Cartesian

Cartesian Space

CASE

Cast Shadow

Cast-Shadows

Caster

CAT

CATE

Cathode Ray Tube

Caustic Network

Caustic Shading

Caustics

CAVE

CAVERN

CDI

Central Vision

CFD

CG

CGI

Chat Bot

Chatbot

Chatterbot

Chromatic Dispersion

CI

Clampmap

Clinical Cyberpsychology

Clinical Tablet

Clip Space

Clipping

Clipping plane

Closed-Loop Process

Cloth modelling

Clue Conflict

CNS

Co-Browsing

Cobot

Cochlear Implant

Cochlear nerve

Codebase

Cognition-Strength Interface

Cognitive AI

Cognitive Artificial Intelligence

Cognitive Enhancer

Cognitive Psychology

Cognitive Radio

Cognitive robot

Cognitive Robotics

Coherent Diffraction Imaging

Coincident Edge

Cold Start

Collaborative Virtual Environment

Collective Artificial Intelligence

Collision Detection

Colocated AR

Colocated Augmented Reality

Colour Filter

Colour Graduated Surfaces

Colour Pass

Colour Ramp

Complete simulation

Computational Fluid Dynamics

Computed Tomography

Computer Aided Design

Computer Aided Software Engineering

Computer Aided Tomography

Computer Stress Syndrome

Computer Vision Syndrome

Computer-Aided Instruction

Computer-Aided Tissue Engineering

Computer-Assisted Virtual Environment Research Network

Computer-Generated Forces

Computer-Mediated Reality

Computer-Supported Collaborative Learning

Cone Tree

Conformal Computing

Consensual Reality

Consensus Reality

Context Aware Computing

Context Aware Service

Context-Aware Pervasive System

Continuous Artificial Intelligence

Continuous Shading

Control Sensitivity

Control Theory

Conversational Interface

Convolve

Core Player

Corpse

Corpse Run

CPS

CR

Creative Destruction

Crit

Critter

Cross Talk

Crosstalk

Crowd Simulation

CRT

CSCL

CT

CVE

CVS

Cyber-Physical System

Cyberdildonics

Cyberformance

Cyberloaf

Cyberloafer

Cyberloafing

Cybernetics

Cybernics

Cyberphile

Cyberphilia

Cyberphobia

Cyberpsychology

Cyberpunk

Cybersickness

Cyberstar

Cyborg

Cyclorama

D-MRI

Daemon

Dark Mapping

DART

Data Mining

DataGlove

DBS

DBT

De-Buff

De-Rez

Dead Finger

Decal

Deep Brain Stimulation

Deep Brain Stimulator

Deep learning

Deep Learning Software

Deep TMS

Deep Transcranial Magnetic Stimulation

DEF

Deformable Body

Deformable Object Technology

DEI

Delta Wave

DEM

Dendrite

Depth Blur

Depth Fog

Depth Map

Depth of Field

Depth Pass

Depth Perception

Detail Texture

DGPS

Diamond Square Algorithm

DICOM

Differential GPS

Diffraction-Enhanced Imaging

Diffuse Interreflection

Diffuse Pass

Diffuse Reflection

Diffusion MRI

Digital Breast Tomosynthesis

Digital Elevation Model

Digital Eye Fatigue

Digital Imaging and Communications in Medicine

Digital Immortality

Digital Light Processor

Digital Materiality

Digital Physics

Digital Tomosynthesis

Diopter

Diphthong

Direct Light

Direct Retinal Display

Directional Light Source

Dirt Map

Dirt Nap

Discrete Artificial Intelligence

Distant Focus

Distributed Dynamic Environment

Distributed Intelligence System

Distributed Raytracing

Distributed Synthetic Environment

DIVE

DLP

Domotics

Doppler Effect

Drone

Dual-Boxing

Duke immersive Virtual Environment

Dummy Head

Dupe

Dupe Item

DWL

Dynamic Difficulty Adjustment

Dynamic Hard Shadow

Dynamic LOD reduction

Dynamic Photorealism

Dynamic Response

Dynamic Shadow

Dynamic Soft Shadow

Dynamic Terrain

E-therapy

EA

EANN

Early Ray Termination

Eating Grass

Eccentric projection

Edge Blending

EEG

EEG Artefact

EEG biofeedback

Effector

Effectors

Efferent Neuron

EGNOS

Egocentre

