| Da Vinci gains Gaze Assist | Robotic Surgery
|
| Da Vinci gains Gaze Assist | Augmenting the Surgeon
|
| GPS Tracker To Keep Pupils Safe | Tracking Others
|
| Open-Source, Multitouch Surface | Scenic Walls
|
| State of Play: The game of love | Romance and Relationship
|
| 18-Foot Wide Super-HD Multi-User Multitouch Display | Scenic Walls
|
| 3-D Modeling Advance: A single photo can be reconstructed into a 3-D scene | Copying the Physical
|
| 360 degree Full Motion Video Panoramas | Forensic Visualisation
|
| 3D Cameras will make Virtual Worlds Easier to Use? | 6DOF Devices
|
| 3D Dashboards: Future, or Distraction? | stereoscopic Displays
|
| 3D Engines > Vpython | Codebases
|
| 3D Physics SDK > PhysX | Movement and Collisions
|
| 3D Printed Thermoelectric generators | Building The Web
|
| 3D RoboVision | Embodiment
|
| 3D Visual Processing Centre Identified | Our Processing Regions
|
| 5 Year old Gains Prosthetic Legs | Prosthetic Limbs
|
| A 3D Scanner for which No Object is Too Big or Too Small | Copying the Physical
|
| A Bland World | Scent
|
| A Camera that Detects Vital Signs | Tracking Others
|
| A Dark World | Total Immersion
|
| A Dark World | Sight
|
| A Downside of Gesture-Control: Perceptual Power of Gestures Used by Others | Gesture Control
|
| A Fourth Economy | Virtual Form
|
| A Game Business Model: Learning from Touring Bands | Setting Up
|
| A Ghostly World | Touch and Feel
|
| A Literal Sensor Web Comes into Its Own | The Sensor Web
|
| A new life, a happier life, a virtual life | A Virtual Body
|
| A new life, a happier life, a virtual life | Extended Periods in VR
|
| A new route to Retinal Displays - Holographic Lenses | Enhancing the Eye
|
| A Secondary Network Discovered in the Brain | How We Work
|
| A Selection Of The Dark Uses For SimStim | Mind-Machine Interface
|
| A Selection Of The Joyous Uses For SimStim | Mind-Machine Interface
|
| A Sensor Web Built from Every Screw? | Intelligent Objects
|
| A Sensor Web for Runways | Building The Web
|
| A Sensor Web of Hearing Aids | Connectivity for Everyone
|
| A Silent World | Designing your Dream
|
| A Simple Plan to ID Every Creature on Earth | Timeline of Developments
|
| A Smartphone as a Secure Building Access Key | Smart Homes
|
| A Sterile World | Scent
|
| A Therapeutic VR for Driving Phobias | Phobias
|
| A True Artificial Cochlea | Artificial Ear
|
| A True Virtual Voice: First Steps | Virtual Voice
|
| A Turing Test of Actions, Not Words | Intelligent NPCs
|
| A Virtual Life: A half-life? | Immersing Totally
|
| A Wheelchair With Ears and Brain | Exoskeletal Frames
|
| AbGradCon 2009: Another attempt at Mixed Reality Conferencing | Telecommuting
|
| Abiku | Mythological Creatures
|
| Achaclia | Mythological Creatures
|
| Acheri | Mythological Creatures
|
| ACME - Augmented Virtuality or Virtual Augmented Reality? | Telecommuting
|
| ACQUINE and Virtual Identity | The Face Construct
|
| Action computer games can sharpen eyesight | Sight
|
| Action computer games can sharpen eyesight | Natural Senses over Augmented/Artificial
|
| ActiveWorlds 4.1: Working with Zones | ActiveWorlds
|
| ActiveWorlds Expo 2006 - The Aftermath | ActiveWorlds
|
| ActiveWorlds Expo 2007 | ActiveWorlds
|
| ActiveWorlds: Avatar Movement Restrictions | Sequence Files in Context
|
| ActiveWorlds: Avatar Overriding | Living through an Avatar
|
| ActiveWorlds: Avatar Overriding | ActiveWorlds
|
| ActiveWorlds: Local Caching a world | ActiveWorlds
|
| ActiveWorlds: The Cell-Grid | ActiveWorlds
|
| ActiveWorlds: The Cell-Grid | The lay of the land
|
| Adding Arms to Autonomous Aircraft | Robots on the Beat
|
| Adding Haptics to a Second Skin | The Organic Sense of Touch
|
| Adding Immersion in Activeworlds: Simple NPCs without Bots | ActiveWorlds
|
| Adh Sidhe | Mythological Creatures
|
| Advanced Speech Encoding | Virtual Voice
|
| Advanced Speech Encoding | Virtual Voice
|
| Ahl al-trab | Mythological Creatures
|
| Ahuizotl | Mythological Creatures
|
| AI Cars, Driving Like Hooligans | Embodiment
|
| AI Development > LIREC | Embodiment
|
| AI Development > SEMAINE Project | Natural Language
|
| AIBO: The Little Dog that Couldn't | Robotic Dogs
|
| Aiko: The Gynoid | Gynoids
|
| Al | Mythological Creatures
|
| Albert Einstein: The Android | Androids
|
| All-in-Premium Remote | Integrated Projection Systems
|
| Amputee Makes Olympic - Not Paralympic - History | Prosthetic Limbs
|
| An Air Quality Sensor Web Made From iPhones | Building The Web
|
| An Engineers' AR Display | HUDs
|
| An Introduction to: Genetically Personalised Medicine | Virtual Patient Care
|
| An Omnipresent Environment | 3D VR Interfaces
|
| Analysing Typhoons for Future Use | Atmospherics
|
| Analyst Interview of Nentendo 2007 by Chairman/CEO Iwata | VR Systems
|
| Androgynous Avatars Inspire Less Trust | Avatar Psychology
|
| Androgynous Avatars Inspire Less Trust | The Face Construct
|
| Androgynous Avatars Inspire Less Trust | Altering Self-Perception
|
| Animation: Gait and movement differs according to wealth | Sequence Files in Context
|
| Animatrix: A Detective Story | Dystopian Landscapes
|
| Animatrix: Beyond | Building in Fiction
|
| Animatrix: Final Flight of the Osiris | Visions of the Future
|
| Animatrix: Index of Stills | Micro Worlds
|
| Animatrix: Matriculated | Avatar Psychology
|
| Animatrix: The Second Renaissance: Part 1 | Implications of Advanced AI
|
| Animatrix: World Record | Remote Self
|
| Apple Image Recognition Patent | Facial Expression
|
| AR Development > ARToolKit | Creating Mixed Reality Interfaces
|
| AR Development > ARToolWorks (ARToolkit 4.4) | Integrating Virtual Data
|
| AR Development > FLARToolKit | Creating Mixed Reality Interfaces
|
| AR Development > NyARToolKit | Creating Mixed Reality Interfaces
|
| AR Gimmicks > Adidas AR World | Gimmicky Interfaces
|
| AR Gimmicks > Epson New Year Cards | Gimmicky Interfaces
|
| AR Sights | Integrating Virtual Data
|
| AR: Object Recognition in Real-Time | Augmenting the body
|
| Are prosthetics Obsolete? Priced out of The Heal Game | Augmenting the body
|
| Are prosthetics Obsolete? Priced out of The Heal Game | Prosthetic Limbs
|
| Are prosthetics Obsolete? Priced out of The Heal Game | Prosthetic Senses
|
| Are prosthetics Obsolete? Priced out of The Heal Game | Coupling to the Nervous System
|
| Arhrrrr - An AR Shooter without Magic Symbols | Integrating Virtual Data
|
| Artificial Hydroapatite | Prosthetic Construction Materials
|
| Artificial Memories Placed in an Organic Brain | Repairing and Augmenting Memory
|
| Artificial Muscle from Fishing Line: Powerful yet Cheap | Artificial Muscle Materials and Methods
|
| Artificial Muscles Constructed From Wax-Filled Nanotech Yarn | Body Reinforcement Muscles
|
| Artificial Personalities with Artificial Genomes | Embodiment
|
| Artists 'draw on air' to create 3D illustrations | 3D VR Interfaces
|
| Attention is what makes Sensory Data Stand Out | Our Processing Regions
|
| Augmented Conferencing | Locationless Business
|
| Augmented Flight: Physical and Virtual Planes Compete | Integrating Virtual Data
|
| Augmented Reality Basics: Magic Symbol | Augmented Reality
|
| Augmented reality device helps multiple sclerosis patients walk | Augmenting the body
|
| Augmented reality device helps multiple sclerosis patients walk | Prosthetic Limbs
|
| Augmented Reality Entertaining: Magic Show | Extra-Sensory Perceptions
|
| Augmented Reality Goal System | Integrating Virtual Data
|
| Augmented Reality Hip Replacement | Prosthetic Limbs
|
| Augmented Reality Mapping: Tokyo's Nameless Streets | The Sensor Web
|
| Augmented Reality Sensor Web for the Road: Real-Time Ice Location | Connected on the Move
|
| Augmented Reality, Designed for Space, Half a Century Behind Everyone Else | HUDs
|
| Augmented Telehealth | Designing Interfaces
|
| Augmented Telehealth | Electronic Records
|
| Augmented Telehealth | Medical Data Standards
|
| Augmented Vision Cops | Sight
|
| Augmented Vision Cops | Military AR
|
| Augmented Vision Cops | Forensic Visualisation
|
| Augmenting Medical Records: OpenMRS | Electronic Records
|
| Augmenting Medical Records: OpenMRS | Medical Data Standards
|
| Augmenting Medical Records: OpenMRS | Medical Data Standards
|
| Augmenting Virtual Environments with Physical Stats | Valid Reality
|
| Automating Cell Cultures | Augmented Surgical Diagnosis
|
| Autonomous Shrapnel Remover | Robotic Surgery
|
| Autonomous Shrapnel Remover | Robotic Surgery
|
| Avatar Animation: Why Human(oid)s Swing Their Arms | Sequence Files in Context
|
| Avatar Based Health Records | Electronic Records
|
| Avatar Pieces for Every VR Environment | Premade Pieces
|
| Aztec Templo Mayor: A VR World in a Book | Settlement Layout
|
| Balance in the Blood not just the Ear | Balance
|
| Beginnings In Optogenetics | Coupling to the Nervous System
|
| Better Lubricant Leads to Longer-Lasting Bone Implants | Prosthetic Bones
|
| Beyond Teledildonics: Teleamore | cyber to Tele-d
|
| Bicentennial Man: A Plot Overview | New Body
|
| Bicentennial Man: Index of Stills | New Body
|
| Bina 48: The Gynoid | Gynoids
|
| Binding Neurons to Implants | Repairing and Augmenting Cognition
|
| BioChips: A Hospital in a shoebox | One Ambulance, One Hospital
|
| BioChips: A Hospital in a shoebox | Biochip Diagnosis
|
| Biodegradable Integrated circuits - Transient Electronics | Prosthetic Construction Materials
|
| Biometric Escapism | Valid Reality
|
| Biosensor That Warns when Athletes are about to 'Hit The Wall' | Augmenting You
|
| Biped Robots > Petman | Military AI
|
| BlindAid: Mirror World for the Blind | Sight
|
| BMI Wheelchair: May 2009 Update | Augmenting the body
|
| BMI: Basic Introductions | Wetware Interface
|
| Book Quotes Index: SnowCrash | New Perspectives
|
| Book Quotes: 3D Icon Interface | 3D VR Interfaces
|
| Book Quotes: A Synthespian's AGI | Embodiment
|
| Book Quotes: Alternate Living | Plugging Out?
