Da Vinci gains Gaze Assist | Robotic Surgery
|
Da Vinci gains Gaze Assist | Augmenting the Surgeon
|
GPS Tracker To Keep Pupils Safe | Tracking Others
|
Open-Source, Multitouch Surface | Scenic Walls
|
State of Play: The game of love | Romance and Relationship
|
18-Foot Wide Super-HD Multi-User Multitouch Display | Scenic Walls
|
3-D Modeling Advance: A single photo can be reconstructed into a 3-D scene | Copying the Physical
|
360 degree Full Motion Video Panoramas | Forensic Visualisation
|
3D Cameras will make Virtual Worlds Easier to Use? | 6DOF Devices
|
3D Dashboards: Future, or Distraction? | stereoscopic Displays
|
3D Engines > Vpython | Codebases
|
3D Physics SDK > PhysX | Movement and Collisions
|
3D Printed Thermoelectric generators | Building The Web
|
3D RoboVision | Embodiment
|
3D Visual Processing Centre Identified | Our Processing Regions
|
5 Year old Gains Prosthetic Legs | Prosthetic Limbs
|
A 3D Scanner for which No Object is Too Big or Too Small | Copying the Physical
|
A Bland World | Scent
|
A Camera that Detects Vital Signs | Tracking Others
|
A Dark World | Total Immersion
|
A Dark World | Sight
|
A Downside of Gesture-Control: Perceptual Power of Gestures Used by Others | Gesture Control
|
A Fourth Economy | Virtual Form
|
A Game Business Model: Learning from Touring Bands | Setting Up
|
A Ghostly World | Touch and Feel
|
A Literal Sensor Web Comes into Its Own | The Sensor Web
|
A new life, a happier life, a virtual life | A Virtual Body
|
A new life, a happier life, a virtual life | Extended Periods in VR
|
A new route to Retinal Displays - Holographic Lenses | Enhancing the Eye
|
A Secondary Network Discovered in the Brain | How We Work
|
A Selection Of The Dark Uses For SimStim | Mind-Machine Interface
|
A Selection Of The Joyous Uses For SimStim | Mind-Machine Interface
|
A Sensor Web Built from Every Screw? | Intelligent Objects
|
A Sensor Web for Runways | Building The Web
|
A Sensor Web of Hearing Aids | Connectivity for Everyone
|
A Silent World | Designing your Dream
|
A Simple Plan to ID Every Creature on Earth | Timeline of Developments
|
A Smartphone as a Secure Building Access Key | Smart Homes
|
A Sterile World | Scent
|
A Therapeutic VR for Driving Phobias | Phobias
|
A True Artificial Cochlea | Artificial Ear
|
A True Virtual Voice: First Steps | Virtual Voice
|
A Turing Test of Actions, Not Words | Intelligent NPCs
|
A Virtual Life: A half-life? | Immersing Totally
|
A Wheelchair With Ears and Brain | Exoskeletal Frames
|
AbGradCon 2009: Another attempt at Mixed Reality Conferencing | Telecommuting
|
Abiku | Mythological Creatures
|
Achaclia | Mythological Creatures
|
Acheri | Mythological Creatures
|
ACME - Augmented Virtuality or Virtual Augmented Reality? | Telecommuting
|
ACQUINE and Virtual Identity | The Face Construct
|
Action computer games can sharpen eyesight | Sight
|
Action computer games can sharpen eyesight | Natural Senses over Augmented/Artificial
|
ActiveWorlds 4.1: Working with Zones | ActiveWorlds
|
ActiveWorlds Expo 2006 - The Aftermath | ActiveWorlds
|
ActiveWorlds Expo 2007 | ActiveWorlds
|
ActiveWorlds: Avatar Movement Restrictions | Sequence Files in Context
|
ActiveWorlds: Avatar Overriding | Living through an Avatar
|
ActiveWorlds: Avatar Overriding | ActiveWorlds
|
ActiveWorlds: Local Caching a world | ActiveWorlds
|
ActiveWorlds: The Cell-Grid | ActiveWorlds
|
ActiveWorlds: The Cell-Grid | The lay of the land
|
Adding Arms to Autonomous Aircraft | Robots on the Beat
|
Adding Haptics to a Second Skin | The Organic Sense of Touch
|
Adding Immersion in Activeworlds: Simple NPCs without Bots | ActiveWorlds
|
Adh Sidhe | Mythological Creatures
|
Advanced Speech Encoding | Virtual Voice
|
Advanced Speech Encoding | Virtual Voice
|
Ahl al-trab | Mythological Creatures
|
Ahuizotl | Mythological Creatures
|
AI Cars, Driving Like Hooligans | Embodiment
|
AI Development > LIREC | Embodiment
|
AI Development > SEMAINE Project | Natural Language
|
AIBO: The Little Dog that Couldn't | Robotic Dogs
|
Aiko: The Gynoid | Gynoids
|
Al | Mythological Creatures
|
Albert Einstein: The Android | Androids
|
All-in-Premium Remote | Integrated Projection Systems
|
Amputee Makes Olympic - Not Paralympic - History | Prosthetic Limbs
|
An Air Quality Sensor Web Made From iPhones | Building The Web
|
An Engineers' AR Display | HUDs
|
An Introduction to: Genetically Personalised Medicine | Virtual Patient Care
|
An Omnipresent Environment | 3D VR Interfaces
|
Analysing Typhoons for Future Use | Atmospherics
|
Analyst Interview of Nentendo 2007 by Chairman/CEO Iwata | VR Systems
|
Androgynous Avatars Inspire Less Trust | Avatar Psychology
|
Androgynous Avatars Inspire Less Trust | The Face Construct
|
Androgynous Avatars Inspire Less Trust | Altering Self-Perception
|
Animation: Gait and movement differs according to wealth | Sequence Files in Context
|
Animatrix: A Detective Story | Dystopian Landscapes
|
Animatrix: Beyond | Building in Fiction
|
Animatrix: Final Flight of the Osiris | Visions of the Future
|
Animatrix: Index of Stills | Micro Worlds
|
Animatrix: Matriculated | Avatar Psychology
|
Animatrix: The Second Renaissance: Part 1 | Implications of Advanced AI
|
Animatrix: World Record | Remote Self
|
Apple Image Recognition Patent | Facial Expression
|
AR Development > ARToolKit | Creating Mixed Reality Interfaces
|
AR Development > ARToolWorks (ARToolkit 4.4) | Integrating Virtual Data
|
AR Development > FLARToolKit | Creating Mixed Reality Interfaces
|
AR Development > NyARToolKit | Creating Mixed Reality Interfaces
|
AR Gimmicks > Adidas AR World | Gimmicky Interfaces
|
AR Gimmicks > Epson New Year Cards | Gimmicky Interfaces
|
AR Sights | Integrating Virtual Data
|
AR: Object Recognition in Real-Time | Augmenting the body
|
Are prosthetics Obsolete? Priced out of The Heal Game | Augmenting the body
|
Are prosthetics Obsolete? Priced out of The Heal Game | Prosthetic Limbs
|
Are prosthetics Obsolete? Priced out of The Heal Game | Prosthetic Senses
|
Are prosthetics Obsolete? Priced out of The Heal Game | Coupling to the Nervous System
|
Arhrrrr - An AR Shooter without Magic Symbols | Integrating Virtual Data
|
Artificial Hydroapatite | Prosthetic Construction Materials
|
Artificial Memories Placed in an Organic Brain | Repairing and Augmenting Memory
|
Artificial Muscle from Fishing Line: Powerful yet Cheap | Artificial Muscle Materials and Methods
|
Artificial Muscles Constructed From Wax-Filled Nanotech Yarn | Body Reinforcement Muscles
|
Artificial Personalities with Artificial Genomes | Embodiment
|
Artists 'draw on air' to create 3D illustrations | 3D VR Interfaces
|
Attention is what makes Sensory Data Stand Out | Our Processing Regions
|
Augmented Conferencing | Locationless Business
|
Augmented Flight: Physical and Virtual Planes Compete | Integrating Virtual Data
|
Augmented Reality Basics: Magic Symbol | Augmented Reality
|
Augmented reality device helps multiple sclerosis patients walk | Augmenting the body
|
Augmented reality device helps multiple sclerosis patients walk | Prosthetic Limbs
|
Augmented Reality Entertaining: Magic Show | Extra-Sensory Perceptions
|
Augmented Reality Goal System | Integrating Virtual Data
|
Augmented Reality Hip Replacement | Prosthetic Limbs
|
Augmented Reality Mapping: Tokyo's Nameless Streets | The Sensor Web
|
Augmented Reality Sensor Web for the Road: Real-Time Ice Location | Connected on the Move
|
Augmented Reality, Designed for Space, Half a Century Behind Everyone Else | HUDs
|
Augmented Telehealth | Designing Interfaces
|
Augmented Telehealth | Electronic Records
|
Augmented Telehealth | Medical Data Standards
|
Augmented Vision Cops | Sight
|
Augmented Vision Cops | Military AR
|
Augmented Vision Cops | Forensic Visualisation
|
Augmenting Medical Records: OpenMRS | Electronic Records
|
Augmenting Medical Records: OpenMRS | Medical Data Standards
|
Augmenting Medical Records: OpenMRS | Medical Data Standards
|
Augmenting Virtual Environments with Physical Stats | Valid Reality
|
Automating Cell Cultures | Augmented Surgical Diagnosis
|
Autonomous Shrapnel Remover | Robotic Surgery
|
Autonomous Shrapnel Remover | Robotic Surgery
|
Avatar Animation: Why Human(oid)s Swing Their Arms | Sequence Files in Context
|
Avatar Based Health Records | Electronic Records
|
Avatar Pieces for Every VR Environment | Premade Pieces
|
Aztec Templo Mayor: A VR World in a Book | Settlement Layout
|
Balance in the Blood not just the Ear | Balance
|
Beginnings In Optogenetics | Coupling to the Nervous System
|
Better Lubricant Leads to Longer-Lasting Bone Implants | Prosthetic Bones
|
Beyond Teledildonics: Teleamore | cyber to Tele-d
|
Bicentennial Man: A Plot Overview | New Body
|
Bicentennial Man: Index of Stills | New Body
|
Bina 48: The Gynoid | Gynoids
|
Binding Neurons to Implants | Repairing and Augmenting Cognition
|
BioChips: A Hospital in a shoebox | One Ambulance, One Hospital
|
BioChips: A Hospital in a shoebox | Biochip Diagnosis
|
Biodegradable Integrated circuits - Transient Electronics | Prosthetic Construction Materials
|
Biometric Escapism | Valid Reality
|
Biosensor That Warns when Athletes are about to 'Hit The Wall' | Augmenting You
|
Biped Robots > Petman | Military AI
|
BlindAid: Mirror World for the Blind | Sight
|
BMI Wheelchair: May 2009 Update | Augmenting the body
|
BMI: Basic Introductions | Wetware Interface
|
Book Quotes Index: SnowCrash | New Perspectives
|
Book Quotes: 3D Icon Interface | 3D VR Interfaces
|
Book Quotes: A Synthespian's AGI | Embodiment
|
Book Quotes: Alternate Living | Plugging Out?