Egocentric Viewpoint

Eigenface Method

Electroencephalography

Electromagnetic Tracker

Electronic Ink

Electronic perception technology

Electronic Transcendence

Electrooculography

Electrotactile

Eliza Effect

Embodiment

Emote

Empty Space Skipping

Energy creature

Entrance Pupil Alignment

Entry VR

Environmental Entity

EOG

EPE

Epic

EPM

EROS

ERP

Escorting

eSports

Estimated Position Error

Eutelic Organism Emulation

Event Related Optical Signal

Event Related Potential

Event-Related Potential

Everyware

Evolutionary Algorithm

Evolutionary Robotics

Evolving Artificial Neural Network

EVR

EWK

Exocentric Viewpoint

Exoskeleton

Exp

Experience

Experience Treadmill

Expert System

Expert-level Decision System

Exploratory Learning

Extended Identity

Extent of Presence Metaphor

Extent of World Knowledge

External Light Block

Extrusion

Eye Relief

Eye tracking

Face Mining

Face shading

Face Validation

Facet

Facial MoCap

Facial motion capture

False Accept Rate

False Match Rate

False Non-Match Rate

False Reject Rate

FAR

Fat Fingers

FC

Feature analysis

Feedback Channel

FES

FFA

FFB

Fidelity

Fill Rate

Finger Vein Authentication

Finite element modelling

First Person

First Person Perspective

Flat Polygon Lighting

Flat Shading

Flat Shading Lighting

Flexible Object Animation

Fluid Animation

FMR

fMRI

fNIR

FNMR

Foci of Fidelity

Focus Blur

Fog Gradient

Fog Map

Fogging

Foglet

Foglet Swarm

Follow Through

Force Ball

Force Feedback

Force Plate

Force Platform

Force Sensing Resistor

Force Sensitive Resistor

Format Frequency Synthesis

Forward Chaining

Forward mapping

Forward Raytracing

Four-Boxing

Fourier transform

Fovea

FPS

Fractal

Fractal Landscape

Fractal Noise

Frame Grabber

Frame Rate

Frames Per Second

Free For All

Free Viewpoint Video

Freeform Surface Modelling

Freeform Surfacing

Friendly AI

FRR

FSAA

FSR

Full Force Feedback

Full Scene Anti-Aliasing

Full Screen Anti Aliasing

Full Screen Bloom

Full Sensory Stimulation

Fullscreen Effect

Function Representation

Functional Electrical Stimulation

Functional Magnetic Resonance Imaging

Functional Near-Infrared Imaging

Funsucker

Future Casting

Fuzzy Logic

Fuzzy Search

FVV

FWL

Gait Analysis

Galileo

Galvanic Vestibular Stimulation

Gaussian Blur

Gaze Control

Gaze Tracker

Gaze Tracking

Gaze-Directed Steering

Gaze-Direction

General Packet Radio Service

Geodata

Geographic Visualization

Geolocation

Geometrical optics

Geomorphology

Geomorphometrics

Geoprocessing

Geospatial

Geospatial Amalysis

Geovisualization

Gesture Control

Gesture Sequence

Gesture Sequence Navigation

Gesture Tracker

Gesture Tracking

Ghosting

Gimp

Global Illumination

Global Navigation Satellite System

Global Positioning System

GLONASS

Gnomon

GNSS

Go-Go Arm

Gouraud Shading

GPGPU

GPRS

GPS

GPU

Grab Handles

Graphical MUD

Graphics pipeline

Grid Illusion

Griefer

Grinder

Ground truth model

Grunge Map

Gustatory Sensor

GVS

Gynoid

HALs

Hand-Made Animation

Haptic

Haptic Glove

Haptic Immersive Interface

Haptic Perception

Haptics

Hard Shadow

Hard Simulation

HARDI

Hardware Abstraction Layers

HCI

HDI

HDRI

Head Coupled

Head Mounted Display

Head Tracking

Head-coupled

Head-Related Transfer Function

Heads Up Display

Heads-Up Display

Health Information Technology

Hearing Immersive Interface

Heart Rate Variability

HEG

Height Map

Height Mapped Terrain

Hemoencephalography

Hidden Surface Determination

Hierarchical Model

Hierarchical Skeletal Modelling System