|
| Book Quotes: Annulling Disability Through VR | Plugging Out?
|
| Book Quotes: Assessing Haptic Threshold | The Organic Sense of Touch
|
| Book Quotes: Avatar rooted in Physical Details | Personified Avatars
|
| Book Quotes: Avatar rooted in Physical Details | Accepting an Avatar Body
|
| Book Quotes: Avatar Size | Avatar Psychology
|
| Book Quotes: Battle of Britain Holo-display | Graphic Hardware
|
| Book Quotes: Death Through Unplugging? | Immerse too Deeply?
|
| Book Quotes: Dissecting an AGI on the Net | Artificial General Intelligence
|
| Book Quotes: Electric Sleep & Biofeedback | Wetware Interface
|
| Book Quotes: Flatland | Resisting
|
| Book Quotes: Form Without Presence | Immersing Totally
|
| Book Quotes: Games as The Forebears of VR | Creating a World
|
| Book Quotes: Hammerstein Mood Organ | Repairing and Augmenting Cognition
|
| Book Quotes: Human or AI? Using Law to tell them Apart | Implications of Advanced AI
|
| Book Quotes: Hypercards and File Transfers | 3D VR Interfaces
|
| Book Quotes: Identity Without Fixed Form | Living through an Avatar
|
| Book Quotes: Identity Without Fixed Form | Identity in an Avatar Age
|
| Book Quotes: Liquid Identity | A fully virtual Life
|
| Book Quotes: Medical HUD | Augmented Sight
|
| Book Quotes: Medical HUD | Virtual Treatment
|
| Book Quotes: Net Addiction | Immersing Totally
|
| Book Quotes: Net Coma | Immersing Totally
|
| Book Quotes: Neural Jack Gesture | Wetware Interface
|
| Book Quotes: Presentation matters more, when you have no Self to Present | Personified Avatars
|
| Book Quotes: Puppets and Citizens | Intelligent NPCs
|
| Book Quotes: Refusing to See - AI Rights | Implications of Advanced AI
|
| Book Quotes: Rights of Synthespians | Implications of Advanced AI
|
| Book Quotes: Sensation of Reality Switching | Immersing Totally
|
| Book Quotes: Sensory Blindness | Repairing and Augmenting Function
|
| Book Quotes: Sight Without Eyes | Sight
|
| Book Quotes: SimStim Rom - A Medical Escapism | Virtual Treatment
|
| Book Quotes: SimStim Rom - A Medical Escapism | Medical SimStim
|
| Book Quotes: Talking Heads | Immersing Totally
|
| Book Quotes: The upcoming Idoru and Synthespians | Embodiment
|
| Book Quotes: Unreal Reality | Natural Senses over Augmented/Artificial
|
| Book Quotes: Virtual Coffee, Virtual Limitations | A fully virtual Life
|
| Book Quotes: Virtual Perfect Health | Immersing Totally
|
| Brain blankets for BMI | Coupling to the Nervous System
|
| Brain Machine Interface Enabled Wheelchair | Repairing and Augmenting Function
|
| Brain Navigator: 3D Brain Exploration | How We Work
|
| Brain Reading: Diffusion Spectrum Imaging | Wetware Interface
|
| Brain Reading: Diffusion Spectrum Imaging | Imaging
|
| Brain Reading: fMRI | Wetware Interface
|
| Brain Reading: fMRI | Imaging
|
| Brain Scans Read Intentions | Wetware Interface
|
| Brain Search | Our Processing Regions
|
| Brain Search | Wetware Interface
|
| BrainGate: Video Introductions | Wetware Interface
|
| Bringing a River to Life | Wildlife
|
| Bringing Eyecare to those without Optometrists | Augmenting the body
|
| Building a (Rodent) Brain | How We Work
|
| Building Worlds in Otherland | Building in Fiction
|
| Business in VR: Interfacing a Sales Database with a World | Locationless Business
|
| Bypassing the Silicon Speed Barrier | Future worlds
|
| Bypassing the Uncanny Valley with Hands | Skeletons and Boning
|
| Bypassing the Uncanny Valley with Hands | Intimate Interaction and the Valley
|
| Cameras Without Lenses | Integrated Projection Systems
|
| Can culture dictate the way we see? | Sight
|
| CAVE usage in Research spreads to Microbiology | Scenic Walls
|
| CBS 60 Minutes: Harnessing the Power of the Brain | Wetware Interface
|
| Cells with double vision | How We Work
|
| Ceramic Plastic | Construction Materials
|
| Changing Self Perspective with VR | Fundamental Concepts
|
| Changing Self Perspective with VR | Living through an Avatar
|
| Changing Self Perspective with VR | Generic Virtual Augmentation
|
| Changing Self Perspective with VR | Immersing Totally
|
| Changing Self Perspective with VR | Altering Self-Perception
|
| Chatbots > ELIZA | Intelligent NPCs
|
| Cheapening the Cost of Motion Sensors | Balance
|
| Chemical Sensor as Sensitive as a Dog's Nose | Scent
|
| CLASS | Research Initiatives
|
| Co-Processors for the Mind: New Directions in AI | Artificial General Intelligence
|
| Codebase: ActiveWorlds 3.6 | Codebases
|
| Codebase: ActiveWorlds 4.1 | Codebases
|
| Coffey and Virtalis team up to bring Virtual Reality to Mining: Exposibram 2009 | Mining
|
| Combating Noise and Distortion When Linking Aircraft to the wider Sensor Net | Connected on the Move
|
| Combining MoCap and Gesture Recognition | MoCap
|
| Combining MoCap and Gesture Recognition | Motion Control
|
| Combining Natural and Artificial Neural Nets for Better Search | AI Middleware
|
| Combining Physical and Virtual Relationships | Virtual Relationships
|
| Computerised Dustbins | Intelligent Objects
|
| Concept of Self - Exposed? | Proprioception
|
| Confirmation: Any Tool is viewed as a Temporary Body Part | Immersing Totally
|
| Connecting to Telnet Worlds: Using Microsoft Telnet | Text-world Clients
|
| Connecting Twitter to a Light Display | Integrating Virtual Data
|
| Connecting villages with drive-by Wi-Fi | Connectivity for Everyone
|
| Contrast one of the Key Issues in Determining Both Avatar Facial Gender and Age | Avatar Psychology
|
| Control of Your Hands is in Your Eyes | The Organic Sense of Touch
|
| Controlling Mood in a Social World | Designing your Dream
|
| Cool Running IR Sensors | Extra-Sensory Perceptions
|
| Cosmic Rays, Micro-differences, and Virtual Worlds | Natural Senses over Augmented/Artificial
|
| Cranial Nerves | Connecting a Body
|
| Cranial Nerves | Coupling to the Nervous System
|
| Cranial Nerves | Body Movement
|
| Cranial Pressure Sensor | Neuro Health Monitoring
|
| Creating a Budget Head-tracker with the Wii-Mote | 6DOF Devices
|
| Creating Cities | Settlements
|
| Creating Intelligent, Emotive NPCs | Implications of Advanced AI
|
| Creating Polygonal Shapes through a Merger with Topology | Rust and Deterioration
|
| Creating Raging Winds in AW 4.1 | Natural Formations
|
| Creating Raging Winds in AW 4.1 | Atmospherics
|
| Creating Realistic Terrain: Deserts | Natural Formations
|
| Creating Realistic Terrain: Grasslands | Natural Formations
|
| Creating Realistic Terrain: Mountains | Natural Formations
|
| Creating Realistic Terrain: River Systems | Natural Formations
|
| Creating Scenic Views in Text: ASCII Art | Environmental Systems
|
| Creating Scenic Views in Text: ASCII Art | Descriptive Views
|
| Crossing the Blood-Brain Barrier for Improved Visualisation | Imaging
|
| Crowdsourcing Swarm Control | Embodiment
|
| Cyberbullying Versus Physical Bullying: Differences Highlighted | Integrating Virtual Data
|
| CYCLOPS - Robot Blind Person | Sight
|
| Cyclorama: the oft-neglected Tool | Scenic Walls
|
| Cystal [eye]ball: Precognitive Eyes are Normal | Sight
|
| Damaging Education with Virtual Environments: BarbieGirls | Education
|
| Dark City: A Dystopian Synthetic World | Dystopian Landscapes
|
| Dark City: Avatar Identity | Avatar Psychology
|
| Dark City: Avatar Identity | Identity in an Avatar Age
|
| Dark City: World-Building Paradigm | Settlements
|
| Darkness and Fog Sensor for Car Safety | Intelligent Objects
|
| DARPA Urban Challenge 2007 | Robots on the Beat
|
| Dating in VR | Romance and Relationship
|
| Diagnosing Sugar Levels from Saliva | Hospital at Home
|
| Diagnosing Sugar Levels from Saliva | Ubiquitous Monitoring
|
| Diagnosis Via Brain Music | Neuro Health Monitoring
|
| Digital stethoscopes: A Beginning | Augmented Diagnosis
|
| DIKU mud | Textual MUDs
|
| Displaying SmartPhones: Mini-Projector Over iWear? | Integrated Projection Systems
|
| Do in WoW as You would in RL | Ownership
|
| Do It Yourself: Prosthetic Limbs | Prosthetic Limbs
|
| Do we have the technology to build a bionic human? | Prosthetic Limbs
|
| Does Function Have to Follow Form in Prosthetics? | Prosthetic Limbs
|
| Doom: An Indicator of Change | Old Augments
|
| Doubts raised over fMRI Validity | Imaging
|
| Drive to fight Child Pornography Drives Creation of High Volume Image Scanner | Forensic Visualisation
|
| Drone Hacking Shows System Vulnerabilities | Embodiment
|
| Droplet Robots: A Physical Particle Swarm | Intelligent Objects
|
| E-Books Like Books: Flippable, Browsable | Graphic Hardware
|
| ED-209 and the Fear over Programmed Robotics | Basics of AI
|
| EFIT-V and personalised avatars | Personified Avatars
|
| EFIT-V: The Evolved Police Sketch Artist | Forensic Visualisation
|
| Electroactive Elastomers – Artificial Muscles for Shock Absorption | Shock Absorbers and Sensory Substrates
|
| Electrocorticography Grows Up | Wetware Interface
|
| Embodiment: We React to Exposed Teeth Faster than Other Emotional Displays | Substrate Chauvinism
|
| Emotion Critical to Memory Retention | Immersing Totally
|
| Encouraging Social Worlds | Designing your Dream
|
| Encroachment of the Computerised Doctor | Wageless Workers
|
| Encroachment of the Computerised Doctor | Robotic Rounds
|
| Endgame Singularity | Neural Networks
|
| Energy Recycling, Lighter Robo Legs | Prosthetic Limbs
|
| eStadium: Using Smartphones for the first Augmented Stadiums | Augmenting You
|
| EVE no Jikan (The Time of Eve) | New Perspectives