|
Book Quotes: Annulling Disability Through VR | Plugging Out?
|
Book Quotes: Assessing Haptic Threshold | The Organic Sense of Touch
|
Book Quotes: Avatar rooted in Physical Details | Personified Avatars
|
Book Quotes: Avatar rooted in Physical Details | Accepting an Avatar Body
|
Book Quotes: Avatar Size | Avatar Psychology
|
Book Quotes: Battle of Britain Holo-display | Graphic Hardware
|
Book Quotes: Death Through Unplugging? | Immerse too Deeply?
|
Book Quotes: Dissecting an AGI on the Net | Artificial General Intelligence
|
Book Quotes: Electric Sleep & Biofeedback | Wetware Interface
|
Book Quotes: Flatland | Resisting
|
Book Quotes: Form Without Presence | Immersing Totally
|
Book Quotes: Games as The Forebears of VR | Creating a World
|
Book Quotes: Hammerstein Mood Organ | Repairing and Augmenting Cognition
|
Book Quotes: Human or AI? Using Law to tell them Apart | Implications of Advanced AI
|
Book Quotes: Hypercards and File Transfers | 3D VR Interfaces
|
Book Quotes: Identity Without Fixed Form | Living through an Avatar
|
Book Quotes: Identity Without Fixed Form | Identity in an Avatar Age
|
Book Quotes: Liquid Identity | A fully virtual Life
|
Book Quotes: Medical HUD | Augmented Sight
|
Book Quotes: Medical HUD | Virtual Treatment
|
Book Quotes: Net Addiction | Immersing Totally
|
Book Quotes: Net Coma | Immersing Totally
|
Book Quotes: Neural Jack Gesture | Wetware Interface
|
Book Quotes: Presentation matters more, when you have no Self to Present | Personified Avatars
|
Book Quotes: Puppets and Citizens | Intelligent NPCs
|
Book Quotes: Refusing to See - AI Rights | Implications of Advanced AI
|
Book Quotes: Rights of Synthespians | Implications of Advanced AI
|
Book Quotes: Sensation of Reality Switching | Immersing Totally
|
Book Quotes: Sensory Blindness | Repairing and Augmenting Function
|
Book Quotes: Sight Without Eyes | Sight
|
Book Quotes: SimStim Rom - A Medical Escapism | Virtual Treatment
|
Book Quotes: SimStim Rom - A Medical Escapism | Medical SimStim
|
Book Quotes: Talking Heads | Immersing Totally
|
Book Quotes: The upcoming Idoru and Synthespians | Embodiment
|
Book Quotes: Unreal Reality | Natural Senses over Augmented/Artificial
|
Book Quotes: Virtual Coffee, Virtual Limitations | A fully virtual Life
|
Book Quotes: Virtual Perfect Health | Immersing Totally
|
Brain blankets for BMI | Coupling to the Nervous System
|
Brain Machine Interface Enabled Wheelchair | Repairing and Augmenting Function
|
Brain Navigator: 3D Brain Exploration | How We Work
|
Brain Reading: Diffusion Spectrum Imaging | Wetware Interface
|
Brain Reading: Diffusion Spectrum Imaging | Imaging
|
Brain Reading: fMRI | Wetware Interface
|
Brain Reading: fMRI | Imaging
|
Brain Scans Read Intentions | Wetware Interface
|
Brain Search | Our Processing Regions
|
Brain Search | Wetware Interface
|
BrainGate: Video Introductions | Wetware Interface
|
Bringing a River to Life | Wildlife
|
Bringing Eyecare to those without Optometrists | Augmenting the body
|
Building a (Rodent) Brain | How We Work
|
Building Worlds in Otherland | Building in Fiction
|
Business in VR: Interfacing a Sales Database with a World | Locationless Business
|
Bypassing the Silicon Speed Barrier | Future worlds
|
Bypassing the Uncanny Valley with Hands | Skeletons and Boning
|
Bypassing the Uncanny Valley with Hands | Intimate Interaction and the Valley
|
Cameras Without Lenses | Integrated Projection Systems
|
Can culture dictate the way we see? | Sight
|
CAVE usage in Research spreads to Microbiology | Scenic Walls
|
CBS 60 Minutes: Harnessing the Power of the Brain | Wetware Interface
|
Cells with double vision | How We Work
|
Ceramic Plastic | Construction Materials
|
Changing Self Perspective with VR | Fundamental Concepts
|
Changing Self Perspective with VR | Living through an Avatar
|
Changing Self Perspective with VR | Generic Virtual Augmentation
|
Changing Self Perspective with VR | Immersing Totally
|
Changing Self Perspective with VR | Altering Self-Perception
|
Chatbots > ELIZA | Intelligent NPCs
|
Cheapening the Cost of Motion Sensors | Balance
|
Chemical Sensor as Sensitive as a Dog's Nose | Scent
|
CLASS | Research Initiatives
|
Co-Processors for the Mind: New Directions in AI | Artificial General Intelligence
|
Codebase: ActiveWorlds 3.6 | Codebases
|
Codebase: ActiveWorlds 4.1 | Codebases
|
Coffey and Virtalis team up to bring Virtual Reality to Mining: Exposibram 2009 | Mining
|
Combating Noise and Distortion When Linking Aircraft to the wider Sensor Net | Connected on the Move
|
Combining MoCap and Gesture Recognition | MoCap
|
Combining MoCap and Gesture Recognition | Motion Control
|
Combining Natural and Artificial Neural Nets for Better Search | AI Middleware
|
Combining Physical and Virtual Relationships | Virtual Relationships
|
Computerised Dustbins | Intelligent Objects
|
Concept of Self - Exposed? | Proprioception
|
Confirmation: Any Tool is viewed as a Temporary Body Part | Immersing Totally
|
Connecting to Telnet Worlds: Using Microsoft Telnet | Text-world Clients
|
Connecting Twitter to a Light Display | Integrating Virtual Data
|
Connecting villages with drive-by Wi-Fi | Connectivity for Everyone
|
Contrast one of the Key Issues in Determining Both Avatar Facial Gender and Age | Avatar Psychology
|
Control of Your Hands is in Your Eyes | The Organic Sense of Touch
|
Controlling Mood in a Social World | Designing your Dream
|
Cool Running IR Sensors | Extra-Sensory Perceptions
|
Cosmic Rays, Micro-differences, and Virtual Worlds | Natural Senses over Augmented/Artificial
|
Cranial Nerves | Connecting a Body
|
Cranial Nerves | Coupling to the Nervous System
|
Cranial Nerves | Body Movement
|
Cranial Pressure Sensor | Neuro Health Monitoring
|
Creating a Budget Head-tracker with the Wii-Mote | 6DOF Devices
|
Creating Cities | Settlements
|
Creating Intelligent, Emotive NPCs | Implications of Advanced AI
|
Creating Polygonal Shapes through a Merger with Topology | Rust and Deterioration
|
Creating Raging Winds in AW 4.1 | Natural Formations
|
Creating Raging Winds in AW 4.1 | Atmospherics
|
Creating Realistic Terrain: Deserts | Natural Formations
|
Creating Realistic Terrain: Grasslands | Natural Formations
|
Creating Realistic Terrain: Mountains | Natural Formations
|
Creating Realistic Terrain: River Systems | Natural Formations
|
Creating Scenic Views in Text: ASCII Art | Environmental Systems
|
Creating Scenic Views in Text: ASCII Art | Descriptive Views
|
Crossing the Blood-Brain Barrier for Improved Visualisation | Imaging
|
Crowdsourcing Swarm Control | Embodiment
|
Cyberbullying Versus Physical Bullying: Differences Highlighted | Integrating Virtual Data
|
CYCLOPS - Robot Blind Person | Sight
|
Cyclorama: the oft-neglected Tool | Scenic Walls
|
Cystal [eye]ball: Precognitive Eyes are Normal | Sight
|
Damaging Education with Virtual Environments: BarbieGirls | Education
|
Dark City: A Dystopian Synthetic World | Dystopian Landscapes
|
Dark City: Avatar Identity | Avatar Psychology
|
Dark City: Avatar Identity | Identity in an Avatar Age
|
Dark City: World-Building Paradigm | Settlements
|
Darkness and Fog Sensor for Car Safety | Intelligent Objects
|
DARPA Urban Challenge 2007 | Robots on the Beat
|
Dating in VR | Romance and Relationship
|
Diagnosing Sugar Levels from Saliva | Hospital at Home
|
Diagnosing Sugar Levels from Saliva | Ubiquitous Monitoring
|
Diagnosis Via Brain Music | Neuro Health Monitoring
|
Digital stethoscopes: A Beginning | Augmented Diagnosis
|
DIKU mud | Textual MUDs
|
Displaying SmartPhones: Mini-Projector Over iWear? | Integrated Projection Systems
|
Do in WoW as You would in RL | Ownership
|
Do It Yourself: Prosthetic Limbs | Prosthetic Limbs
|
Do we have the technology to build a bionic human? | Prosthetic Limbs
|
Does Function Have to Follow Form in Prosthetics? | Prosthetic Limbs
|
Doom: An Indicator of Change | Old Augments
|
Doubts raised over fMRI Validity | Imaging
|
Drive to fight Child Pornography Drives Creation of High Volume Image Scanner | Forensic Visualisation
|
Drone Hacking Shows System Vulnerabilities | Embodiment
|
Droplet Robots: A Physical Particle Swarm | Intelligent Objects
|
E-Books Like Books: Flippable, Browsable | Graphic Hardware
|
ED-209 and the Fear over Programmed Robotics | Basics of AI
|
EFIT-V and personalised avatars | Personified Avatars
|
EFIT-V: The Evolved Police Sketch Artist | Forensic Visualisation
|
Electroactive Elastomers – Artificial Muscles for Shock Absorption | Shock Absorbers and Sensory Substrates
|
Electrocorticography Grows Up | Wetware Interface
|
Embodiment: We React to Exposed Teeth Faster than Other Emotional Displays | Substrate Chauvinism
|
Emotion Critical to Memory Retention | Immersing Totally
|
Encouraging Social Worlds | Designing your Dream
|
Encroachment of the Computerised Doctor | Wageless Workers
|
Encroachment of the Computerised Doctor | Robotic Rounds
|
Endgame Singularity | Neural Networks
|
Energy Recycling, Lighter Robo Legs | Prosthetic Limbs
|
eStadium: Using Smartphones for the first Augmented Stadiums | Augmenting You
|
EVE no Jikan (The Time of Eve) | New Perspectives
|
EVE no Jikan (The Time of Eve) Act 2 - Sammy | New Perspectives
|
EVE no Jikan (The Time of Eve) Act 3 - Koji & Rina | New Perspectives
|
ExoFly & DelFly: Fluttering For Exploration | Robots on the Beat
|
Expert System Matches Human Eye in Identifying Artwork | Machine Vision
|
External-Grade 3D Scanners | The Sensor Web
|
Extra Sensory Perceptions: Sensing Magnetic Fields | Extra-Sensory Perceptions