HIFU

High Angular Resolution Diffusion weighted MRI

High Dynamic Range Imaging

High Fidelity Facial Motion Capture

High-Intensity Focused Ultrasound

Highlight Pass

Highly-parallel Integrated Virtual Environment

Highway In The Sky

HIT

HITS

HIVE

HMD

Hofstadter-Turing Test

Holophonic Audio

Holophony

Home Automation

Homo Cyber Sapiens

Horizontal Field of View

Hotboot

Hotspot

HRI

HRTF

HRV

HUD

Huge Immersive Virtual Environment

Human Computer Interaction

Human Enhancement

Human Exceptionalism

Human-Equivalent AI

Human-Robot Interaction

Hybrid intelligent system

Hybrid Simulation

Hyper Real

Hyper-SAGE

Hyperreality

Hyperstereo

Hypostereo

i-wear

IAD

ICA=ICC

ICE

IK

Image Based Virtual Reality

Immersive Design

Immersive interface

Immersive Simulation

Immersive VR

Implanted Pulse Generator

IMU

in-world

Inconsistent Kinesthetic Feedback

Indirect Light

Individual Bone Constraints

Inertial Measurement Unit

Inertial MoCap

Infinite Object Interactivity

Information Theoretic Death

Infosphere

Infrared Tracker

Input Glove

Integrated Clinical Environment

Intelligent Assist Device

Intelligent Speech Understanding

Intelligent Speed Adaption

Intelligent Transportation System

Intelligent Tutoring System

Interactive Dynamic Environment

Interactive Dynamic Response

Interactive Synthetic Environment

Interactive Virtual Environment

Interactive WhiteBoard

Interactivity

Interaural Amplitude

Interaural Time

Interferometric Synthetic Aperture Microscopy

Interferometry

Interlaced Picture

Intermingled Simulation

Internal Faces

Internet of Things

Interpolation

Interpupilary Distance

Interreality Physics

Interreality System

Interval Mapping

Intimate interface

Invasive BCI

Invasive BMI

Inverse Kinematics

Inverse Problem

Invisible Computing

IPD

IPTV

Irregular Z-buffer

ISA

ISAM

Isochronous

Isolation tank

Isotropic Shading

ITS

IWB

JAGE

Java Virtual Environment Device Interface

Joystick

JVEDI

Kansei

Kansei Engineering

Kill-spawning

Kinaesthesis Immersion Interface

Kinaesthetic Dissonance

Kinematic Chain

Kinematic Motion Estimation

Kinematics

Kinetic Depth Effect

Knowbot

LAAS

Landform

Language Acquisition

Laparoscopic Surgery

Laparoscopy

LARP

Latency

Law of Accelerating Change

Layered Construction

LBE

LBS

LCD

Learning By Imitation

Leech

Lens Blur

LIDAR

Lifelogger

Light Detection and Ranging

Light Mapping

Lighting Pass

Limb Kinematics

Linear Perspective

Linear predictive coding

Link-Dead

Linked Constant Light Output

Liquid Crystal Display

LIS

Live, Virtual, and Constructive Simulation

LMAO

Local Area Augmentation Systems

Location Based Entertainment

Location Based Search

Location Based Service

Location Based Services

Location Based System

Locked In Syndrome

Loebner Prize

Logizomechanophobia

LOL

Loot Whore

Lower Extremity Functional Electrical Stimulation

Ludology

Lumen

Lumens

Luminance Clipping

Luster

M-Commerce

Machine Consciousness

Machine Learning

Machine Vision

Machinima

Macro

Magic Symbol

Magnetic Field Sensor

Magnetic MoCap

Magnetic Resonance Imaging

Magnetic Resonance Tomography

Magnetoencephalography

Magnetometer

Magnetricity

Malleable Object

Malleable Object Animation

Manifold Model

Map Based Travel

Markerless Facial motion capture

Mass Automation

Massively Open Online Course

Matrioshka

MBAN

MCA

McGurk Effect

Meatspace

Mechanical MoCap

Mechanical Tracker

Medical Body Area Network

Medical Clinical Assistant

Medical Implant Communication Service