|
| EVE no Jikan (The Time of Eve) Act 2 - Sammy | New Perspectives
|
| EVE no Jikan (The Time of Eve) Act 3 - Koji & Rina | New Perspectives
|
| ExoFly & DelFly: Fluttering For Exploration | Robots on the Beat
|
| Expert System Matches Human Eye in Identifying Artwork | Machine Vision
|
| External-Grade 3D Scanners | The Sensor Web
|
| Extra Sensory Perceptions: Sensing Magnetic Fields | Extra-Sensory Perceptions
|
| Eye-tracking as Virtual Environment Interaction for Disabilities | A Virtual Body
|
| Facial Recognition for Wild Primate Faces | Tracking Others
|
| Fast Adaptive Optics for 3D Medical Imaging | Augmented Diagnosis
|
| Fast Adaptive Optics for 3D Medical Imaging | Augmented Surgical Diagnosis
|
| Finding the right Gestures for an Interface | Gesture Control
|
| Finger Movement Patterns for Complex Tasks Anticipate the Position for Task after Next | Skeletons, Boning, and MoCap
|
| Firefighting Robot Waldoes | Fire Fighting
|
| First European Bio-Monitor Beds | Health Monitoring Fabrics
|
| Fitting Prosthetics Snugly over Time | Prosthetic Limbs
|
| Flexible Power for Prosthetics | Prosthetic Construction Materials
|
| Flexible Power for Prosthetics | Prosthetic Movements
|
| Flexible, Implantable Biosensor for Healthcare | Hospital at Home
|
| Flexing, clear computer components | Artificial Organs
|
| Flexvision Xl | Scenic Walls
|
| Flora and Fauna in the Cold Wastelands | Wildlife
|
| Flora and Fauna in the Hot Wastelands | Wildlife
|
| Food & VR: Expectation of a Tasty Food affects the Brain | Taste
|
| For The Birds | 2000
|
| Form Fitting Prosthetics Using DICOM Data | Artificial Organs
|
| Form Fitting Prosthetics Using DICOM Data | Prosthetic Bones
|
| FT | Interfacing with the Outside World
|
| Fujitsu's Robobear | Embodiment
|
| Fujitsu's Robobear | Augmenting the Surgeon
|
| Fundamental Obstacles to Developing Reliable Neuroprosthetics | Coupling to the Nervous System
|
| Fundamental Obstacles to Developing Reliable Neuroprosthetics | Basics of Neuroprosthetics
|
| Fundamental Obstacles to Developing Reliable Neuroprosthetics | Neuroprosthetic Improvements
|
| Galatea and Modern Robotics: The Allusion | Gynoids
|
| Galatea and Modern Robotics: The Allusion | Androids
|
| Galatea and Modern Robotics: The Allusion | Introduction to the Valley
|
| Gamebooks | Creating a World
|
| Games for Health 2008: Round Up | Training in Virtual Reality
|
| Games for Health 2008: Round Up | Virtual Health Research
|
| Geminoid H1: The Android | Androids
|
| Gene-Z Device Applies Microfluidic Diagnosis at Low Cost | Operating Remotely
|
| General Laws of Business in Social VR | Locationless Business
|
| George | Dreamscapes
|
| George Berkeley - the Bishop in the Cybermall | Total Immersion
|
| George: A peer or a Tool? | Implications of Advanced AI
|
| Geri's Game | 1997
|
| Germany Declares War on Second Life | Changing Behaviour
|
| Germany Declares War on Second Life | Upbringing Vs VR
|
| Giving Virtual Birth: 2009 | Solving Adult Issues
|
| Golden Ratio for Faces - Female Faces at Least | Avatar Psychology
|
| Google PowerMeter as a Sensor Web | Intelligent Objects
|
| Google Resurrects the old Stratellite Concept | Connectivity for Everyone
|
| Governmental Visualisation > VERDE | Virtual Display
|
| GPS for Buses | Augmenting You
|
| Hacked: The Mathematics of Leaf Vein Architecture | Plant life
|
| Hand Transplants Reconnect Nerves | Coupling to the Nervous System
|
| Haptics Impacts how the World is Viewed, Sight Impacts how the world is Felt | Basics
|
| Haptics Reaches the Emotions | Haptic Interfaces
|
| Haptics Theories Upturned: Pressure Independent of Velocity | Basics
|
| Haptics via Ultrasound | Haptic Interfaces
|
| Haptics: Cold | Basics
|
| Haptics: Pressure | Basics
|
| Haptics: Pressure | Natural Senses over Augmented/Artificial
|
| Haptics: Texture | Basics
|
| High Dynamic Range Photography, and Use in Eye Emulation | A Virtual Body
|
| High Dynamic Range Photography, and Use in Eye Emulation | Sight
|
| High Tech Hunting Peters Out | Robotic Personal Assistance
|
| High Tech Hunting Peters Out | Augmenting the body
|
| Holograms can reveal brain's inner workings | Imaging
|
| HoloVision | Research Initiatives
|
| Home 3D Printing: The movement Starts | 3D Fabrication
|
| Home 3D Printing: The movement Starts | 3D Printing
|
| Home V Hospital | Hospital Care at Home
|
| Hooking Neuroprosthetics to the limbs | Coupling to the Nervous System
|
| Hooking Neuroprosthetics to the limbs | Mind-Machine Interface
|
| Horizon: Human 2.0 | Augmenting You
|
| Horseracing the Augmented Way | Virtual Display
|
| Hospital in the Ambulance, Chip in Your Hand | One Ambulance, One Hospital
|
| Hospital in the Ambulance, Chip in Your Hand | Biochip Diagnosis
|
| Houseplants as Interface Devices | Haptic Interfaces
|
| How do you stop online students cheating? | Tele-Education
|
| How Uploading Works | Wetware Interface
|
| How Uploading Works | Mind-Machine Interface
|
| How Was School Today? | Interfacing with the Outside World
|
| Human Interaction with Personally Invasive Non-Lifelike Robots | Robotic Rounds
|
| Hydroxyapatite Bone Grafts | Prosthetic Bones
|
| HyGreen - Intelligent Hygiene Sensor web | Robotic Cleanliness
|
| Imagination Eases Pain: Study Reinforces Effect Shown by VRs | Pain
|
| Immersive Newscasting versus Actuality | 3D VR Interfaces
|
| Implant Coating to Revolutionise Prosthetics | Prosthetic Construction Materials
|
| Improving BCI: Neural Network on a Chip | Coupling to the Nervous System
|
| Improving LIDAR: Calibrate and Scan | Machine Vision
|
| Improving Robotic Surgery by integrating Augmented Reality Elements | Augmenting Patient Data
|
| Improving the Internet for Real-Time Applications | Wired World
|
| Increasing Access to Public Augmented Reality Units: The Human beast Problem | Connectivity for Everyone
|
| India's Digital Heritage programme: Taking heritage to VR | Art and History
|
| Indoor Totally-Autonomous UAV Plane | Embodiment
|
| Infection-Proof Prosthetic Paw | Prosthetic Limbs
|
| Information Theoretic Death | A fully virtual Life
|
| Instantaneous Visual Virtual Face | The Face Construct
|
| Intelligent, Dynamic Toll | Tracking Others
|
| Intelligent, Sensitive Surgical Drill | Robotic Surgery
|
| Intelligent, Sensitive Surgical Drill | Robotic Surgery
|
| Intelligent, Sensitive Surgical Drill | Robotic Surgery
|
| Interfaces > DesIRe | MoCap
|
| Interfacing with the Physical, via Robot | A fully virtual Life
|
| Internet for New Life? | Marketing
|
| Interrupting the Brainstem | Coupling to the Nervous System
|
| Interrupting the Brainstem | Body Movement
|
| Introduction to Augmented Reality: Hitlab | Augmented Reality
|
| iPhone Based Hearing Aids | Artificial Ear
|
| iPhone Telehealth for Health Professionals | Augmented Health Infrastructure
|
| IPhone, Android Telehealth for Health Professionals (Part 2) | Medical Sensor Web
|
| IPhone, Android Telehealth for Health Professionals (Part 3) | Operating Remotely
|
| IPhone, Android Telehealth for Health Professionals (Part 4) | Augmented Sight
|
| IPhone, Android Telehealth for Health Professionals (Part 5) | Hospital Care at Home
|
| Is it time to defend our rights? | Copyright
|
| Ishikawa Komuro Lab's high-speed robot hand | Help in the Home
|
| It is not just your avatar that will be customised to you | Avatar Psychology
|
| It's not just how the Avatar Looks, it's how the Avatar Talks that is Remembered | Regional and Cultural Challenges
|
| Japanese Telecomm Predicts Fully Immersive Mainstream VR by 2020 | You are your computer
|
| JCB Virtual Nanoscopy Viewer is not "Google Earth" for Cell Biologists but is a Good Start | Future worlds
|
| John Pezaris' Electrode Implant | Neurostimulators and Neuroreaders
|
| Kid's Story | New Perspectives
|
| Knick Knack | 1989
|
| Large Image Display: A MICA Conference in 2009 | Telecommuting
|
| Large Image Display: Abstracted Killing | Naysayers
|
| Large Image Display: AI: Artificial Intelligence: Does Not Eat | Artificial Life
|
| Large Image Display: AI: Artificial Intelligence: Does Not Eat | Subtle Differences
|
| Large Image Display: AI: Artificial Intelligence: Facial Access Panel | Beyond a Physical Avatar
|
| Large Image Display: AI: Artificial Intelligence: Teddy | Embodiment
|
| Large Image Display: AI: Artificial Intelligence: Teddy | Augmenting the Surgeon
|
| Large Image Display: Animatrix: A Detective Story: A Computer is still A Computer | Building in Fiction
|
| Large Image Display: Animatrix: A Detective Story: A Different World | Building in Fiction
|
| Large Image Display: Animatrix: A Detective Story: The Red Queen | Building in Fiction
|
| Large Image Display: Animatrix: Beyond: A Broken, Glowing Light | Building in Fiction
|
| Large Image Display: Animatrix: Beyond: A Broken, Glowing Light | Physics
|
| Large Image Display: Animatrix: Beyond: A No-Physics Zone | Building in Fiction
|
| Large Image Display: Animatrix: Beyond: A No-Physics Zone | Physics
|
| Large Image Display: Animatrix: Beyond: Arriving On Scene | Building in Fiction
|
| Large Image Display: Animatrix: Beyond: Arriving On Scene | Physics
|
| Large Image Display: Animatrix: Beyond: Bedeviled Dog | Living through an Avatar
|
| Large Image Display: Animatrix: Beyond: Bedeviled Dog | Physics
|
| Large Image Display: Animatrix: Beyond: Detecting a Problem | Creating a World
|