|
Eye-tracking as Virtual Environment Interaction for Disabilities | A Virtual Body
|
Facial Recognition for Wild Primate Faces | Tracking Others
|
Fast Adaptive Optics for 3D Medical Imaging | Augmented Diagnosis
|
Fast Adaptive Optics for 3D Medical Imaging | Augmented Surgical Diagnosis
|
Finding the right Gestures for an Interface | Gesture Control
|
Finger Movement Patterns for Complex Tasks Anticipate the Position for Task after Next | Skeletons, Boning, and MoCap
|
Firefighting Robot Waldoes | Fire Fighting
|
First European Bio-Monitor Beds | Health Monitoring Fabrics
|
Fitting Prosthetics Snugly over Time | Prosthetic Limbs
|
Flexible Power for Prosthetics | Prosthetic Construction Materials
|
Flexible Power for Prosthetics | Prosthetic Movements
|
Flexible, Implantable Biosensor for Healthcare | Hospital at Home
|
Flexing, clear computer components | Artificial Organs
|
Flexvision Xl | Scenic Walls
|
Flora and Fauna in the Cold Wastelands | Wildlife
|
Flora and Fauna in the Hot Wastelands | Wildlife
|
Food & VR: Expectation of a Tasty Food affects the Brain | Taste
|
For The Birds | 2000
|
Form Fitting Prosthetics Using DICOM Data | Artificial Organs
|
Form Fitting Prosthetics Using DICOM Data | Prosthetic Bones
|
FT | Interfacing with the Outside World
|
Fujitsu's Robobear | Embodiment
|
Fujitsu's Robobear | Augmenting the Surgeon
|
Fundamental Obstacles to Developing Reliable Neuroprosthetics | Coupling to the Nervous System
|
Fundamental Obstacles to Developing Reliable Neuroprosthetics | Basics of Neuroprosthetics
|
Fundamental Obstacles to Developing Reliable Neuroprosthetics | Neuroprosthetic Improvements
|
Galatea and Modern Robotics: The Allusion | Gynoids
|
Galatea and Modern Robotics: The Allusion | Androids
|
Galatea and Modern Robotics: The Allusion | Introduction to the Valley
|
Gamebooks | Creating a World
|
Games for Health 2008: Round Up | Training in Virtual Reality
|
Games for Health 2008: Round Up | Virtual Health Research
|
Geminoid H1: The Android | Androids
|
Gene-Z Device Applies Microfluidic Diagnosis at Low Cost | Operating Remotely
|
General Laws of Business in Social VR | Locationless Business
|
George | Dreamscapes
|
George Berkeley - the Bishop in the Cybermall | Total Immersion
|
George: A peer or a Tool? | Implications of Advanced AI
|
Geri's Game | 1997
|
Germany Declares War on Second Life | Changing Behaviour
|
Germany Declares War on Second Life | Upbringing Vs VR
|
Giving Virtual Birth: 2009 | Solving Adult Issues
|
Golden Ratio for Faces - Female Faces at Least | Avatar Psychology
|
Google PowerMeter as a Sensor Web | Intelligent Objects
|
Google Resurrects the old Stratellite Concept | Connectivity for Everyone
|
Governmental Visualisation > VERDE | Virtual Display
|
GPS for Buses | Augmenting You
|
Hacked: The Mathematics of Leaf Vein Architecture | Plant life
|
Hand Transplants Reconnect Nerves | Coupling to the Nervous System
|
Haptics Impacts how the World is Viewed, Sight Impacts how the world is Felt | Basics
|
Haptics Reaches the Emotions | Haptic Interfaces
|
Haptics Theories Upturned: Pressure Independent of Velocity | Basics
|
Haptics via Ultrasound | Haptic Interfaces
|
Haptics: Cold | Basics
|
Haptics: Pressure | Basics
|
Haptics: Pressure | Natural Senses over Augmented/Artificial
|
Haptics: Texture | Basics
|
High Dynamic Range Photography, and Use in Eye Emulation | A Virtual Body
|
High Dynamic Range Photography, and Use in Eye Emulation | Sight
|
High Tech Hunting Peters Out | Robotic Personal Assistance
|
High Tech Hunting Peters Out | Augmenting the body
|
Holograms can reveal brain's inner workings | Imaging
|
HoloVision | Research Initiatives
|
Home 3D Printing: The movement Starts | 3D Fabrication
|
Home 3D Printing: The movement Starts | 3D Printing
|
Home V Hospital | Hospital Care at Home
|
Hooking Neuroprosthetics to the limbs | Coupling to the Nervous System
|
Hooking Neuroprosthetics to the limbs | Mind-Machine Interface
|
Horizon: Human 2.0 | Augmenting You
|
Horseracing the Augmented Way | Virtual Display
|
Hospital in the Ambulance, Chip in Your Hand | One Ambulance, One Hospital
|
Hospital in the Ambulance, Chip in Your Hand | Biochip Diagnosis
|
Houseplants as Interface Devices | Haptic Interfaces
|
How do you stop online students cheating? | Tele-Education
|
How Uploading Works | Wetware Interface
|
How Uploading Works | Mind-Machine Interface
|
How Was School Today? | Interfacing with the Outside World
|
Human Interaction with Personally Invasive Non-Lifelike Robots | Robotic Rounds
|
Hydroxyapatite Bone Grafts | Prosthetic Bones
|
HyGreen - Intelligent Hygiene Sensor web | Robotic Cleanliness
|
Imagination Eases Pain: Study Reinforces Effect Shown by VRs | Pain
|
Immersive Newscasting versus Actuality | 3D VR Interfaces
|
Implant Coating to Revolutionise Prosthetics | Prosthetic Construction Materials
|
Improving BCI: Neural Network on a Chip | Coupling to the Nervous System
|
Improving LIDAR: Calibrate and Scan | Machine Vision
|
Improving Robotic Surgery by integrating Augmented Reality Elements | Augmenting Patient Data
|
Improving the Internet for Real-Time Applications | Wired World
|
Increasing Access to Public Augmented Reality Units: The Human beast Problem | Connectivity for Everyone
|
India's Digital Heritage programme: Taking heritage to VR | Art and History
|
Indoor Totally-Autonomous UAV Plane | Embodiment
|
Infection-Proof Prosthetic Paw | Prosthetic Limbs
|
Information Theoretic Death | A fully virtual Life
|
Instantaneous Visual Virtual Face | The Face Construct
|
Intelligent, Dynamic Toll | Tracking Others
|
Intelligent, Sensitive Surgical Drill | Robotic Surgery
|
Intelligent, Sensitive Surgical Drill | Robotic Surgery
|
Intelligent, Sensitive Surgical Drill | Robotic Surgery
|
Interfaces > DesIRe | MoCap
|
Interfacing with the Physical, via Robot | A fully virtual Life
|
Internet for New Life? | Marketing
|
Interrupting the Brainstem | Coupling to the Nervous System
|
Interrupting the Brainstem | Body Movement
|
Introduction to Augmented Reality: Hitlab | Augmented Reality
|
iPhone Based Hearing Aids | Artificial Ear
|
iPhone Telehealth for Health Professionals | Augmented Health Infrastructure
|
IPhone, Android Telehealth for Health Professionals (Part 2) | Medical Sensor Web
|
IPhone, Android Telehealth for Health Professionals (Part 3) | Operating Remotely
|
IPhone, Android Telehealth for Health Professionals (Part 4) | Augmented Sight
|
IPhone, Android Telehealth for Health Professionals (Part 5) | Hospital Care at Home
|
Is it time to defend our rights? | Copyright
|
Ishikawa Komuro Lab's high-speed robot hand | Help in the Home
|
It is not just your avatar that will be customised to you | Avatar Psychology
|
It's not just how the Avatar Looks, it's how the Avatar Talks that is Remembered | Regional and Cultural Challenges
|
Japanese Telecomm Predicts Fully Immersive Mainstream VR by 2020 | You are your computer
|
JCB Virtual Nanoscopy Viewer is not "Google Earth" for Cell Biologists but is a Good Start | Future worlds
|
John Pezaris' Electrode Implant | Neurostimulators and Neuroreaders
|
Kid's Story | New Perspectives
|
Knick Knack | 1989
|
Large Image Display: A MICA Conference in 2009 | Telecommuting
|
Large Image Display: Abstracted Killing | Naysayers
|
Large Image Display: AI: Artificial Intelligence: Does Not Eat | Artificial Life
|
Large Image Display: AI: Artificial Intelligence: Does Not Eat | Subtle Differences
|
Large Image Display: AI: Artificial Intelligence: Facial Access Panel | Beyond a Physical Avatar
|
Large Image Display: AI: Artificial Intelligence: Teddy | Embodiment
|
Large Image Display: AI: Artificial Intelligence: Teddy | Augmenting the Surgeon
|
Large Image Display: Animatrix: A Detective Story: A Computer is still A Computer | Building in Fiction
|
Large Image Display: Animatrix: A Detective Story: A Different World | Building in Fiction
|
Large Image Display: Animatrix: A Detective Story: The Red Queen | Building in Fiction
|
Large Image Display: Animatrix: Beyond: A Broken, Glowing Light | Building in Fiction
|
Large Image Display: Animatrix: Beyond: A Broken, Glowing Light | Physics
|
Large Image Display: Animatrix: Beyond: A No-Physics Zone | Building in Fiction
|
Large Image Display: Animatrix: Beyond: A No-Physics Zone | Physics
|
Large Image Display: Animatrix: Beyond: Arriving On Scene | Building in Fiction
|
Large Image Display: Animatrix: Beyond: Arriving On Scene | Physics
|
Large Image Display: Animatrix: Beyond: Bedeviled Dog | Living through an Avatar
|
Large Image Display: Animatrix: Beyond: Bedeviled Dog | Physics
|
Large Image Display: Animatrix: Beyond: Detecting a Problem | Creating a World
|
Large Image Display: Animatrix: Beyond: Fixing a Problem | Valid Reality
|
Large Image Display: Animatrix: Beyond: Fixing a Problem | Physics
|
Large Image Display: Animatrix: Beyond: Fixing a Problem (2) | Building in Fiction
|
Large Image Display: Animatrix: Beyond: Indoor, Cloudless Rain | Building in Fiction
|
Large Image Display: Animatrix: Beyond: Indoor, Cloudless Rain | Physics
|
Large Image Display: Animatrix: Beyond: Status Update | Physics
|
Large Image Display: Animatrix: Beyond: The Matrix VR Map | 3D VR Interfaces
|
Large Image Display: Animatrix: Final Flight of the Osiris: Facial Detail | Passive and Interactive Differences
|
Large Image Display: Animatrix: Final Flight of the Osiris: Gap between Live Action and CG, Vanishing | Passive and Interactive Differences