Medical Modelling

MEG

Meme

Memetic Engineering

Memory Transfer

Mesh

Mesh Based Animation System

Metaball Modelling

Metadata

Metallic Distortion

Metaverse

mHealth

Micro-ECoG

Microelectrode array

MICS

Midpoint Displacement Algorithm

Min-Max search

Min-Maxing

Mind Download

Mind Downloading

Mind Emulator

Mind Hacking

Mind Upload

Minimally Invasive Education

MiniMax

Minimum Bounding

Mipmapping

Mirror World

Mixed Reality

MMO

MMORPG

MMP

Mob

MOBA

Mobile

Mobot

Mobprog

MoCap

Model Space

MOG

Moire pattern

Molecular Assembler

Monocular Display

Monocular Movement Parallax

Monoscopic

Monoscopic Mode

MOOC

Morphometrics

MOST-EEG

Motion Blur

Motion Capture

Motion Platform

Motion Tracker

Motion Tracking

Motional Input Device

Motionless Gesture

MRI

MRT

MSAS

MUCI

MUD

Multi-boxing

Multi-Service Access Everywhere

Multi-Touch

Multi-User Shared Environment

Multiboxing

Multimodal Interaction

Multimodal Sequence

Multimodal Sequence Navigation

Multiperson Space

Multiplayer Online Battle Arena

Multiple Origin Spatio-Temporal EEG

Multiple Textures

Multiple Video + Depth

Multiplexing Receiver

Multisensory UI

Munchkin

Muscle Computer Interface

Muscle-Computer Interface

MUSE

MUSH

MVD

MVV

Myelin

Myelin Sheath

Naive realism

Nano Air Vehicle

Natural Language Answering

Natural Language Interface

Natural Language Query

Natural User Interface

Natural-Vision Technology

Naturoid

NAV

NAVA

Navier-Stokes equations

NDT

Near Field Communication

Negative extrusion

Negative Obstacle

Nerf

Net Death

Net.Sleazing

Network Based Humanoid

Networked Dynamic Environment

Networked Synthetic Environment

Neural Computation

Neural Feedback

Neural Interface

Neural Network

Neural Oscillation

Neural Prostheses

Neural Prosthetic

Neurally Adjusted Ventilatory Assist

Neuro-Fuzzy

Neurobiofeedback

Neurocomputation

Neurocomputational View

Neurocybernetics

Neuroelectronically

Neuroenhancement

Neurofeedback

Neurogaming

Neurogenesis

Neuroimaging

Neurolinguistics

Neuromarketing

Neuromodulation

Neuromorphic

Neuromorphing

Neuromusclar Electrical Stimulation

Neuromuscular Incapacitation

Neuron

Neurophysiology

Neuroprosthetic

Neuroscience

Neurostimulator

Neurotechnology

NFB

NFC

Ninja Looter

NMES

NMI

NMRI

No Clipping

Nomadic Computing

Non Linguistic Sound

Non Real-Time Rendering

Non-Immersive Simulation

Non-Immersive VR

Non-Interactive Parallel Rendering

Non-invasive BCI

Non-invasive BMI

Non-invasive Neuroprosthetic

Non-Linguistic Sound

Non-Manifold Model

Non-Photorealistic Rendering

Noob

Noosphere

NPR

Nuclear Magnetic Resonance Imaging

NUI

Nuke

Object Recognition

Object Space

Occipital Cortex

OCT

OFDI

OFF

Offset Mapping

OLC

Olfactory Interface

Olfactory Sensor

Omnidirectional Treadmill

On Line Creation

OOC

Opacity

Open Face

Open File Format

Open-Loop Process

Operant Conditioning

Operate-Then-Select Paradigm

Optical Coherence Tomography

Optical Frequency-Domain Imaging

Optical See-Through System

Optical Tomography

Optogenetic Neuromodulation

Optogenetics

Organism Simulation

Orthographic Projection

Osseointegration

OST

Overlapping Action

Overlapping Faces

Ownership

P-zed

P-zombie

PACS

Painter's Algorithm

Pan

Pan Shot

Parallax Distortion

Parallax Mapping

Parallax Mapping with Offset Limiting

Parallax Occlusion Mapping

Parallel Rendering

Parametric Surface

Parametric Surface Patch

Parietal Cortex

Partially-invasive BCI

Partially-invasive BMI

Participatory Panopticon