| Large Image Display: Animatrix: Beyond: Fixing a Problem | Valid Reality
|
| Large Image Display: Animatrix: Beyond: Fixing a Problem | Physics
|
| Large Image Display: Animatrix: Beyond: Fixing a Problem (2) | Building in Fiction
|
| Large Image Display: Animatrix: Beyond: Indoor, Cloudless Rain | Building in Fiction
|
| Large Image Display: Animatrix: Beyond: Indoor, Cloudless Rain | Physics
|
| Large Image Display: Animatrix: Beyond: Status Update | Physics
|
| Large Image Display: Animatrix: Beyond: The Matrix VR Map | 3D VR Interfaces
|
| Large Image Display: Animatrix: Final Flight of the Osiris: Facial Detail | Passive and Interactive Differences
|
| Large Image Display: Animatrix: Final Flight of the Osiris: Gap between Live Action and CG, Vanishing | Passive and Interactive Differences
|
| Large Image Display: Animatrix: Final Flight of the Osiris: Initial Fight | Passive and Interactive Differences
|
| Large Image Display: Animatrix: Matriculated: Cyborg Sensory Controls | Remote Self
|
| Large Image Display: Animatrix: Matriculated: Cyborg Watchers | Augmenting You
|
| Large Image Display: Animatrix: Matriculated: Designed to Run | Cold, Steel War
|
| Large Image Display: Animatrix: Matriculated: Eagle Eyed | Cold, Steel War
|
| Large Image Display: Animatrix: Matriculated: Flexible Design | Robots on the Beat
|
| Large Image Display: Animatrix: Matriculated: Plugging In | Coupling to the Nervous System
|
| Large Image Display: Animatrix: Matriculated: Simplified Battle Plan | Military VR
|
| Large Image Display: Animatrix: Matriculated: SLAM's Successor? | Building in Fiction
|
| Large Image Display: Animatrix: Matriculated: Summoning The Troops | Robots on the Beat
|
| Large Image Display: Animatrix: The Second Renaissance: Economy of AI | Artificial General Intelligence
|
| Large Image Display: Animatrix: The Second Renaissance: Human-Robot Riots | Artificial Life
|
| Large Image Display: Animatrix: The Second Renaissance: In the Form of Man | Implications of Advanced AI
|
| Large Image Display: Animatrix: The Second Renaissance: Robotic 'Clones' | Implications of Advanced AI
|
| Large Image Display: Animatrix: The Second Renaissance: Sentenced to Death | Implications of Advanced AI
|
| Large Image Display: Animatrix: The Second Renaissance: The Goddess Interface | 3D VR Interfaces
|
| Large Image Display: Animatrix: The Second Renaissance: Zooming into the Machine | Immersing Totally
|
| Large Image Display: Animatrix: World Record: Exceeding the Avatar | Avatar Psychology
|
| Large Image Display: Animatrix: World Record: Logging out through Will Alone | Immerse too Deeply?
|
| Large Image Display: Animatrix: World Record: Overcoming the Simulation Limits | Remote Self
|
| Large Image Display: Animatrix: World Record: Overcoming the Simulation Limits | Physics
|
| Large Image Display: Animatrix: World Record: The Crowds We Require | Locationless Business
|
| Large Image Display: AWGate 5.0: Bring Out the Artist | Building a Community
|
| Large Image Display: AWGate 5.0: Enzo Loves You | ActiveWorlds
|
| Large Image Display: AWGate 5.0: Enzo Loves You | Building a Community
|
| Large Image Display: AWGate 5.0: Inside the Main Dome | Creating a World
|
| Large Image Display: AWGate 5.0: Islands in the Sky | Valid Reality
|
| Large Image Display: AWGate 5.0: Islands in the Sky | Generic Virtual Augmentation
|
| Large Image Display: AWGate 5.0: Minimal Information | Virtual Display
|
| Large Image Display: AWGate 5.0: Music Appreciation | Rite of Passage
|
| Large Image Display: AWGate 5.0: Music Appreciation | Building a Community
|
| Large Image Display: AWGate 5.0: One Floating Island Amoung Many | Valid Reality
|
| Large Image Display: AWGate 5.0: Out To the Entertainment Dome | ActiveWorlds
|
| Large Image Display: AWGate 5.0: Sea of Sky | Generic Virtual Augmentation
|
| Large Image Display: AWGate 5.0: Self-Assembing Logos | Rite of Passage
|
| Large Image Display: AWGate 5.0: Showing the Rooms | ActiveWorlds
|
| Large Image Display: Bicentennial Man: Aging Android | Crossing the Uncanny Valley
|
| Large Image Display: Bicentennial Man: Aging Android | Living through an Avatar
|
| Large Image Display: Bicentennial Man: Aging Android | Beyond a Physical Avatar
|
| Large Image Display: Bicentennial Man: Aging Android | Intimate Interaction and the Valley
|
| Large Image Display: Building a Dynamic Reality in the Matrix: Part 1 | Building in Fiction
|
| Large Image Display: Building a Dynamic Reality in the Matrix: Part 2 | Building in Fiction
|
| Large Image Display: Chrysalis: Geolocation of Law Enforcement | Integrated Projection Systems
|
| Large Image Display: Chrysalis: Natural User Interface in Paperwork | Gesture Control
|
| Large Image Display: Chrysalis: Natural User Interface in Paperwork | Tabletop Displays
|
| Large Image Display: Chrysalis: Natural User Interface in Surveilance | Gesture Control
|
| Large Image Display: Chrysalis: Optical Door Locks | Smart Homes
|
| Large Image Display: Chrysalis: Virtual Sexual Stimulation: Part 1 | Tele-D in Fiction
|
| Large Image Display: Chrysalis: Virtual Sexual Stimulation: Part 2 | Tele-D in Fiction
|
| Large Image Display: Code of Everand: Simple, Clean Character Creation | Creating a World
|
| Large Image Display: Connecting Teeth to Artificial Bone | Artificial Organs
|
| Large Image Display: Fantasy Reality for So Many | A fully virtual Life
|
| Large Image Display: Making a Bespoke Jaw | Augmenting or Altering Original Organs
|
| Large Image Display: Making a Bespoke Jaw | Prosthetic Bones
|
| Large Image Display: Program: Welcome back to the Real? | Designing your Dream
|
| Large Image Display: Prosthetic Jaw Hinging | Prosthetic Limbs
|
| Large Image Display: Prosthetic Jaw Hinging | Prosthetic Bones
|
| Large Image Display: Second Life Animatrix Style | Passive and Interactive Differences
|
| Large Image Display: Simone: Mocap Animation Differences | MoCap
|
| Large Image Display: Simone: Mocap Animation Differences | Skeletons, Boning, and MoCap
|
| Large Image Display: Simone: Mocap Synthespian | Telepresence and the Android / Gynoid
|
| Large Image Display: Simone: Split Personage | Avatar Psychology
|
| Large Image Display: Simone: Split Personage | A new kind of Split Personality
|
| Large Image Display: Sol Bianca: F-310 Mega-Arms Neural Interface Gun | Legal Implications
|
| Large Image Display: Teeth Designed for Prosthetic Jaws | Artificial Organs
|
| Large Image Display: Teeth Designed for Prosthetic Jaws | Prosthetic Bones
|
| Large Image Display: The Layerwise Jaw | Artificial Organs
|
| Large Image Display: The Layerwise Jaw | Prosthetic Bones
|
| Large Image Display: The Stepford Wives: A Cash Machine Spouse | Augmenting or Altering Original Organs
|
| Large Image Display: The Stepford Wives: Blending Displays with Drapes | Scenic Walls
|
| Large Image Display: The Stepford Wives: Immunity to Fire | Prosthetic Senses
|
| Large Image Display: The Stepford Wives: Merging Human and AI | Repairing and Augmenting Cognition
|
| Large Image Display: The Stepford Wives: Remote Controlled Human | Mind Hacking
|
| Large Image Display: The Stepford Wives: Robo Dog 3000 | Robotic Dogs
|
| Large Image Display: The Stepford Wives: Smart Home Interface | Smart Homes
|
| Large Image Display: The Stepford Wives: Soulless Automation | Gynoids
|
| Large Image Display: The Stepford Wives: Soulless Automation | Living in the Uncanny Valley
|
| Large Image Display: The Stepford Wives: Soulless Automation | Introduction to the Valley
|
| Large Image Display: The Stepford Wives: Stuck in a Loop | Living in the Uncanny Valley
|
| Large Image Display: The Stepford Wives: Stuck in a Loop | Interaction and the Valley
|
| Large Image Display: The Uncanny Valley | Uncanny Valley
|
| Large Image Display: The Uncanny Valley | Introduction to the Valley
|
| Large Image Display: Toy Story: 1995's Cutting Edge | Basics
|
| Large Image Display: University of Washington: Astrobiology Graduate Student Conference 2009 - image 1 | Telecommuting
|
| Large Image Display: University of Washington: Astrobiology Graduate Student Conference 2009 - image 2 | Telecommuting
|
| Large Image Display: VTT's AR Sensor Web for Real-Time Road Ice Detection | Connected on the Move
|
| Large Image Display:Animatrix: Final Flight of the Osiris: Its all in the Eyes | Eyes
|
| Large Image Display:Animatrix: Final Flight of the Osiris: Its all in the Eyes | Subtle Differences
|
| Large Image Display:Animatrix: The Second Renaissance: Mastering the Brain, to Virtually be | Immersing Totally
|
| Large Image Display:Canine Facial Recognition | Tracking Others
|
| Large Image Display:Chrysalis (2007): Extracting the Target Organ | Operating Remotely
|
| Large Image Display:Chrysalis (2007): Preparation for Telesurgery | Operating Remotely
|
| Large Image Display:Chrysalis (2007): Preparing for Surgery | Operating Remotely
|
| Large Image Display:Chrysalis (2007): Switching to Scans | Operating Remotely
|
| Large Image Display:Overview of Remote Neural Propagation | Remote Self
|
| Lawnmower Man | Valid Reality
|
| Lawnmower Man 2 | Valid Reality
|
| Layar Realtor Augmented Reality | Integrating Virtual Data
|
| Leaving the Best Memories of Your World | Creating a World
|
| Lego AR Kiosks: Colour Magic Symbol | Integrating Virtual Data
|
| Lessons from Simone: Avatar Embodiment | Avatar Psychology
|