|
Large Image Display: Animatrix: Final Flight of the Osiris: Initial Fight | Passive and Interactive Differences
|
Large Image Display: Animatrix: Matriculated: Cyborg Sensory Controls | Remote Self
|
Large Image Display: Animatrix: Matriculated: Cyborg Watchers | Augmenting You
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Large Image Display: Animatrix: Matriculated: Designed to Run | Cold, Steel War
|
Large Image Display: Animatrix: Matriculated: Eagle Eyed | Cold, Steel War
|
Large Image Display: Animatrix: Matriculated: Flexible Design | Robots on the Beat
|
Large Image Display: Animatrix: Matriculated: Plugging In | Coupling to the Nervous System
|
Large Image Display: Animatrix: Matriculated: Simplified Battle Plan | Military VR
|
Large Image Display: Animatrix: Matriculated: SLAM's Successor? | Building in Fiction
|
Large Image Display: Animatrix: Matriculated: Summoning The Troops | Robots on the Beat
|
Large Image Display: Animatrix: The Second Renaissance: Economy of AI | Artificial General Intelligence
|
Large Image Display: Animatrix: The Second Renaissance: Human-Robot Riots | Artificial Life
|
Large Image Display: Animatrix: The Second Renaissance: In the Form of Man | Implications of Advanced AI
|
Large Image Display: Animatrix: The Second Renaissance: Robotic 'Clones' | Implications of Advanced AI
|
Large Image Display: Animatrix: The Second Renaissance: Sentenced to Death | Implications of Advanced AI
|
Large Image Display: Animatrix: The Second Renaissance: The Goddess Interface | 3D VR Interfaces
|
Large Image Display: Animatrix: The Second Renaissance: Zooming into the Machine | Immersing Totally
|
Large Image Display: Animatrix: World Record: Exceeding the Avatar | Avatar Psychology
|
Large Image Display: Animatrix: World Record: Logging out through Will Alone | Immerse too Deeply?
|
Large Image Display: Animatrix: World Record: Overcoming the Simulation Limits | Remote Self
|
Large Image Display: Animatrix: World Record: Overcoming the Simulation Limits | Physics
|
Large Image Display: Animatrix: World Record: The Crowds We Require | Locationless Business
|
Large Image Display: AWGate 5.0: Bring Out the Artist | Building a Community
|
Large Image Display: AWGate 5.0: Enzo Loves You | ActiveWorlds
|
Large Image Display: AWGate 5.0: Enzo Loves You | Building a Community
|
Large Image Display: AWGate 5.0: Inside the Main Dome | Creating a World
|
Large Image Display: AWGate 5.0: Islands in the Sky | Valid Reality
|
Large Image Display: AWGate 5.0: Islands in the Sky | Generic Virtual Augmentation
|
Large Image Display: AWGate 5.0: Minimal Information | Virtual Display
|
Large Image Display: AWGate 5.0: Music Appreciation | Rite of Passage
|
Large Image Display: AWGate 5.0: Music Appreciation | Building a Community
|
Large Image Display: AWGate 5.0: One Floating Island Amoung Many | Valid Reality
|
Large Image Display: AWGate 5.0: Out To the Entertainment Dome | ActiveWorlds
|
Large Image Display: AWGate 5.0: Sea of Sky | Generic Virtual Augmentation
|
Large Image Display: AWGate 5.0: Self-Assembing Logos | Rite of Passage
|
Large Image Display: AWGate 5.0: Showing the Rooms | ActiveWorlds
|
Large Image Display: Bicentennial Man: Aging Android | Crossing the Uncanny Valley
|
Large Image Display: Bicentennial Man: Aging Android | Living through an Avatar
|
Large Image Display: Bicentennial Man: Aging Android | Beyond a Physical Avatar
|
Large Image Display: Bicentennial Man: Aging Android | Intimate Interaction and the Valley
|
Large Image Display: Building a Dynamic Reality in the Matrix: Part 1 | Building in Fiction
|
Large Image Display: Building a Dynamic Reality in the Matrix: Part 2 | Building in Fiction
|
Large Image Display: Chrysalis: Geolocation of Law Enforcement | Integrated Projection Systems
|
Large Image Display: Chrysalis: Natural User Interface in Paperwork | Gesture Control
|
Large Image Display: Chrysalis: Natural User Interface in Paperwork | Tabletop Displays
|
Large Image Display: Chrysalis: Natural User Interface in Surveilance | Gesture Control
|
Large Image Display: Chrysalis: Optical Door Locks | Smart Homes
|
Large Image Display: Chrysalis: Virtual Sexual Stimulation: Part 1 | Tele-D in Fiction
|
Large Image Display: Chrysalis: Virtual Sexual Stimulation: Part 2 | Tele-D in Fiction
|
Large Image Display: Code of Everand: Simple, Clean Character Creation | Creating a World
|
Large Image Display: Connecting Teeth to Artificial Bone | Artificial Organs
|
Large Image Display: Fantasy Reality for So Many | A fully virtual Life
|
Large Image Display: Making a Bespoke Jaw | Augmenting or Altering Original Organs
|
Large Image Display: Making a Bespoke Jaw | Prosthetic Bones
|
Large Image Display: Program: Welcome back to the Real? | Designing your Dream
|
Large Image Display: Prosthetic Jaw Hinging | Prosthetic Limbs
|
Large Image Display: Prosthetic Jaw Hinging | Prosthetic Bones
|
Large Image Display: Second Life Animatrix Style | Passive and Interactive Differences
|
Large Image Display: Simone: Mocap Animation Differences | MoCap
|
Large Image Display: Simone: Mocap Animation Differences | Skeletons, Boning, and MoCap
|
Large Image Display: Simone: Mocap Synthespian | Telepresence and the Android / Gynoid
|
Large Image Display: Simone: Split Personage | Avatar Psychology
|
Large Image Display: Simone: Split Personage | A new kind of Split Personality
|
Large Image Display: Sol Bianca: F-310 Mega-Arms Neural Interface Gun | Legal Implications
|
Large Image Display: Teeth Designed for Prosthetic Jaws | Artificial Organs
|
Large Image Display: Teeth Designed for Prosthetic Jaws | Prosthetic Bones
|
Large Image Display: The Layerwise Jaw | Artificial Organs
|
Large Image Display: The Layerwise Jaw | Prosthetic Bones
|
Large Image Display: The Stepford Wives: A Cash Machine Spouse | Augmenting or Altering Original Organs
|
Large Image Display: The Stepford Wives: Blending Displays with Drapes | Scenic Walls
|
Large Image Display: The Stepford Wives: Immunity to Fire | Prosthetic Senses
|
Large Image Display: The Stepford Wives: Merging Human and AI | Repairing and Augmenting Cognition
|
Large Image Display: The Stepford Wives: Remote Controlled Human | Mind Hacking
|
Large Image Display: The Stepford Wives: Robo Dog 3000 | Robotic Dogs
|
Large Image Display: The Stepford Wives: Smart Home Interface | Smart Homes
|
Large Image Display: The Stepford Wives: Soulless Automation | Gynoids
|
Large Image Display: The Stepford Wives: Soulless Automation | Living in the Uncanny Valley
|
Large Image Display: The Stepford Wives: Soulless Automation | Introduction to the Valley
|
Large Image Display: The Stepford Wives: Stuck in a Loop | Living in the Uncanny Valley
|
Large Image Display: The Stepford Wives: Stuck in a Loop | Interaction and the Valley
|
Large Image Display: The Uncanny Valley | Uncanny Valley
|
Large Image Display: The Uncanny Valley | Introduction to the Valley
|
Large Image Display: Toy Story: 1995's Cutting Edge | Basics
|
Large Image Display: University of Washington: Astrobiology Graduate Student Conference 2009 - image 1 | Telecommuting
|
Large Image Display: University of Washington: Astrobiology Graduate Student Conference 2009 - image 2 | Telecommuting
|
Large Image Display: VTT's AR Sensor Web for Real-Time Road Ice Detection | Connected on the Move
|
Large Image Display:Animatrix: Final Flight of the Osiris: Its all in the Eyes | Eyes
|
Large Image Display:Animatrix: Final Flight of the Osiris: Its all in the Eyes | Subtle Differences
|
Large Image Display:Animatrix: The Second Renaissance: Mastering the Brain, to Virtually be | Immersing Totally
|
Large Image Display:Canine Facial Recognition | Tracking Others
|
Large Image Display:Chrysalis (2007): Extracting the Target Organ | Operating Remotely
|
Large Image Display:Chrysalis (2007): Preparation for Telesurgery | Operating Remotely
|
Large Image Display:Chrysalis (2007): Preparing for Surgery | Operating Remotely
|
Large Image Display:Chrysalis (2007): Switching to Scans | Operating Remotely
|
Large Image Display:Overview of Remote Neural Propagation | Remote Self
|
Lawnmower Man | Valid Reality
|
Lawnmower Man 2 | Valid Reality
|
Layar Realtor Augmented Reality | Integrating Virtual Data
|
Leaving the Best Memories of Your World | Creating a World
|
Lego AR Kiosks: Colour Magic Symbol | Integrating Virtual Data
|
Lessons from Simone: Avatar Embodiment | Avatar Psychology
|
Lessons from Simone: Avatar Embodiment | A new kind of Split Personality
|
Lessons from Simone: MoCap Filter | Avatar Psychology
|
Lessons from Simone: MoCap Filter | Skeletons, Boning, and MoCap
|
Link Between Deafness and Speech Deterioration | Risks With Embodiment
|
Linking Smartphones to form a Data Web | Building The Web
|
Lip Reading and Visemes | Virtual Voice
|
Living in a Phone-Controlled Home | Smart Homes
|
Living through VR. Why? | Immersing Totally
|
Living through VR. Why? | Virtual Life
|
Local Area Augmentation Systems | Connected on the Move
|
Location Matters in the Cochlea – The Ear Hears Differently Than Expected | Sound
|
Long Distance Relationship Aids: Mutsugoto | Romance and Relationship
|
Looking Inside a Patient's Living Skin | Augmented Sight
|
Looks more important than Sounds in Speech | Binaural Sound
|
Lost Techniques: Remort | Designing your Dream
|
Luxo Jr | 1986
|
MAARS Robots | Cold, Steel War
|
Machina Speculatrix: The very first Autonomous Robots | Automated Transport
|