Particle Swarm

Particle Swarm Optimisation

Passive Impostor Acceptance

Passive Marker MoCap

Passive Polarised 3D glasses

Patches

Path In The Sky

Path Tracing

Pay No Attention to the Man Behind the Curtain

PBBG

PBR

PCG

PCS

PDCAS

PDR

PDS

Pedestrian Dead Reckoning

Pen-Based Interface

Per-Pixel Shading

Perceptual User Interface

Perceptualization

Performance Capture

Peripheral Nervous System

Periphonic

Peristalsis

Perlin Noise

Persistent

Persistent Browser-Based Game

Persona Play

Personal Display System

Perspective

Perspective Correct Smooth-Shadow

Perspective projection

Pervasive Computing

Pervasive Healthcare

PET

Phase Lag

Philosophical Zombie

Phoneme

Phonetic Search

Phong shading

Phonology

Photo Realism

Photoacoustic Imaging

Photogrammetry

Photomultiplier

Photomultiplier Tube

Photon Mapped Caustics

Photon Mapping

Photorealism

Photorealistic Texturing

Physical intelligence

Physical Simulation

Physically Based Rendering

Physics Processing Unit

PI

Pictorial Format Avionics

Picture Archiving and Communications System

Piezo Phototronics

Piezoelectric

Piezoelectricity

Pinna

Pinna Filtering

Pinna Notch

Pixel

Pixel Aspect Ratio

Pixel shader

Pixel Shaders

Pixels Per Second

PK

PKilling

PKK

Planar mapping

Platonic Realism

Player versus Monster

Player versus Player

Player-Driver Class Alliance System

Playerbase

Playful Learning

Plot

PNAMBIC

PNS

Point Light Source

Point Of View

Polarized Glasses

Polygon Count Issue

Polygon Mesh

Polygon shading

Polygonal Modeller

Polypaint

Polypainted

Polypainting

Polytomography

Pop

Portal

Position Tracker

Positive Extrusion

Positron Emission Tomography

Post-Concussion Syndrome

Post-Scarcity Economy

Post-WIMP interface

Posture Recognition

Posturography

POV

Power Clique

Powergamer

Powergaming

Powerleveling

PPU

Precomputed Radiance Transfer

Prim

Prioproception

Priority Fill

Procedual Content Generation

Procedural Animation

Procedural Modelling

Procedural Texture

Procedural Texture Generation

Programmed Mind

Progressive Radiosity

Progressive Scan Format

Progressive Scanning

Projected Consciousness

Projected Reality

Proprioception

Proprioceptive Immersive Interface

Proprioceptor

Prosody

Prosthetic

PRT

Pseudo Stereo

PSO

Puffy Cloud

PUI

PvE

PvP

QEEG

QTVR

Quadrifontal

Quantified Self

Quantitative Electroencephalography

QuickTime Virtual Reality

R3V

Radical Luddism

Radiosity

Ragdoll physics

Raster

Ray Optics

Ray Tracing

Raytracing

RB2

RCW

Re-topology

Real projection

Real Time

Real Time Imaging

Real Time Radiography

Real-time

Real-Time Image Processing

Real-Time Rendering

Reality Enforcement

Reality Enforcer

Reality Engine

Reality-Virtuality Continuum

Realm versus Realm

Realspace Imaging

Reflection mapping

Reflection Pass

Region Rendering

Registration Error

Registration Problem

Relief Mapping

Relief Texture Mapping

Remort

Remote Controlled Weapon

Remote Sensing

Render Fog

Render Layer

Render Pass

Rendering

Rent

Repetitive Strain

Repetitive Strain Injury

Repop

Representative realism

Reproduction Fidelity

Reprojection Error

Resonance

Respec

Resting State Functional Connectivity

Resurrect

Retessellation

Retinal Binocular Disparity

Retinal Image Size

Retinotopic

Retinotopy

Retopology

Reverse Painter's Algorithm

Rez

Rezz

Right Handed Co-Ordinate System

Rigid Body Dynamics

Rigid Body Transformation

Rigid Object Animation

RIMVS

Robot

Robotic Limb

Robotic Reconnaissance Vehicle

ROFL

ROFLMAO