| Lessons from Simone: Avatar Embodiment | A new kind of Split Personality
|
| Lessons from Simone: MoCap Filter | Avatar Psychology
|
| Lessons from Simone: MoCap Filter | Skeletons, Boning, and MoCap
|
| Link Between Deafness and Speech Deterioration | Risks With Embodiment
|
| Linking Smartphones to form a Data Web | Building The Web
|
| Lip Reading and Visemes | Virtual Voice
|
| Living in a Phone-Controlled Home | Smart Homes
|
| Living through VR. Why? | Immersing Totally
|
| Living through VR. Why? | Virtual Life
|
| Local Area Augmentation Systems | Connected on the Move
|
| Location Matters in the Cochlea – The Ear Hears Differently Than Expected | Sound
|
| Long Distance Relationship Aids: Mutsugoto | Romance and Relationship
|
| Looking Inside a Patient's Living Skin | Augmented Sight
|
| Looks more important than Sounds in Speech | Binaural Sound
|
| Lost Techniques: Remort | Designing your Dream
|
| Luxo Jr | 1986
|
| MAARS Robots | Cold, Steel War
|
| Machina Speculatrix: The very first Autonomous Robots | Automated Transport
|
| Magic Symbol and Video Conferencing: Expert Help Over Distance | Manufacturing
|
| Magnetic Resonance Sensor in a Sugar Cube of Space | Mind Reading
|
| Making an Electronic Whiteboard with the Wii | Augmented Teaching
|
| Managing the Participant Viewpoint for greater Immersion | Building a Community
|
| Mapping Intelligence to the Brain | Our Processing Regions
|
| Mapping the physical World into the Virtual | The lay of the land
|
| Masters of Science Fiction: Watchbird | Implications of Advanced AI
|
| Mathematica | Visualisation in Research
|
| Mazan: Flash of the Blade | MoCap
|
| Medical Clinical Assistants | Augmented Diagnosis
|
| Medical Implant Powered by Music | Augmented Diagnosis
|
| Medicine Management via Bodypart | Augmenting the body
|
| Medicine Management via Bodypart | Artificial Organs
|
| Meme Control | Marketing
|
| Meshworm: A robot made of a single Artificial Muscle | Artificial Muscle Materials and Methods
|
| Micro-ECoG | Wetware Interface
|
| Mild Vibrations May Help in Long-Term Immersion | Immersing Totally
|
| Military Strategies Based On Ants' Movements | Military VR
|
| MoCap for Movement Analysis | MoCap
|
| Modelling the Songbird's Vocalization Apparatus | Organics
|
| Morrowind: Learning from a cRPG | Designing your Dream
|
| MR Aquarium | Integrating Virtual Data
|
| MULE | Military AI
|
| Multi-Agent automation on the Factory Line | Embodiment
|
| Multiple Sensory Modalities Proven to Reinforce Each Other | Total Immersion
|
| Multiple Sensory Modalities Proven to Reinforce Each Other | Adding in Balance
|
| Museo Archeologico Virtuale (Virtual Museum of Archaeology) | Art and History
|
| MyGlucoHealth - And the Lessons For Augmented Reality, Integrated Health Management | Augmented Health Infrastructure
|
| Nanotech coating could lead to better brain implants | Coupling to the Nervous System
|
| Nanotech coating could lead to better brain implants | Neuroprosthetic Improvements
|
| Nanotube Integrated Circuits a Reality | Grid Computing
|
| NASA Data 3D Flyovers - Preview of Interactive Mars? | The lay of the land
|
| NASA to Study People Horizontal for Weeks | Immersing Totally
|
| NASA's X1 Exoskeletal Framework | Exoskeletal Frames
|
| Natural Forests versus VR forests | Plant life
|
| Nature 1: Robot Insects 0 | Cold, Steel War
|
| Nature?s Staircases | Natural Formations
|
| Nature?s Staircases | Plant life
|
| Nervous Structure of the Arm | Connecting a Body
|
| Nervous Structure of the Arm | The Organic Sense of Touch
|
| Neural Controlled Ventilation | Maintaining the Old Body
|
| Neural Reader vs Neurostimulator | Neurostimulators and Neuroreaders
|
| Neurons as Artificial Control Circuits | Wetware Interface
|
| Neuropace: Neuro-blanker | Neurostimulators and Neuroreaders
|
| NeuroPhone | Telekinetic Toys
|
| Neuroprosthetic Issues | Coupling to the Nervous System
|
| Neuroprosthetics for Monitoring | Neuro Health Monitoring
|
| Neuroprosthetics Powered by the Brain | Basics of Neuroprosthetics
|
| Neuroprosthetics, Brain Emulation and Mind Uploading: The ultimate VR concepts | Wetware Interface
|
| Neuroprosthetics, Brain Emulation and Mind Uploading: The ultimate VR concepts | Repairing and Augmenting Function
|
| Neuroprosthetics, Brain Emulation and Mind Uploading: The ultimate VR concepts | Natural Senses over Augmented/Artificial
|
| Neuroprosthetics, Brain Emulation and Mind Uploading: The ultimate VR concepts | Mind-Machine Interface
|
| New Implant Promises Prosthetic Near-Natural Hearing | Artificial Ear
|
| New Implant Promises Prosthetic Near-Natural Hearing | Augmenting the body
|
| New Implant Promises Prosthetic Near-Natural Hearing | Prosthetic Senses
|
| New Nvidia GPU: A Supercomputer in a PC? | Graphic Hardware
|
| Non virtual, Virtual Simulator | The Nature of the Universe
|
| Offering The Independence of the Open Road to those to whom Driving is Closed | Augmenting the body
|
| Online, Universal College | Tele-Education
|
| Only A Few Basic Emotional Expressions are the Root of All Others | Regional and Cultural Challenges
|
| Open-Source Thinking Revolutionizes Prosthetic Limbs | Prosthetic Limbs
|
| Opening The Prison | A Virtual Body
|
| Opening The Prison | Extended Periods in VR
|
| Optical Machine Vision Navigation System Found in Flies | Sight
|
| Optical Tracking of Zebrafish Neural Impulses | Mind Reading
|
| Optics and Neuroprosthetics | Neurostimulators and Neuroreaders
|
| Optogenetics and Neuroprosthetics Combine | Neurostimulators and Neuroreaders
|
| Origami Mixed with Printed Circuits: Low Cost, High Versatility Medical Sensors? | Medical Sensor Web
|
| Oscar Pistorius | Prosthetic Limbs
|
| OSIRIS | Research Initiatives
|
| Otherland: Is this a real place? | Immersing Totally
|
| Packbot to gain Haptic Feedback | Telehaptics
|
| Paedophile Brains, can VR Help? | Changing Behaviour
|
| Paedophile Brains, can VR Help? | Breaking Boundaries
|
| Panoramic VR environments versus Interactive VR environments | Virtual Reality
|
| Parallax Augmented Desktop | 3D VR Interfaces
|
| Parallax Textures, Made with Camera Flash | Copying the Physical
|
| PC Specs for Virtual Worlds: General | Generic Virtual Augmentation
|
| Period Blogs for Backstory | Story-based Worlds
|
| Personal and Public Avatars | Personified Avatars
|
| Personal and Public Avatars | Accepting an Avatar Body
|
| Personal and Public Avatars | Altering Self-Perception
|
| Personalised Healthcare – Simulation of Blood | Virtual Treatment
|
| PET Resolution Increases by Leaps and Bounds | Augmented Diagnosis
|
| Pharmacist Training Via Virtual Patient | Medical Training
|
| Pharmacist Training Via Virtual Patient | Training for Patient Interaction
|
| Philips euHeart Computer Modelling Project Aims to Build a Virtual Heart | Virtual Diagnosis
|
| Philips Wireless Detector | Augmented Diagnosis
|
| Phone that recognises tube stops | Augmented Reality
|
| Photo Distance Represents Trustworthiness | Personified Avatars
|
| Pieces of the Sensor Web > AMPERE | The Sensor Web
|
| Platform Comparison: Moove Vs ActiveWorlds | ActiveWorlds
|
| Platform Comparison: Moove Vs ActiveWorlds | Moove
|
| Plato's Cave | Virtual Diagnosis
|
| Plug-and-Play Medical Interlink | Augmented Diagnosis
|
| Plug-and-Play Medical Interlink | Augmenting the Operating Room
|
| Podcast: 3 Ways The Brain Creates Meaning | Our Processing Regions
|
| Podcast: Aimee Mullins: How my legs give me super-powers | Augmenting the body
|
| Podcast: Aimee Mullins: Running on high-tech legs | Prosthetic Limbs
|
| Podcast: Augmented Reality for Advertisers | Marketing
|
| Podcast: Better Life | A Virtual Body
|
| Podcast: Better Life | Breaking Boundaries
|
| Podcast: Better Life | Virtual Life
|
| Podcast: Catherine Mohr: Surgery's past, present and robotic future | Robotic Surgery
|
| Podcast: Catherine Mohr: Surgery's past, present and robotic future | Augmenting the Surgeon
|
| Podcast: CNN on DARPA Prosthetics and Virtual Health, July 2009 | Ubiquitous Monitoring
|
| Podcast: DARPA and the DEKA Arm: 2009 Update | Prosthetic Limbs
|
| Podcast: David Merrill: Siftables, the toy blocks that think | 3D AR Interfaces
|
| Podcast: David Perry on videogames - Will videogames become better than life? | Valid Reality
|
| Podcast: Dean Kamen: New prosthetic arm for veterans | Prosthetic Limbs
|
| Podcast: Deep Implanted BMI and Prosthetics in 2009 | Coupling to the Nervous System
|
| Podcast: EPOC Brain Machine Controller | Wetware Interface
|
| Podcast: Exploring the re-wiring of the brain | How We Work
|
| Podcast: Hod Lipson: Robots that are "self-aware" | Embodiment
|
| Podcast: How creativity is being strangled by the law | Copyright
|
| Podcast: John La Grou plugs smart power outlets | Intelligent Objects
|
| Podcast: Johnny Lee: Creating tech marvels out of a $40 Wii Remote | 3D AR Interfaces
|
| Podcast: Juan Enriquez: Beyond the crisis, mindboggling science and the arrival of Homo evolutis | Augmented Reality
|
| Podcast: Look! Up in the sky! It's Virtual Earth! | 3D VR Interfaces
|
| Podcast: Looking inside the brain in real time | Remote Self
|
| Podcast: P.W. Singer: Military robots and the future of war | Cold, Steel War
|
| Podcast: Parallel Worlds: Explorations in Second Life | Copying the Physical
|
| Podcast: Pluribus: Scalable Multi-Projector Displays | Scenic Walls
|
| Podcast: Presence: Being Alive on the Network | Scenic Walls