Magic Symbol and Video Conferencing: Expert Help Over Distance | Manufacturing
|
Magnetic Resonance Sensor in a Sugar Cube of Space | Mind Reading
|
Making an Electronic Whiteboard with the Wii | Augmented Teaching
|
Managing the Participant Viewpoint for greater Immersion | Building a Community
|
Mapping Intelligence to the Brain | Our Processing Regions
|
Mapping the physical World into the Virtual | The lay of the land
|
Masters of Science Fiction: Watchbird | Implications of Advanced AI
|
Mathematica | Visualisation in Research
|
Mazan: Flash of the Blade | MoCap
|
Medical Clinical Assistants | Augmented Diagnosis
|
Medical Implant Powered by Music | Augmented Diagnosis
|
Medicine Management via Bodypart | Augmenting the body
|
Medicine Management via Bodypart | Artificial Organs
|
Meme Control | Marketing
|
Meshworm: A robot made of a single Artificial Muscle | Artificial Muscle Materials and Methods
|
Micro-ECoG | Wetware Interface
|
Mild Vibrations May Help in Long-Term Immersion | Immersing Totally
|
Military Strategies Based On Ants' Movements | Military VR
|
MoCap for Movement Analysis | MoCap
|
Modelling the Songbird's Vocalization Apparatus | Organics
|
Morrowind: Learning from a cRPG | Designing your Dream
|
MR Aquarium | Integrating Virtual Data
|
MULE | Military AI
|
Multi-Agent automation on the Factory Line | Embodiment
|
Multiple Sensory Modalities Proven to Reinforce Each Other | Total Immersion
|
Multiple Sensory Modalities Proven to Reinforce Each Other | Adding in Balance
|
Museo Archeologico Virtuale (Virtual Museum of Archaeology) | Art and History
|
MyGlucoHealth - And the Lessons For Augmented Reality, Integrated Health Management | Augmented Health Infrastructure
|
Nanotech coating could lead to better brain implants | Coupling to the Nervous System
|
Nanotech coating could lead to better brain implants | Neuroprosthetic Improvements
|
Nanotube Integrated Circuits a Reality | Grid Computing
|
NASA Data 3D Flyovers - Preview of Interactive Mars? | The lay of the land
|
NASA to Study People Horizontal for Weeks | Immersing Totally
|
NASA's X1 Exoskeletal Framework | Exoskeletal Frames
|
Natural Forests versus VR forests | Plant life
|
Nature 1: Robot Insects 0 | Cold, Steel War
|
Nature?s Staircases | Natural Formations
|
Nature?s Staircases | Plant life
|
Nervous Structure of the Arm | Connecting a Body
|
Nervous Structure of the Arm | The Organic Sense of Touch
|
Neural Controlled Ventilation | Maintaining the Old Body
|
Neural Reader vs Neurostimulator | Neurostimulators and Neuroreaders
|
Neurons as Artificial Control Circuits | Wetware Interface
|
Neuropace: Neuro-blanker | Neurostimulators and Neuroreaders
|
NeuroPhone | Telekinetic Toys
|
Neuroprosthetic Issues | Coupling to the Nervous System
|
Neuroprosthetics for Monitoring | Neuro Health Monitoring
|
Neuroprosthetics Powered by the Brain | Basics of Neuroprosthetics
|
Neuroprosthetics, Brain Emulation and Mind Uploading: The ultimate VR concepts | Wetware Interface
|
Neuroprosthetics, Brain Emulation and Mind Uploading: The ultimate VR concepts | Repairing and Augmenting Function
|
Neuroprosthetics, Brain Emulation and Mind Uploading: The ultimate VR concepts | Natural Senses over Augmented/Artificial
|
Neuroprosthetics, Brain Emulation and Mind Uploading: The ultimate VR concepts | Mind-Machine Interface
|
New Implant Promises Prosthetic Near-Natural Hearing | Artificial Ear
|
New Implant Promises Prosthetic Near-Natural Hearing | Augmenting the body
|
New Implant Promises Prosthetic Near-Natural Hearing | Prosthetic Senses
|
New Nvidia GPU: A Supercomputer in a PC? | Graphic Hardware
|
Non virtual, Virtual Simulator | The Nature of the Universe
|
Offering The Independence of the Open Road to those to whom Driving is Closed | Augmenting the body
|
Online, Universal College | Tele-Education
|
Only A Few Basic Emotional Expressions are the Root of All Others | Regional and Cultural Challenges
|
Open-Source Thinking Revolutionizes Prosthetic Limbs | Prosthetic Limbs
|
Opening The Prison | A Virtual Body
|
Opening The Prison | Extended Periods in VR
|
Optical Machine Vision Navigation System Found in Flies | Sight
|
Optical Tracking of Zebrafish Neural Impulses | Mind Reading
|
Optics and Neuroprosthetics | Neurostimulators and Neuroreaders
|
Optogenetics and Neuroprosthetics Combine | Neurostimulators and Neuroreaders
|
Origami Mixed with Printed Circuits: Low Cost, High Versatility Medical Sensors? | Medical Sensor Web
|
Oscar Pistorius | Prosthetic Limbs
|
OSIRIS | Research Initiatives
|
Otherland: Is this a real place? | Immersing Totally
|
Packbot to gain Haptic Feedback | Telehaptics
|
Paedophile Brains, can VR Help? | Changing Behaviour
|
Paedophile Brains, can VR Help? | Breaking Boundaries
|
Panoramic VR environments versus Interactive VR environments | Virtual Reality
|
Parallax Augmented Desktop | 3D VR Interfaces
|
Parallax Textures, Made with Camera Flash | Copying the Physical
|
PC Specs for Virtual Worlds: General | Generic Virtual Augmentation
|
Period Blogs for Backstory | Story-based Worlds
|
Personal and Public Avatars | Personified Avatars
|
Personal and Public Avatars | Accepting an Avatar Body
|
Personal and Public Avatars | Altering Self-Perception
|
Personalised Healthcare – Simulation of Blood | Virtual Treatment
|
PET Resolution Increases by Leaps and Bounds | Augmented Diagnosis
|
Pharmacist Training Via Virtual Patient | Medical Training
|
Pharmacist Training Via Virtual Patient | Training for Patient Interaction
|
Philips euHeart Computer Modelling Project Aims to Build a Virtual Heart | Virtual Diagnosis
|
Philips Wireless Detector | Augmented Diagnosis
|
Phone that recognises tube stops | Augmented Reality
|
Photo Distance Represents Trustworthiness | Personified Avatars
|
Pieces of the Sensor Web > AMPERE | The Sensor Web
|
Platform Comparison: Moove Vs ActiveWorlds | ActiveWorlds
|
Platform Comparison: Moove Vs ActiveWorlds | Moove
|
Plato's Cave | Virtual Diagnosis
|
Plug-and-Play Medical Interlink | Augmented Diagnosis
|
Plug-and-Play Medical Interlink | Augmenting the Operating Room
|
Podcast: 3 Ways The Brain Creates Meaning | Our Processing Regions
|
Podcast: Aimee Mullins: How my legs give me super-powers | Augmenting the body
|
Podcast: Aimee Mullins: Running on high-tech legs | Prosthetic Limbs
|
Podcast: Augmented Reality for Advertisers | Marketing
|
Podcast: Better Life | A Virtual Body
|
Podcast: Better Life | Breaking Boundaries
|
Podcast: Better Life | Virtual Life
|
Podcast: Catherine Mohr: Surgery's past, present and robotic future | Robotic Surgery
|
Podcast: Catherine Mohr: Surgery's past, present and robotic future | Augmenting the Surgeon
|
Podcast: CNN on DARPA Prosthetics and Virtual Health, July 2009 | Ubiquitous Monitoring
|
Podcast: DARPA and the DEKA Arm: 2009 Update | Prosthetic Limbs
|
Podcast: David Merrill: Siftables, the toy blocks that think | 3D AR Interfaces
|
Podcast: David Perry on videogames - Will videogames become better than life? | Valid Reality
|
Podcast: Dean Kamen: New prosthetic arm for veterans | Prosthetic Limbs
|
Podcast: Deep Implanted BMI and Prosthetics in 2009 | Coupling to the Nervous System
|
Podcast: EPOC Brain Machine Controller | Wetware Interface
|
Podcast: Exploring the re-wiring of the brain | How We Work
|
Podcast: Hod Lipson: Robots that are "self-aware" | Embodiment
|
Podcast: How creativity is being strangled by the law | Copyright
|
Podcast: John La Grou plugs smart power outlets | Intelligent Objects
|
Podcast: Johnny Lee: Creating tech marvels out of a $40 Wii Remote | 3D AR Interfaces
|
Podcast: Juan Enriquez: Beyond the crisis, mindboggling science and the arrival of Homo evolutis | Augmented Reality
|
Podcast: Look! Up in the sky! It's Virtual Earth! | 3D VR Interfaces
|
Podcast: Looking inside the brain in real time | Remote Self
|
Podcast: P.W. Singer: Military robots and the future of war | Cold, Steel War
|
Podcast: Parallel Worlds: Explorations in Second Life | Copying the Physical
|
Podcast: Pluribus: Scalable Multi-Projector Displays | Scenic Walls
|
Podcast: Presence: Being Alive on the Network | Scenic Walls
|
Podcast: Procedural Content Generation & Spore | Scalability
|
Podcast: Robert Full: Learning from the gecko's tail | Transportation
|
Podcast: Second Life Ecology Project Tour | Virtual Field Trips
|
Podcast: Sixth Sense AR Tech: TED 2009 | 3D AR Interfaces
|
Podcast: The Brain Chip - A Prison For Your Mind | Mind Hacking
|
Podcast: The paradox of choice | Designing Interfaces
|
Podcast: Tim Berners-Lee: The next Web of open, linked data | Wired World
|
Podcast: Tour the AlloSphere | Scenic Walls
|
Podcast: Tour the AlloSphere | Visualisation in Research
|
Podcast: Virtual Guantanamo | Valid Reality
|
Podcast: When it comes to tech, simplicity sells | Designing Interfaces
|
Podcast: Woody Norris: Inventing the next amazing thing: Directional Sound | Sound
|
Portability in an Increasingly Augmented World | Augmented Teaching
|
Potential Power Source for Implants and Health Concern | Prosthetic Construction Materials
|
Powering The Augmented Form | Artificial Organs
|
Practice on Patients or Virtual Patients? | Training in Virtual Reality
|
Practice on Patients or Virtual Patients? | Training Basics
|
Practice on Patients or Virtual Patients? | Augmenting Patient Data
|
Pre Launch: Sony?s Home | Social MMOs
|
Probing the Differences Between Organic Vision and Machine Vision | Sight
|
Processing an Avatar's Facial Colour | Skin
|
Program | Fictional AI
|
Project Gerhome | Medical Sensor Web