Role Play

Role-Play

Roleplay

ROM

Room

RP

RPI

RRV

RSI

RTR

Rubber Hand Illusion

RvR

Satellite-Based Augmentation System

SBAS

Scalable Medical Alert and Response Technology

Scaled World Grab

Scanline Rendering

Scene graph

Scene View

Scenes View

Scent Feedback

Scientific Visualisation

Scintillation

Scripting System

Seat

Second Person VR

See Through Display

See-And-Point Interface

Select-Then-Operate Paradigm

Self-Occlusion

Self-Quantifier

Semi-intelligent agent

Sensopac

Sensor Fusion

Sensor Lagtime

Sensor Web

Sensorized Biomechatronics

Sensory Immersion

Sensory Reference

Sensory Reference Frame

Sensory Substitution Device

Sensory Synesthesia

Server

Sexting

Shadow Mapping

Shadow Pass

Shadow People

Shadow Volume

Shadow-People

Shard

Shards

Shared Synthetic Environment

Shearing

Shelfware

Shutter Glasses

SI

SID

Simplex Noise

SimStim

Simulacra

Simulacrum

Simulated reality

Simulated Sex

Simulated Universe

Simulation

Simulation Brain Interface

Simulation Sickness

Simulator Sickness

Simultaneous Localisation And Mapping

Single Photon Emission Computed Tomography

Six Degrees Of Freedom

Skeletal Animation System

Skeletal Modelling System

Skewing

Skybox

Skydome

SkySphere

SLAM

SMART

Smart Appliance

Smart Appliances

Smart Material

Smart Prosthetic

SMAUG

SMAV

SMIL

Smooth Shadow

Snapping

SNN

Social Simulation

Social Virtual Environment

Soft Body Dynamics Engine

Soft Robotics

Soft Shadow

Solid Modelling

Solid State Compass

Solid State Photomultiplier

Solipsistic Simulation

Somatosensory Pathway

Somatosensory System

Sonic Feedback

Sonification

Soundscape

Space to Space

Spamming

Spatial Data

Spatial ETL

Spatial Extract, Transform, Load

Spatial Filter

Spatial superposition

Spatial Transformation

Spatialized Sound

Spatially adaptive AR

Spatially Adaptive Augmented Reality

Spatially Immersive Display

Spawn

Spawn Point

SPECT

Specular Pass

Specular Reflection

Specularity

Speech Synthesis

SPET

Spiking Neural Network

Spiking Neuron

Spod

Spoken Language Interface

Sprite

SSD

SSS

SSVEP

Stanford Research Institute Problem Solver

Steady-State Visually Evoked Potential

Stereo Vision

Stereohaptic

Stereokinetic Phenomenon

Stereophotogrammetry

Stereoscopic

Stereoscopic Distortion

Stereoscopy

Stochastic Algorithm

Stochastic Raytracing

STRIPS

Stroboscopic

Strong AI

Structure From Motion Computation

Substrate-Independence

Subsurface scattering

Surface Modelling

Surface Rendering

SVS

Swarm Intelligence

Swarming Micro Air Vehicle

Swept Surface

Switchable Body Parts

Sword of Damocles

Synaesthesia

Synapse

Synchronized Multimedia Integration Language

Synchronous Dynamic Environment

Synchronous Synthetic Environment

Synergy

Synesthesia

Synthespian

Synthetic Consciousness

Synthetic Economy

Synthetic Environment

Synthetic Environment Technology

Synthetic intelligence

Synthetic Reality

Synthetic Vision System

Synthetic Voice

Tabletop Display

Tactile

Tactile Feedback

Tangent Space

Tangible User Interface

Tank

Targeted Muscle Re-Innervation

TCP

tDCS

Technological Singularity

Technology Transfer

Technophile

Technophobia

Technosexual

Technosexuality

Technsplanation

Techsplanation

TEEVE

Tele-Existence

Tele-immersion

Teleamore

Telecommuting

Teleconcussion

Teledildonics

Telehaptic

Telehaptics

Telehealth

Telemanipulation

Telemanipulator

Telematics

Telemonitoring

Telepistemology

Telepointer

Teleport

Telepresence

Teleradiology

Telerounding

Telestroke