|
| Podcast: Procedural Content Generation & Spore | Scalability
|
| Podcast: Robert Full: Learning from the gecko's tail | Transportation
|
| Podcast: Second Life Ecology Project Tour | Virtual Field Trips
|
| Podcast: Sixth Sense AR Tech: TED 2009 | 3D AR Interfaces
|
| Podcast: The Brain Chip - A Prison For Your Mind | Mind Hacking
|
| Podcast: The paradox of choice | Designing Interfaces
|
| Podcast: Tim Berners-Lee: The next Web of open, linked data | Wired World
|
| Podcast: Tour the AlloSphere | Scenic Walls
|
| Podcast: Tour the AlloSphere | Visualisation in Research
|
| Podcast: Virtual Guantanamo | Valid Reality
|
| Podcast: When it comes to tech, simplicity sells | Designing Interfaces
|
| Podcast: Woody Norris: Inventing the next amazing thing: Directional Sound | Sound
|
| Portability in an Increasingly Augmented World | Augmented Teaching
|
| Potential Power Source for Implants and Health Concern | Prosthetic Construction Materials
|
| Powering The Augmented Form | Artificial Organs
|
| Practice on Patients or Virtual Patients? | Training in Virtual Reality
|
| Practice on Patients or Virtual Patients? | Training Basics
|
| Practice on Patients or Virtual Patients? | Augmenting Patient Data
|
| Pre Launch: Sony?s Home | Social MMOs
|
| Probing the Differences Between Organic Vision and Machine Vision | Sight
|
| Processing an Avatar's Facial Colour | Skin
|
| Program | Fictional AI
|
| Project Gerhome | Medical Sensor Web
|
| Project LifeLike | Living through an Avatar
|
| Proof of Concept for “The 3D Printer Problem” | 3D Fabrication
|
| Proprioception | Proprioception
|
| Proprioception | Total Immersion
|
| Proprioception | Body Movement
|
| Prosthetic Arms: State of the Art, 4th Q 2007 | Prosthetic Limbs
|
| Prosthetic Control Systems and Grace of Movement | Augmenting the body
|
| Prosthetic Monitors - and May Control - Blood Sugar Levels Without Breaking the Skin | Augmenting You
|
| Prosthetics | Augmenting the body
|
| Prosthetics | Prosthetic Limbs
|
| Prosthetics as an Enablement Device: Not Yet? | Prosthetic Limbs
|
| Protein Binding as a Virtual World | Virtual Health Research
|
| Prototype Ionic Artificial Muscle Doubles as a Speaker | Artificial Muscle Materials and Methods
|
| Pure Research > VALIDATE | Transportation
|
| Putting a face to the past | Haptic Interfaces
|
| Putting the Chemical in Electrochemical Brain Interfaces | Coupling to the Nervous System
|
| Quadruped Robots > Big Dog | Robots on the Beat
|
| Quadruped Robots > LittleDog | Robots on the Beat
|
| Quadruped Robots > The EPFL Cheetah-Cub | Robots on the Beat
|
| Racial Equality in VR Forms | Changing Behaviour
|
| Racial Equality in VR Forms | A Virtual Body
|
| Racial Equality in VR Forms | Breaking Boundaries
|
| Radiotherapy in the UK benefits from virtual reality training | Training in Virtual Reality
|
| Radiotherapy in the UK benefits from virtual reality training | Radiology Training
|
| Radiotherapy in the UK benefits from virtual reality training | Training in Virtual Reality
|
| Radiotherapy in the UK benefits from virtual reality training | Electronic Records
|
| Randy Pausch: Last Lecture | Valid Reality
|
| RAPHaEL Hand > Compressed Air and Rubber | Haptic Prosthetic Development
|
| Rapid interactive scene modelling from video | Basic Modelling
|
| Rapid interactive scene modelling from video | Copying the Physical
|
| Raw Speed | Connectivity for Everyone
|
| Reactive Silver Ink Allows Reliable Printed Electronics | Integrating Computer Components
|
| Real lessons from virtual battle | Military VR
|
| Real-Time Feedback System for Skiers Opens Possibilities | MoCap
|
| Realistic Learning Environments Best for the Brain? | Attention and Immersion
|
| Realistic Supernovas thanks to Simulation Runs | Atmospherics
|
| Reconstructing Cities in a Day | Settlements
|
| Reconstructing Whole Worlds from Photos | The lay of the land
|
| Recreating Rolling Terrain | Natural Formations
|
| Refining Prosthetic Legs - One Accident at a Time | Prosthetic Limbs
|
| Rendering a VR for Viruses | Virtual Treatment
|
| Repairing and Virtualising Balance in one Swoop | Balance
|
| Replicating Medical Epidemics in Virtual Worlds | Virtual Treatment
|
| Replicating Medical Epidemics in Virtual Worlds | Virtual Health Research
|
| Resource List: A ... World | Creating a World
|
| Resource List: A ... World | Valid Reality
|
| Resource List: Fiction-Inspired Building Methods | Building in Fiction
|
| Resource List: Introductory VR | Virtual Reality
|
| Resource List: The Lively Debacle | How NOT to do it
|
| Resource List: Visual AR Development | Integrating Virtual Data
|
| Response to Podcast The Paradox of Choice | Designing Interfaces
|
| Reverse Engineering The Ability to See | Machine Vision
|
| Revolutionizing Prosthetics 2009 Team Delivers First DARPA Limb Prototype | Augmenting the body
|
| Revolutionizing Prosthetics 2009 Team Delivers First DARPA Limb Prototype | Prosthetic Limbs
|
| RFID and the Brain | Coupling to the Nervous System
|
| RFID: Beginnings of the sensor web? | The Sensor Web
|
| Robocop | Beyond a Physical Avatar
|
| Robot Cheetah breaks Legged Robot Land Speed Record | Cold, Steel War
|
| Robot Fish Leads Organic Fish | Artificial Life
|
| Robot Researcher For Glass-Glues | Machine Vision
|
| Robot unravels mystery of walking | Robots on the Beat
|
| Robotic Insect: Guided by the Same stimuli | Embodiment
|
| Robotic Learning Locomotion | Robots on the Beat
|
| Robotic Therapy offers Natural Rewiring | Tele-therapy
|
| Rocketing Fuel Costs Promote Telelearning & Educational VR | Cost-Effectiveness
|
| Rocketing Fuel Costs Promote Telelearning & Educational VR | Training Basics
|
| Roleplay Avatars with Emotion | Benefits of Role-Play
|
| Room Lighting as Network Access | Wireless Speed
|
| Roomba: The Little Robot that Inspired | 3D AR Interfaces
|
| Safety Simulations benefit from Manufacturing Simulations | Manufacturing
|
| Sametime 3D | Telecommuting
|
| SAPBER: Robotic Bomb Disposal | Robots on the Beat
|
| Saya The Gynoid ~ Telepresence and Automated Teacher | Gynoids
|
| Scent as a Communication Channel Physically and in VR? | Virtual Voice
|
| Scent Integration with VR: Determining Avatar's 'Age' | Avatar Psychology
|
| Schubert Triangle | Designing Interfaces
|
| Second Skin, an Overview | Immersing Totally
|
| Seeing Through Walls: Heat Vision AR Leaves the Movies | HUDs
|
| Self Recognition as a Perception Issue | Altering Self-Perception
|
| Self-Charging Power Cell converts Mechanical Energy into Stored Chemical Energy | Prosthetic Movements
|
| Self-Driving AI Vehicles In 2010 | Embodiment
|
| SEMAINE | Research Initiatives
|
| Sensor Web Begins to Form: 2008 | The Sensor Web
|
| Sensor Web: A look at an Internet in Physical Space: AR Orientation | The Sensor Web
|
| Sensor Webs Monitoring Microclimates | Building The Web
|
| Sensory Malfunction: Taste | Taste
|
| Separating Interface from Content - Why? | Creating a World
|
| Setting Appropriate Surnames for In World Environments | Clans, Guilds and Names
|
| Shape Memory Materials, Simulation and Prosthetics | Prosthetic Construction Materials
|
| Shape Memory Materials, Simulation and Prosthetics | Prosthetic Movements
|
| Shape Memory Materials, Simulation and Prosthetics | Artificial Muscle Materials and Methods
|
| Shopping in VR: It was built, and they never came | Locationless Business
|
| Shopping Sensors to Determine Produce Quality | Extra-Sensory Perceptions
|
| Should real profits in virtual worlds be taxed? | Ownership
|
| SimBaby Being Used to Train Medics | Augmented Diagnosis
|
| Simple Yet Highly Effective Robotic Boost to Mass Spectrometry | Machine Vision
|
| Simplicity Versus Realism in Medical VR | Augmenting Patient Data
|
| SimStim | Natural Senses over Augmented/Artificial
|
| SimStim | External Nervous System
|
| SimStim | Medical SimStim
|
| Simulating the Connection Between Fluid Droplets and a Solid Surface | Water
|
| Skyline (2010) | New Body
|
| Sociable Robotic Trash Cans | Interaction and the Valley
|
| Sol Bianca: The Legacy – Take on Gaze-Directed Neural-controlled Weaponry | Legal Implications
|
| Sol Bianca: The Legacy – Take on Virtual Schooling | Social Learning
|
| Solar Landscapes Captured & Available | Atmospherics
|
| Sound in the Brain: An Orderly Orchestra of Synapses | Sound
|
| South Korean robot will walk the walk as well as talk the talk | Embodiment
|
| Specialist College of Virtual Reality? | Teaching via Virtual Worlds
|
| Speeding and Splitting Optic Communication | Wired World
|
| Speeding Peripheral Nerve Machine Interfaces | Repairing and Augmenting the Spinal Cord
|
| Speedy 3D X-rays in the operating room | Robotic Surgery
|
| Speedy 3D X-rays in the operating room | Augmented Surgical Diagnosis
|
| Standards > DICOM | Medical Data Standards
|
| Standards > DICOM | Electronic Records
|
| Standards > DICOM | Medical Data Standards
|
| Standards > MedX3D | Medical Data Standards
|
| Standards > MedX3D | Augmented Diagnosis
|
| Standards > MedX3D | Electronic Records
|
| Standards > MedX3D | Medical Data Standards
|
| Standards > PACS | Medical Data Standards
|
| Standards > PACS | Electronic Records
|
| Standards > PACS | Medical Data Standards
|
| Star Trek: The Original Series, & VR ~ A Taste of Armageddon | Integrating Virtual Data
|
| Star Trek: The Original Series, & VR ~ Errand of Mercy | Its just a game, right?