|
Project LifeLike | Living through an Avatar
|
Proof of Concept for “The 3D Printer Problem” | 3D Fabrication
|
Proprioception | Proprioception
|
Proprioception | Total Immersion
|
Proprioception | Body Movement
|
Prosthetic Arms: State of the Art, 4th Q 2007 | Prosthetic Limbs
|
Prosthetic Control Systems and Grace of Movement | Augmenting the body
|
Prosthetic Monitors - and May Control - Blood Sugar Levels Without Breaking the Skin | Augmenting You
|
Prosthetics | Augmenting the body
|
Prosthetics | Prosthetic Limbs
|
Prosthetics as an Enablement Device: Not Yet? | Prosthetic Limbs
|
Protein Binding as a Virtual World | Virtual Health Research
|
Prototype Ionic Artificial Muscle Doubles as a Speaker | Artificial Muscle Materials and Methods
|
Pure Research > VALIDATE | Transportation
|
Putting a face to the past | Haptic Interfaces
|
Putting the Chemical in Electrochemical Brain Interfaces | Coupling to the Nervous System
|
Quadruped Robots > Big Dog | Robots on the Beat
|
Quadruped Robots > LittleDog | Robots on the Beat
|
Quadruped Robots > The EPFL Cheetah-Cub | Robots on the Beat
|
Racial Equality in VR Forms | Changing Behaviour
|
Racial Equality in VR Forms | A Virtual Body
|
Racial Equality in VR Forms | Breaking Boundaries
|
Radiotherapy in the UK benefits from virtual reality training | Training in Virtual Reality
|
Radiotherapy in the UK benefits from virtual reality training | Radiology Training
|
Radiotherapy in the UK benefits from virtual reality training | Training in Virtual Reality
|
Radiotherapy in the UK benefits from virtual reality training | Electronic Records
|
Randy Pausch: Last Lecture | Valid Reality
|
RAPHaEL Hand > Compressed Air and Rubber | Haptic Prosthetic Development
|
Rapid interactive scene modelling from video | Basic Modelling
|
Rapid interactive scene modelling from video | Copying the Physical
|
Raw Speed | Connectivity for Everyone
|
Reactive Silver Ink Allows Reliable Printed Electronics | Integrating Computer Components
|
Real lessons from virtual battle | Military VR
|
Real-Time Feedback System for Skiers Opens Possibilities | MoCap
|
Realistic Learning Environments Best for the Brain? | Attention and Immersion
|
Realistic Supernovas thanks to Simulation Runs | Atmospherics
|
Reconstructing Cities in a Day | Settlements
|
Reconstructing Whole Worlds from Photos | The lay of the land
|
Recreating Rolling Terrain | Natural Formations
|
Refining Prosthetic Legs - One Accident at a Time | Prosthetic Limbs
|
Rendering a VR for Viruses | Virtual Treatment
|
Repairing and Virtualising Balance in one Swoop | Balance
|
Replicating Medical Epidemics in Virtual Worlds | Virtual Treatment
|
Replicating Medical Epidemics in Virtual Worlds | Virtual Health Research
|
Resource List: A ... World | Creating a World
|
Resource List: A ... World | Valid Reality
|
Resource List: Fiction-Inspired Building Methods | Building in Fiction
|
Resource List: Introductory VR | Virtual Reality
|
Resource List: The Lively Debacle | How NOT to do it
|
Resource List: Visual AR Development | Integrating Virtual Data
|
Response to Podcast The Paradox of Choice | Designing Interfaces
|
Reverse Engineering The Ability to See | Machine Vision
|
Revolutionizing Prosthetics 2009 Team Delivers First DARPA Limb Prototype | Augmenting the body
|
Revolutionizing Prosthetics 2009 Team Delivers First DARPA Limb Prototype | Prosthetic Limbs
|
RFID and the Brain | Coupling to the Nervous System
|
RFID: Beginnings of the sensor web? | The Sensor Web
|
Robocop | Beyond a Physical Avatar
|
Robot Cheetah breaks Legged Robot Land Speed Record | Cold, Steel War
|
Robot Fish Leads Organic Fish | Artificial Life
|
Robot Researcher For Glass-Glues | Machine Vision
|
Robot unravels mystery of walking | Robots on the Beat
|
Robotic Insect: Guided by the Same stimuli | Embodiment
|
Robotic Learning Locomotion | Robots on the Beat
|
Robotic Therapy offers Natural Rewiring | Tele-therapy
|
Rocketing Fuel Costs Promote Telelearning & Educational VR | Cost-Effectiveness
|
Rocketing Fuel Costs Promote Telelearning & Educational VR | Training Basics
|
Roleplay Avatars with Emotion | Benefits of Role-Play
|
Room Lighting as Network Access | Wireless Speed
|
Roomba: The Little Robot that Inspired | 3D AR Interfaces
|
Safety Simulations benefit from Manufacturing Simulations | Manufacturing
|
Sametime 3D | Telecommuting
|
SAPBER: Robotic Bomb Disposal | Robots on the Beat
|
Saya The Gynoid ~ Telepresence and Automated Teacher | Gynoids
|
Scent as a Communication Channel Physically and in VR? | Virtual Voice
|
Scent Integration with VR: Determining Avatar's 'Age' | Avatar Psychology
|
Schubert Triangle | Designing Interfaces
|
Second Skin, an Overview | Immersing Totally
|
Seeing Through Walls: Heat Vision AR Leaves the Movies | HUDs
|
Self Recognition as a Perception Issue | Altering Self-Perception
|
Self-Charging Power Cell converts Mechanical Energy into Stored Chemical Energy | Prosthetic Movements
|
Self-Driving AI Vehicles In 2010 | Embodiment
|
SEMAINE | Research Initiatives
|
Sensor Web Begins to Form: 2008 | The Sensor Web
|
Sensor Web: A look at an Internet in Physical Space: AR Orientation | The Sensor Web
|
Sensor Webs Monitoring Microclimates | Building The Web
|
Sensory Malfunction: Taste | Taste
|
Separating Interface from Content - Why? | Creating a World
|
Setting Appropriate Surnames for In World Environments | Clans, Guilds and Names
|
Shape Memory Materials, Simulation and Prosthetics | Prosthetic Construction Materials
|
Shape Memory Materials, Simulation and Prosthetics | Prosthetic Movements
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Shape Memory Materials, Simulation and Prosthetics | Artificial Muscle Materials and Methods
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Shopping in VR: It was built, and they never came | Locationless Business
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Shopping Sensors to Determine Produce Quality | Extra-Sensory Perceptions
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Should real profits in virtual worlds be taxed? | Ownership
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SimBaby Being Used to Train Medics | Augmented Diagnosis
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Simple Yet Highly Effective Robotic Boost to Mass Spectrometry | Machine Vision
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Simplicity Versus Realism in Medical VR | Augmenting Patient Data
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SimStim | Natural Senses over Augmented/Artificial
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SimStim | External Nervous System
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SimStim | Medical SimStim
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Simulating the Connection Between Fluid Droplets and a Solid Surface | Water
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Skyline (2010) | New Body
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Sociable Robotic Trash Cans | Interaction and the Valley
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Sol Bianca: The Legacy – Take on Gaze-Directed Neural-controlled Weaponry | Legal Implications
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Sol Bianca: The Legacy – Take on Virtual Schooling | Social Learning
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Solar Landscapes Captured & Available | Atmospherics
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Sound in the Brain: An Orderly Orchestra of Synapses | Sound
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South Korean robot will walk the walk as well as talk the talk | Embodiment
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Specialist College of Virtual Reality? | Teaching via Virtual Worlds
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Speeding and Splitting Optic Communication | Wired World
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Speeding Peripheral Nerve Machine Interfaces | Repairing and Augmenting the Spinal Cord
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Speedy 3D X-rays in the operating room | Robotic Surgery
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Speedy 3D X-rays in the operating room | Augmented Surgical Diagnosis
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Standards > DICOM | Medical Data Standards
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Standards > DICOM | Electronic Records
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Standards > DICOM | Medical Data Standards
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Standards > MedX3D | Medical Data Standards
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Standards > MedX3D | Augmented Diagnosis
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Standards > MedX3D | Electronic Records
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Standards > MedX3D | Medical Data Standards
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Standards > PACS | Medical Data Standards
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Standards > PACS | Electronic Records
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Standards > PACS | Medical Data Standards
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Star Trek: The Original Series, & VR ~ A Taste of Armageddon | Integrating Virtual Data
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Star Trek: The Original Series, & VR ~ Errand of Mercy | Its just a game, right?