Telesurgeon

Telesurgery

Telesurgical Unit

Temporal Aliasing

Terrain

Texel

Texture

Texture Clamping

Texture Compression

Texture Gradient

Texture Swimming

Texturemap

TFB

The Bazaar Model

The Cathedral Model

The Chinese Room Paradox

The Fresnel Effect

The Sensor Web

The Simulation Argument

The Stroboscopic Effect

Theory of Mind

Thin Data Stream

Third Person

Third Person Perspective

Thought Transfer

Three Degrees Of Freedom

Three Principles of Reflexivity

Three-Boxing

Tick

Tilt

Time modulated active marker MoCap

TMR

TMS

ToM

Tomogram

Tomograph

Tomography

Topology

Touch Sequence

Touch Sequence Navigation

Tracking Device

Transcranial Direct Current Stimulation

Transcranial Magnetic Stimulation

Translucency

Translucency Map

Transparency

Trepanning

Trephination

Triangles Per Second

Troll Test

Trompe l'Oeil

True Impostors

TUI

Twink

Twist

Two-Boxing

UAT

Uber

Uber guild

Ubiquitous Computing

UDP

UGV

Ultrasonic Trackers

Uncanny Valley

Unencumbered Virtual Reality

Unintentional Gesture

Unmanned Ground Vehicle

Unmediated Reality

Update Rate

User Acceptance Testing

User-Extensible System

Utility Fog

UV

UV Axis

UV Map

UV mapping

UV Values

UVW Axis

Vactor

VBM

Vection

Vehicle Telematics

VERT

Vertex Lighting

Vertex shader

Vertex shading

Vertical Field of View

VGA

VHAR

VHD

VHMR

Vibration Response Imaging

Video Eyewear

View Frustum

View Space

Viewer

Viewing Angle

Viewpoint

Virtopsy

Virtual

Virtual Actor

Virtual Autopsy

Virtual Bounding Plane

Virtual Cadaver

Virtual Camera

Virtual Clay

Virtual colonoscopy

Virtual Community

Virtual Crime Investigation Unit

Virtual Displacement Mapping

Virtual Economy

Virtual Embodiment

Virtual Environment

Virtual Environment For Radiotherapy Training

Virtual Learning Environment

Virtual MIS

Virtual Model Display

Virtual Observatory

Virtual PA

Virtual Patient

Virtual People

Virtual Person

Virtual Personal Assistant

Virtual Prototype

Virtual Prototyping

Virtual Reality

Virtual Reality Application

Virtual Reality Exposure Therapy

Virtual Reality Tele-therapy

Virtual Reality Therapy

Virtual Retinal Display

Virtual Studio

Virtual Veld

Virtual Voice

Virtuality Continuum

Viseme

Visible Surface Determination

Visual Acuity

Visual Database

Visual Field

Visual Searching

Visual Simulation

Visualisation

Visuo Haptic Augmented Reality

Visuo-Haptic Mixed Reality

VLE

VMD

Vocal Font

Voice Control

Voice Recognition

VoIP

Volume Caustics

Volume Raycasting

Volume Rendering

Volume Segmentation

Volumetric Caustics

Volumetric Display

Volumetric Fogging

Volumetric Haptic Display

Volumetric Model

Volumetric Modelling

Volumetric Shadow

Volumetric Smooth-Shadow

Voxel

Voxel Sculpting

Voxel Sculpture

Voxel-Based Morphometry

VR Application

VR Course

VR-GIS

VR-tele-therapy

VR-therapy

VRD

VRET

VRI

VRML

VSD

WAAS

Waldo

Wallerstein Brain

Wand

WBE

Weak AI

Weaponized Unmanned System

Wearable Computer

wearable computers

Wearable Computing

Wearable Device

Wearable Display

Wet Net

White Finger

Whole Body Emulation

Whole Body Simulation

Whole Brain Emulation

Wide Area Augmentation System

Wide area ground Reference Station

Wide area Master Station

Widget

WIM

Window

Wire Frame Outline

Wireframe

Wireframe Model

WMS

World In Miniature

World in the hand

WRS

WTB

WTS

WYSIWIS

X3D

XP

Z-Buffer

Z-buffering

Z-Depth

Z-fighting

Z-Sorting

Zooming User Interface

ZUI









 

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