|
| Star Trek: The Original Series, & VR ~ Mudd's Women | New Perspectives
|
| Star Trek: The Original Series, & VR ~ Operation -- Annihilate! | Coupling to the Nervous System
|
| Star Trek: The Original Series, & VR ~ Shore Leave | AI Friend
|
| Star Trek: The Original Series, & VR ~ The Cage | Visions of the Future
|
| Star Trek: The Original Series, & VR ~ The City on The Edge of Forever | Its a big old world
|
| Star Trek: The Original Series, & VR ~ The Menagerie, Part 1 | Plugging Out?
|
| Star Trek: The Original Series, & VR ~ The Menagerie, Part 2 | Plugging Out?
|
| Star Trek: The Original Series, & VR ~ The Return of the Archons | Coupling to the Nervous System
|
| Star Trek: The Original Series, & VR ~ The Squire of Gothos | Law and Justice
|
| Star Trek: The Original Series, & VR ~ What Are Little Girls Made Of? | New Perspectives
|
| Star Trek: The Original Series, & VR ~ Where No Man Has Gone Before | New Perspectives
|
| Stereoscopic Broadcasting Begins | stereoscopic Displays
|
| Stereoscopic Display Methods | stereoscopic Displays
|
| Stratellites | The Sensor Web
|
| Stretchable Tactile Sensors | Haptic Interfaces
|
| Stripping Australia to the Bare Heightmap | The lay of the land
|
| Stroboscopic Memory Training | Cognitive Enhancement
|
| Studying Gila Development | Our Processing Regions
|
| SUAVe: Redefining Archaeology With Aerial AI | Machine Vision
|
| Surgical Simulators | Medical Training
|
| Surgical Simulators | Surgical Training
|
| Sutherland's Sword of Damocles | HMDs
|
| Swapping Data Across Devices with a Gesture | Graphic Hardware
|
| Swift MoCap Sequence Retrieval | Sequence Files in Context
|
| Swipe Card Telephones for the Elderly | Integrating Computer Components
|
| SWORDS - Special Weapons Observation Reconnaissance Detection Systems - & Robotic Warfare | Military Teleoperation
|
| Synthetic Brain to Aid Research | Our Processing Regions
|
| Taking Stroke Rehabilitation Into The Technological Age | Virtual Treatment
|
| Taking Stroke Rehabilitation Into The Technological Age | Virtual Treatment
|
| Targeted Muscle Reinnervation Increases Prosthetic BMI | Prosthetic Limbs
|
| Team Contact Training, Virtually? | Social Learning
|
| Team Contact Training, Virtually? | Combat Training
|
| Tech48: Virtual Fetish Provision | Virtual Voyeur
|
| Teledildonics | Sensors
|
| Telehealth Ultrasound Imaging | Hospital Care at Home
|
| Telehealth: Giving Doctors a Medical Library on the Move | Augmented Health Infrastructure
|
| Telehealth: Wearable Electrocardiograph Using Body Area Network | Ubiquitous Monitoring
|
| Telemedicine Helps Monitor Parkinson's Symptoms in Patients | Hospital at Home
|
| Telemedicine Tele-abused | Maximising Health Care Productivity
|
| Telepresence with a Twist: Robotic Students | Augmented Teaching
|
| Telerehabilitation to treat Physical Disorder | Hospital at Home
|
| Telling Reality from Fiction | A fully virtual Life
|
| Tesco Trialling AR Stores for Holidaymakers | Virtual Display
|
| The Adventures of Andre and Wally B | 1984
|
| The Augmented Reality Skyline | Integrating Virtual Data
|
| The Bandwidth to Feel | The Presence Problem
|
| The Bandwidth to Feel | Connectivity for Everyone
|
| The Basics For A True Alternate Life | Immersing Totally
|
| The BOND Nose | Scent
|
| The Brain Knows What the Nose Smells, but How? | Scent
|
| The Brain's Rewiring Superability | Connecting a Body
|
| The Dawn of 3D Printed Prosthetics | Augmenting the body
|
| The Dawn of 3D Printed Prosthetics | Prosthetic Limbs
|
| The Dawn of 3D Printed Prosthetics | Prosthetic Senses
|
| The Difference between FPS and Lag | Generic Virtual Augmentation
|
| The Doctor is...At Home? | Hospital at Home
|
| The Doctor is...At Home? | Hospital Care at Home
|
| The Doctor is...At Home? | Extended Periods in VR
|
| The Drive for Storage Space and Speed | Storing whole Worlds
|
| The Eyeborgs | Enhancing the Eye
|
| The Face is Not Enough to Convey Emotion | Avatar Psychology
|
| The First Military RoboSuits: HULC | Military AR
|
| The First Networked Brain Orchestra | Wetware Interface
|
| The First Neural-Jack? | Coupling to the Nervous System
|
| The Fragility of Internet-Enabled Communication | Regional Restriction
|
| The Human Brain has a Network Backbone | Coupling to the Nervous System
|
| The Impersonalities of Chat VR: Pros and Cons | A fully virtual Life
|
| The JohnnyCab: Total Recall's Look at AI Vehicles | Embodiment
|
| The Laputa and VR | Valid Reality
|
| The Loebner Prize | Intelligent NPCs
|
| The Looming Shadow of DVT | Total Immersion
|
| The Luke Arm at All Things Digital 2008 | Prosthetic Limbs
|
| The March for Processing Power | Processing in Vast Worlds
|
| The March for Processing Power: Left Behind | Processing in Vast Worlds
|
| The Minds Eye, Scanning, and Improving VR | Enhancing the Eye
|
| The Omni-focus | Graphic Hardware
|
| The Orgasmatron | Nanotech and the Brain
|
| The PC: Leading the way in home-based graphical immersion | Graphic Hardware
|
| The Real Virtual Light | Sight
|
| The Senses of Total Immersion | Immersing Totally
|
| The Sensorama | Virtual Reality
|
| The Sharp Side of Emulated Erosion | Natural Formations
|
| The Spinal Cord | Connecting a Body
|
| The Spinal Cord | Repairing and Augmenting the Spinal Cord
|
| The Status of Realistic modelling on Home PCs: Technological Progress 2008 - Nvidea 8800 | Humanoid Form
|
| The Stepford Wives (2004): A Plot Overview | New Body
|
| The Symphony of Smell, A New Approach to the Sense | Scent
|
| The Thirteenth Floor: Technological Promise - On-Demand Mind Uploading | Wetware Interface
|
| The Truman Show | Micro Worlds
|
| The Twilight Zone: Sixteen Millimeter Shrine | A fully virtual Life
|
| The Twilight Zone: The Lonely | Embodiment
|
| The Uncanny Valley | Uncanny Valley
|
| The Uncanny Valley | Introduction to the Valley
|
| The Virtual Clean Room | Medical Training
|
| The Virtual Clean Room | Training Basics
|
| The VRT Concept | Valid Reality
|
| The Wii: Truly a Wanda for Everyone? | 6DOF Devices
|
| Thirteenth Floor: World Building | New Perspectives
|
| Tin Toy | 1988
|
| To love or to abuse a robot? | AI Friend
|
| Tongue Drive Technology | 6DOF Devices
|
| Tracking Your Fingers with the Wiimote | 6DOF Devices
|
| True 3D Endoscopy | stereoscopic Displays
|
| True 3D Endoscopy | Subtle Differences
|
| Trust and Computing: Trust Higher when Machines Appear Human | Interaction and the Valley
|
| Trust and Judgement in VR: Still based on looks | Accepting an Avatar Body
|
| Turning to VR to model Complex Structures in the Lung | Diagnosis Training
|
| TweenBots | AI Friend
|
| TwittAround | Integrating Virtual Data
|
| Two Artificial Corneas Promise to Restore Sight | Prosthetic Senses
|
| Two-Way Data Neuroprosthetic Implants | Wetware Interface
|
| Two-way Link Between Sound and Fear Perception | Sound
|
| Tying Sounds into Animations | Copying the Physical
|
| Ubiquitous Lifesigns Monitoring | Hospital Care at Home
|
| Ubiquitous Lifesigns Monitoring | Health Monitoring Fabrics
|
| Ultrasensitive Imaging: Hunting Every Photon | Augmented Diagnosis
|
| Understanding Grows on Roots of Memory | How We Work
|
| Understanding the Science of Running | Navigation
|
| Underwater Robots > Robojelly | Robots on the Beat
|
| University of Calgary Unveils the CAVEman Virtual Human | Training in Virtual Reality
|
| University of Calgary Unveils the CAVEman Virtual Human | Virtual Health Research
|
| Unwell in Flesh, Successful in Mind | Making a Living Virtually
|
| US Military Designing Virtual Parents | Virtual Relationships
|
| US Research Indicates Thousands are Using Pokemon Go Whilst Driving | Integrating Virtual Data
|
| US Seeks Virtual Environment Based Car Bombers | A fully virtual Life
|
| Using 3D Printers to create Surgical Simulators | Augmenting Patient Data
|
| Using a CAVE to Model Blood Flow in Children | Augmenting or Altering Original Organs
|
| Using a Virtual Epidemic to Educate | Virtual Treatment
|