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Star Trek: The Original Series, & VR ~ Mudd's Women | New Perspectives
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Star Trek: The Original Series, & VR ~ Operation -- Annihilate! | Coupling to the Nervous System
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Star Trek: The Original Series, & VR ~ Shore Leave | AI Friend
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Star Trek: The Original Series, & VR ~ The Cage | Visions of the Future
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Star Trek: The Original Series, & VR ~ The City on The Edge of Forever | Its a big old world
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Star Trek: The Original Series, & VR ~ The Menagerie, Part 1 | Plugging Out?
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Star Trek: The Original Series, & VR ~ The Menagerie, Part 2 | Plugging Out?
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Star Trek: The Original Series, & VR ~ The Return of the Archons | Coupling to the Nervous System
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Star Trek: The Original Series, & VR ~ The Squire of Gothos | Law and Justice
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Star Trek: The Original Series, & VR ~ What Are Little Girls Made Of? | New Perspectives
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Star Trek: The Original Series, & VR ~ Where No Man Has Gone Before | New Perspectives
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Stereoscopic Broadcasting Begins | stereoscopic Displays
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Stereoscopic Display Methods | stereoscopic Displays
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Stratellites | The Sensor Web
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Stretchable Tactile Sensors | Haptic Interfaces
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Stripping Australia to the Bare Heightmap | The lay of the land
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Stroboscopic Memory Training | Cognitive Enhancement
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Studying Gila Development | Our Processing Regions
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SUAVe: Redefining Archaeology With Aerial AI | Machine Vision
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Surgical Simulators | Medical Training
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Surgical Simulators | Surgical Training
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Sutherland's Sword of Damocles | HMDs
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Swapping Data Across Devices with a Gesture | Graphic Hardware
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Swift MoCap Sequence Retrieval | Sequence Files in Context
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Swipe Card Telephones for the Elderly | Integrating Computer Components
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SWORDS - Special Weapons Observation Reconnaissance Detection Systems - & Robotic Warfare | Military Teleoperation
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Synthetic Brain to Aid Research | Our Processing Regions
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Taking Stroke Rehabilitation Into The Technological Age | Virtual Treatment
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Taking Stroke Rehabilitation Into The Technological Age | Virtual Treatment
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Targeted Muscle Reinnervation Increases Prosthetic BMI | Prosthetic Limbs
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Team Contact Training, Virtually? | Social Learning
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Team Contact Training, Virtually? | Combat Training
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Tech48: Virtual Fetish Provision | Virtual Voyeur
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Teledildonics | Sensors
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Telehealth Ultrasound Imaging | Hospital Care at Home
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Telehealth: Giving Doctors a Medical Library on the Move | Augmented Health Infrastructure
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Telehealth: Wearable Electrocardiograph Using Body Area Network | Ubiquitous Monitoring
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Telemedicine Helps Monitor Parkinson's Symptoms in Patients | Hospital at Home
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Telemedicine Tele-abused | Maximising Health Care Productivity
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Telepresence with a Twist: Robotic Students | Augmented Teaching
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Telerehabilitation to treat Physical Disorder | Hospital at Home
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Telling Reality from Fiction | A fully virtual Life
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Tesco Trialling AR Stores for Holidaymakers | Virtual Display
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The Adventures of Andre and Wally B | 1984
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The Augmented Reality Skyline | Integrating Virtual Data
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The Bandwidth to Feel | The Presence Problem
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The Bandwidth to Feel | Connectivity for Everyone
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The Basics For A True Alternate Life | Immersing Totally
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The BOND Nose | Scent
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The Brain Knows What the Nose Smells, but How? | Scent
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The Brain's Rewiring Superability | Connecting a Body
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The Dawn of 3D Printed Prosthetics | Augmenting the body
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The Dawn of 3D Printed Prosthetics | Prosthetic Limbs
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The Dawn of 3D Printed Prosthetics | Prosthetic Senses
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The Difference between FPS and Lag | Generic Virtual Augmentation
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The Doctor is...At Home? | Hospital at Home
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The Doctor is...At Home? | Hospital Care at Home
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The Doctor is...At Home? | Extended Periods in VR
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The Drive for Storage Space and Speed | Storing whole Worlds
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The Eyeborgs | Enhancing the Eye
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The Face is Not Enough to Convey Emotion | Avatar Psychology
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The First Military RoboSuits: HULC | Military AR
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The First Networked Brain Orchestra | Wetware Interface
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The First Neural-Jack? | Coupling to the Nervous System
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The Fragility of Internet-Enabled Communication | Regional Restriction
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The Human Brain has a Network Backbone | Coupling to the Nervous System
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The Impersonalities of Chat VR: Pros and Cons | A fully virtual Life
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The JohnnyCab: Total Recall's Look at AI Vehicles | Embodiment
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The Laputa and VR | Valid Reality
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The Loebner Prize | Intelligent NPCs
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The Looming Shadow of DVT | Total Immersion
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The Luke Arm at All Things Digital 2008 | Prosthetic Limbs
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The March for Processing Power | Processing in Vast Worlds
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The March for Processing Power: Left Behind | Processing in Vast Worlds
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The Minds Eye, Scanning, and Improving VR | Enhancing the Eye
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The Omni-focus | Graphic Hardware
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The Orgasmatron | Nanotech and the Brain
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The PC: Leading the way in home-based graphical immersion | Graphic Hardware
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The Real Virtual Light | Sight
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The Senses of Total Immersion | Immersing Totally
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The Sensorama | Virtual Reality
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The Sharp Side of Emulated Erosion | Natural Formations
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The Spinal Cord | Connecting a Body
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The Spinal Cord | Repairing and Augmenting the Spinal Cord
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The Status of Realistic modelling on Home PCs: Technological Progress 2008 - Nvidea 8800 | Humanoid Form
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The Stepford Wives (2004): A Plot Overview | New Body
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The Symphony of Smell, A New Approach to the Sense | Scent
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The Thirteenth Floor: Technological Promise - On-Demand Mind Uploading | Wetware Interface
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The Truman Show | Micro Worlds
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The Twilight Zone: Sixteen Millimeter Shrine | A fully virtual Life
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The Twilight Zone: The Lonely | Embodiment
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The Uncanny Valley | Uncanny Valley
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The Uncanny Valley | Introduction to the Valley
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The Virtual Clean Room | Medical Training
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The Virtual Clean Room | Training Basics
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The VRT Concept | Valid Reality
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The Wii: Truly a Wanda for Everyone? | 6DOF Devices
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Thirteenth Floor: World Building | New Perspectives
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Tin Toy | 1988
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To love or to abuse a robot? | AI Friend
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Tongue Drive Technology | 6DOF Devices
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Tracking Your Fingers with the Wiimote | 6DOF Devices
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True 3D Endoscopy | stereoscopic Displays
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True 3D Endoscopy | Subtle Differences
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Trust and Computing: Trust Higher when Machines Appear Human | Interaction and the Valley
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Trust and Judgement in VR: Still based on looks | Accepting an Avatar Body
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Turning to VR to model Complex Structures in the Lung | Diagnosis Training
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TweenBots | AI Friend
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TwittAround | Integrating Virtual Data
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Two Artificial Corneas Promise to Restore Sight | Prosthetic Senses
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Two-Way Data Neuroprosthetic Implants | Wetware Interface
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Two-way Link Between Sound and Fear Perception | Sound
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Tying Sounds into Animations | Copying the Physical
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Ubiquitous Lifesigns Monitoring | Hospital Care at Home
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Ubiquitous Lifesigns Monitoring | Health Monitoring Fabrics
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Ultrasensitive Imaging: Hunting Every Photon | Augmented Diagnosis
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Understanding Grows on Roots of Memory | How We Work
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Understanding the Science of Running | Navigation
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Underwater Robots > Robojelly | Robots on the Beat
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University of Calgary Unveils the CAVEman Virtual Human | Training in Virtual Reality
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University of Calgary Unveils the CAVEman Virtual Human | Virtual Health Research
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Unwell in Flesh, Successful in Mind | Making a Living Virtually
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US Military Designing Virtual Parents | Virtual Relationships
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US Research Indicates Thousands are Using Pokemon Go Whilst Driving | Integrating Virtual Data
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US Seeks Virtual Environment Based Car Bombers | A fully virtual Life
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Using 3D Printers to create Surgical Simulators | Augmenting Patient Data
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Using a CAVE to Model Blood Flow in Children | Augmenting or Altering Original Organs
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Using a Virtual Epidemic to Educate | Virtual Treatment
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Using Biolabs With Interchangable Chips | Hospital at Home
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Using Biolabs With Interchangable Chips | Extended Periods in VR
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Using Biolabs With Interchangable Chips | Biochip Diagnosis
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Using Blue Food Dye to Repair a Spinal Cord | Repairing Damage
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Using LiDAR to create maps of Earthquakes | The lay of the land
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Using Nanotech as Neuroprosthetics | Repairing and Augmenting Function
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Using RFID to Monitor Implants | Prosthetic Limbs
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Using RFID to Monitor Implants | Prosthetic Senses
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Using RFID to Monitor Implants | Artificial Organs
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Using RFID to Monitor Implants | Augmenting the body
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Using Simple Brains to Understand the Mechanics of Emotion | How We Work
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Using the Allport Scale on Virtual Societies | Changing Behaviour
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Using the Allport Scale on Virtual Societies | Its a big old world
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Using the Virtual Psychological Human to Revolutionise Care | Virtual Treatment
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Using the Virtual Psychological Human to Revolutionise Care | Augmenting Patient Data
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Using the Wii to View Patient Images | Augmented Diagnosis
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Using Thin Clients for Medical Data | Medical Data Standards
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Using UAVs to Ramp up Development of Aerial Sensor Webs | Building The Web
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Using VR and Phased Imaging to Track Alzheimers Disease Progression in New Ways | Augmented Diagnosis
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Using VR to change behaviour - Beating the Bullies | A fully virtual Life
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Vagus Nerve and Neurostimulation | Neurostimulators and Neuroreaders
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Video Games and Virtual Environments increase Creativity in Children | Education
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Videogame Derived Medicine | Virtual Treatment
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Videogaming as Viable Surgical Training | Medical Training
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Vie MUD | Codebases
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Virtual Body: Fundamental Concepts: 1 | Fundamental Concepts
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Virtual Body: Fundamental Concepts: 1 | Wetware Interface
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Virtual Body: Fundamental Concepts: 2 | Fundamental Concepts
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Virtual Child Predation to Stop Physical Predation | Solving Adult Issues
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Virtual Child Predation to Stop Physical Predation | Breaking Boundaries
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Virtual Clothing Mirror | Integrating Virtual Data
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Virtual Colonography vs. Standard Colonoscopy | Virtual Treatment
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Virtual Environment For Dentistry - VDITS | Medical Training
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Virtual Environment For Dentistry - VDITS | Dentistry Training
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Virtual Environment For Dentistry - VDITS | Training for Patient Interaction
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Virtual Human Interaction Lab uses VR to Study Human Social Behaviour | Future worlds
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Virtual Limbs: Living with three arms | A Virtual Body
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Virtual Limbs: Living with three arms | Prosthetic Limbs
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Virtual Love: Quotes and Concepts | Romance and Relationship
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Virtual reality Transforming Physiotherapy | Virtual Physiotherapy
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Virtual Schools - Even in Kansas | Replacing the Classroom
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Virtual Voice: Artificial Larynx | Virtual Voice
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Virtual Voice: The Power of Online Communication: A Textual Voice | Plugging Out?
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Virtual Voice: The Power of Online Communication: A Textual Voice | Virtual Voice
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Virtual Voice: The Power of Online Communication: A Textual Voice | Virtual Voice
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Virtual Voice: Ultimate RolePlaying Hook | Pro Role-Play
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Virtual Voice: Using BMI to Control an Artificial Larynx | Coupling to the Nervous System
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Virtual Voice: Using BMI to Control an Artificial Larynx | Virtual Voice
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Virtual Voice: Using BMI to Control an Artificial Larynx | Mind-Machine Interface
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Virtual Voices: Replicating the Sounds Produced By Big Cat Throats | Virtual Voice
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Virtual worlds Require Better Tools | Designing Interfaces
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Visual Pathways the same, With or Without Eyes | Basics
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Vivox, Bringing Integrated Voice to Virtual Worlds | Virtual Voice
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Voice Chat Can Really Kill the Mood on WoW | Its just a game, right?
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VR and Conferences: The Difficult Partnership | Telecommuting
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VR Book Quotes | New Perspectives
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VR Cultural Icons > Joe 90 | New Perspectives
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VR Cultural Icons: Lightcycles | New Perspectives
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VR Cultural Icons: Max Headroom | New Perspectives
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VR Cultural Icons: Rez | New Perspectives
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VR Demonstrated as a Serious Commercial Design Tool | Manufacturing
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VR Environments in the Workplace: The Cubicle worker | VR Systems
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VR Environments in the Workplace: The Cubicle worker | 3D VR Interfaces
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VR for Research: Not the Medium, but Delivering the Message | Visualisation in Research
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VR Interfaces: Ahra-A | Help in the Home
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VR Interfaces: AirStrike | Designing Interfaces
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VR Interfaces: Barco RP-360 dome | Scenic Walls
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VR Interfaces: Boston Retinal Implant Project | Enhancing the Eye
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VR Interfaces: CyberMan GVD510-3D | stereoscopic Displays
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VR Interfaces: CyberWalk | 6DOF Devices
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VR Interfaces: Explorer 500 P Hearing Assist | Prosthetic Senses
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VR Interfaces: Facebook Jacket | Extra-Sensory Perceptions
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VR Interfaces: Fogscreen | Holographic
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VR Interfaces: Gyration Air Mouse | 6DOF Devices
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VR Interfaces: HOPSCOTCH | Augmented Teaching
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VR Interfaces: Inupathy - Neural Interface Dog Mood collar | Mind Reading
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VR Interfaces: iRobot ConnectR | Robotic Personal Assistance
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VR Interfaces: Jaipur Foot | Prosthetic Limbs
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VR Interfaces: Jaipur Knee | Prosthetic Limbs
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VR Interfaces: Leapfrog Tag | Infants & Juniors
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VR Interfaces: Novint Falcon | Telehaptics
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VR Interfaces: Novint Falcon | Haptic Interfaces
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VR Interfaces: OI/OO Teledildonics Wii Attachment | Sensors
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VR Interfaces: Perspecta | Holographic
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VR Interfaces: Robulab | Help in the Home
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VR Interfaces: Sega VR | HMDs
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VR Interfaces: Shimi | Artificial Life
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VR Interfaces: StringWalker | 6DOF Devices
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VR Interfaces: The Heliodisplay | Holographic
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VR Interfaces: The Webcam/EyeToy | Attention Tracking
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VR Interfaces: Tongue Drive | Attention Tracking
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VR Interfaces: ViRob | Robotic Surgery
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VR Interfaces: VRIxp | Augmented Diagnosis
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VR Interfaces: Vuzix iWear AV 310 | Video Eyewear
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Wafer Thin Flexible Integrated Circuits | External Nervous System
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Wageless Workers: Robot Porters | Wageless Workers
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Wageless Workers: Robot Porters | Robotic Porters
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Waldo Avatars | Living through an Avatar
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WARP: Accelerating Wireless Technology Development | Wireless Speed
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Wearable Brain Diagnosis: Thanks NASA | Neuro Health Monitoring
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Wearable Diagnosis | Hospital Care at Home
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Wearable Diagnosis | Extended Periods in VR
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Wearable Diagnosis | Health Monitoring Fabrics
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Wearable Display Jackets | Integrating Virtual Data
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What ACE means for VR | Motion Control
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What is Cyberpunk? | Genres and Classifications
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When 3D Becomes a Busman's Holiday | 3D VR Interfaces
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When a Biochip Lab is not enough: Massively parallel Biochip Labs | Biochip Diagnosis
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When Augmented Security Goes Pear Shaped | Tracking Others
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When Landscaping Don't Worry About Life Forms | The lay of the land
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Where am I? Using Feature Cues for Navigation | Navigation
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White House Deputy CTO Holds Dual Reality Event | Telecommuting
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Why Recoil at Unpleasant Noise Occurs | Sound
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Why Standards? | Setting Up
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WI-MAX Promises to Transform America?s Internet | Connectivity for Everyone
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Will Never (Active Worlds) | ActiveWorlds
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Will Never (Second Life) | SecondLife
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Wireless Data Swifter than Wired Data | Wireless Speed
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Wireless Drug Delivery Prototype Completes Clinical Trials | Personalised Health
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Wireless Spectrum Sharing | Building The Web
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Woman with bionic arm regains sense of touch | Augmenting the body
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Woman with bionic arm regains sense of touch | Prosthetic Limbs
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Woodland Paths | Plant life
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Working in 3D:1. Natural Filing | 3D VR Interfaces
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World of World of Whatever | Immersing Totally
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World's Oldest Prosthetics Show Even Primitive societies Used Prosthetics | Clothing and Leather-working
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'Big brother' buildings offer less invasive security | Tracking Others
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'Simulations' and 'Games', Why the Difference? | Resisting
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