| Using Biolabs With Interchangable Chips | Hospital at Home
|
| Using Biolabs With Interchangable Chips | Extended Periods in VR
|
| Using Biolabs With Interchangable Chips | Biochip Diagnosis
|
| Using Blue Food Dye to Repair a Spinal Cord | Repairing Damage
|
| Using LiDAR to create maps of Earthquakes | The lay of the land
|
| Using Nanotech as Neuroprosthetics | Repairing and Augmenting Function
|
| Using RFID to Monitor Implants | Prosthetic Limbs
|
| Using RFID to Monitor Implants | Prosthetic Senses
|
| Using RFID to Monitor Implants | Artificial Organs
|
| Using RFID to Monitor Implants | Augmenting the body
|
| Using Simple Brains to Understand the Mechanics of Emotion | How We Work
|
| Using the Allport Scale on Virtual Societies | Changing Behaviour
|
| Using the Allport Scale on Virtual Societies | Its a big old world
|
| Using the Virtual Psychological Human to Revolutionise Care | Virtual Treatment
|
| Using the Virtual Psychological Human to Revolutionise Care | Augmenting Patient Data
|
| Using the Wii to View Patient Images | Augmented Diagnosis
|
| Using Thin Clients for Medical Data | Medical Data Standards
|
| Using UAVs to Ramp up Development of Aerial Sensor Webs | Building The Web
|
| Using VR and Phased Imaging to Track Alzheimers Disease Progression in New Ways | Augmented Diagnosis
|
| Using VR to change behaviour - Beating the Bullies | A fully virtual Life
|
| Vagus Nerve and Neurostimulation | Neurostimulators and Neuroreaders
|
| Video Games and Virtual Environments increase Creativity in Children | Education
|
| Videogame Derived Medicine | Virtual Treatment
|
| Videogaming as Viable Surgical Training | Medical Training
|
| Vie MUD | Codebases
|
| Virtual Body: Fundamental Concepts: 1 | Fundamental Concepts
|
| Virtual Body: Fundamental Concepts: 1 | Wetware Interface
|
| Virtual Body: Fundamental Concepts: 2 | Fundamental Concepts
|
| Virtual Child Predation to Stop Physical Predation | Solving Adult Issues
|
| Virtual Child Predation to Stop Physical Predation | Breaking Boundaries
|
| Virtual Clothing Mirror | Integrating Virtual Data
|
| Virtual Colonography vs. Standard Colonoscopy | Virtual Treatment
|
| Virtual Environment For Dentistry - VDITS | Medical Training
|
| Virtual Environment For Dentistry - VDITS | Dentistry Training
|
| Virtual Environment For Dentistry - VDITS | Training for Patient Interaction
|
| Virtual Human Interaction Lab uses VR to Study Human Social Behaviour | Future worlds
|
| Virtual Limbs: Living with three arms | A Virtual Body
|
| Virtual Limbs: Living with three arms | Prosthetic Limbs
|
| Virtual Love: Quotes and Concepts | Romance and Relationship
|
| Virtual reality Transforming Physiotherapy | Virtual Physiotherapy
|
| Virtual Schools - Even in Kansas | Replacing the Classroom
|
| Virtual Voice: Artificial Larynx | Virtual Voice
|
| Virtual Voice: The Power of Online Communication: A Textual Voice | Plugging Out?
|
| Virtual Voice: The Power of Online Communication: A Textual Voice | Virtual Voice
|
| Virtual Voice: The Power of Online Communication: A Textual Voice | Virtual Voice
|
| Virtual Voice: Ultimate RolePlaying Hook | Pro Role-Play
|
| Virtual Voice: Using BMI to Control an Artificial Larynx | Coupling to the Nervous System
|
| Virtual Voice: Using BMI to Control an Artificial Larynx | Virtual Voice
|
| Virtual Voice: Using BMI to Control an Artificial Larynx | Mind-Machine Interface
|
| Virtual Voices: Replicating the Sounds Produced By Big Cat Throats | Virtual Voice
|
| Virtual worlds Require Better Tools | Designing Interfaces
|
| Visual Pathways the same, With or Without Eyes | Basics
|
| Vivox, Bringing Integrated Voice to Virtual Worlds | Virtual Voice
|
| Voice Chat Can Really Kill the Mood on WoW | Its just a game, right?
|
| VR and Conferences: The Difficult Partnership | Telecommuting
|
| VR Book Quotes | New Perspectives
|
| VR Cultural Icons > Joe 90 | New Perspectives
|
| VR Cultural Icons: Lightcycles | New Perspectives
|
| VR Cultural Icons: Max Headroom | New Perspectives
|
| VR Cultural Icons: Rez | New Perspectives
|
| VR Demonstrated as a Serious Commercial Design Tool | Manufacturing
|
| VR Environments in the Workplace: The Cubicle worker | VR Systems
|
| VR Environments in the Workplace: The Cubicle worker | 3D VR Interfaces
|
| VR for Research: Not the Medium, but Delivering the Message | Visualisation in Research
|
| VR Interfaces: Ahra-A | Help in the Home
|
| VR Interfaces: AirStrike | Designing Interfaces
|
| VR Interfaces: Barco RP-360 dome | Scenic Walls
|
| VR Interfaces: Boston Retinal Implant Project | Enhancing the Eye
|
| VR Interfaces: CyberMan GVD510-3D | stereoscopic Displays
|
| VR Interfaces: CyberWalk | 6DOF Devices
|
| VR Interfaces: Explorer 500 P Hearing Assist | Prosthetic Senses
|
| VR Interfaces: Facebook Jacket | Extra-Sensory Perceptions
|
| VR Interfaces: Fogscreen | Holographic
|
| VR Interfaces: Gyration Air Mouse | 6DOF Devices
|
| VR Interfaces: HOPSCOTCH | Augmented Teaching
|
| VR Interfaces: Inupathy - Neural Interface Dog Mood collar | Mind Reading
|
| VR Interfaces: iRobot ConnectR | Robotic Personal Assistance
|
| VR Interfaces: Jaipur Foot | Prosthetic Limbs
|
| VR Interfaces: Jaipur Knee | Prosthetic Limbs
|
| VR Interfaces: Leapfrog Tag | Infants & Juniors
|
| VR Interfaces: Novint Falcon | Telehaptics
|
| VR Interfaces: Novint Falcon | Haptic Interfaces
|
| VR Interfaces: OI/OO Teledildonics Wii Attachment | Sensors
|
| VR Interfaces: Perspecta | Holographic
|
| VR Interfaces: Robulab | Help in the Home
|
| VR Interfaces: Sega VR | HMDs
|
| VR Interfaces: Shimi | Artificial Life
|
| VR Interfaces: StringWalker | 6DOF Devices
|
| VR Interfaces: The Heliodisplay | Holographic
|
| VR Interfaces: The Webcam/EyeToy | Attention Tracking
|
| VR Interfaces: Tongue Drive | Attention Tracking
|
| VR Interfaces: ViRob | Robotic Surgery
|
| VR Interfaces: VRIxp | Augmented Diagnosis
|
| VR Interfaces: Vuzix iWear AV 310 | Video Eyewear
|
| Wafer Thin Flexible Integrated Circuits | External Nervous System
|
| Wageless Workers: Robot Porters | Wageless Workers
|
| Wageless Workers: Robot Porters | Robotic Porters
|
| Waldo Avatars | Living through an Avatar
|
| WARP: Accelerating Wireless Technology Development | Wireless Speed
|
| Wearable Brain Diagnosis: Thanks NASA | Neuro Health Monitoring
|
| Wearable Diagnosis | Hospital Care at Home
|
| Wearable Diagnosis | Extended Periods in VR
|
| Wearable Diagnosis | Health Monitoring Fabrics
|
| Wearable Display Jackets | Integrating Virtual Data
|
| What ACE means for VR | Motion Control
|
| What is Cyberpunk? | Genres and Classifications
|
| When 3D Becomes a Busman's Holiday | 3D VR Interfaces
|
| When a Biochip Lab is not enough: Massively parallel Biochip Labs | Biochip Diagnosis
|
| When Augmented Security Goes Pear Shaped | Tracking Others
|
| When Landscaping Don't Worry About Life Forms | The lay of the land
|
| Where am I? Using Feature Cues for Navigation | Navigation
|
| White House Deputy CTO Holds Dual Reality Event | Telecommuting
|
| Why Recoil at Unpleasant Noise Occurs | Sound
|
| Why Standards? | Setting Up
|
| WI-MAX Promises to Transform America?s Internet | Connectivity for Everyone
|
| Will Never (Active Worlds) | ActiveWorlds
|
| Will Never (Second Life) | SecondLife
|
| Wireless Data Swifter than Wired Data | Wireless Speed
|
| Wireless Drug Delivery Prototype Completes Clinical Trials | Personalised Health
|
| Wireless Spectrum Sharing | Building The Web
|
| Woman with bionic arm regains sense of touch | Augmenting the body
|
| Woman with bionic arm regains sense of touch | Prosthetic Limbs
|
| Woodland Paths | Plant life
|
| Working in 3D:1. Natural Filing | 3D VR Interfaces
|
| World of World of Whatever | Immersing Totally
|
| World's Oldest Prosthetics Show Even Primitive societies Used Prosthetics | Clothing and Leather-working
|
| 'Big brother' buildings offer less invasive security | Tracking Others
|
| 'Simulations' and 'Games', Why the Difference? | Resisting
|